From 0148992b38b3fb1bbb9fd87fe981109d5a5336df Mon Sep 17 00:00:00 2001
From: BubbaGumpShrump <joshua.p.farrell@gmail.com>
Date: Mon, 2 Dec 2024 22:56:20 -0500
Subject: [PATCH] commit

---
 AutoTrackR2/App.xaml                  |   2 +
 AutoTrackR2/ConfigPage.xaml.cs        |  72 ++++----
 AutoTrackR2/HomePage.xaml             |  24 +--
 AutoTrackR2/HomePage.xaml.cs          | 117 ++++++++-----
 AutoTrackR2/KillTrackR_MainScript.ps1 | 239 +++++++++++++++-----------
 AutoTrackR2/MainWindow.xaml.cs        |   2 +-
 6 files changed, 269 insertions(+), 187 deletions(-)

diff --git a/AutoTrackR2/App.xaml b/AutoTrackR2/App.xaml
index a94f622..0ee9a7a 100644
--- a/AutoTrackR2/App.xaml
+++ b/AutoTrackR2/App.xaml
@@ -14,11 +14,13 @@
         <Color x:Key="BackgroundDarkColor">#0F1A2B</Color>
         <Color x:Key="BackgroundLightColor">#1D2D44</Color>
         <Color x:Key="TextColor">#FFFFFF</Color>
+        <Color x:Key="AltTextColor">#A88F2C</Color>
 
         <SolidColorBrush x:Key="TextBrush" Color="{DynamicResource TextColor}" />
         <SolidColorBrush x:Key="AccentBrush" Color="{DynamicResource AccentColor}" />
         <SolidColorBrush x:Key="BackgroundDarkBrush" Color="{DynamicResource BackgroundDarkColor}" />
         <SolidColorBrush x:Key="BackgroundLightBrush" Color="{DynamicResource BackgroundLightColor}" />
+        <SolidColorBrush x:Key="AltTextBrush" Color="{DynamicResource AltTextColor}" />
 
         <!-- Define the Style for Window -->
         <Style TargetType="Window" x:Key="CustomWindowStyle">
diff --git a/AutoTrackR2/ConfigPage.xaml.cs b/AutoTrackR2/ConfigPage.xaml.cs
index 7f42d76..2a7a793 100644
--- a/AutoTrackR2/ConfigPage.xaml.cs
+++ b/AutoTrackR2/ConfigPage.xaml.cs
@@ -133,52 +133,58 @@ namespace AutoTrackR2
                         (Color)ColorConverter.ConvertFromString("#00A9E0"), // Accent/Border
                         (Color)ColorConverter.ConvertFromString("#0F1A2B"), // Button
                         (Color)ColorConverter.ConvertFromString("#1D2D44"), // Background
-                        (Color)ColorConverter.ConvertFromString("#FFFFFF")  // Text
+                        (Color)ColorConverter.ConvertFromString("#FFFFFF"), // Text
+                        (Color)ColorConverter.ConvertFromString("#A88F2C")  // AltText
                     );
                     ChangeLogo("/Assets/AutoTrackR.png");
                     break;
                 case 1: // Green Theme
                     UpdateThemeColors(
-                         (Color)ColorConverter.ConvertFromString("#1D9F00"), // Accent/Border
-                         (Color)ColorConverter.ConvertFromString("#262424"), // Button
-                         (Color)ColorConverter.ConvertFromString("#072501"), // Background
-                         (Color)ColorConverter.ConvertFromString("#D7AF3C")  // Text
+                        (Color)ColorConverter.ConvertFromString("#1D9F00"), // Accent/Border
+                        (Color)ColorConverter.ConvertFromString("#262424"), // Button
+                        (Color)ColorConverter.ConvertFromString("#072501"), // Background
+                        (Color)ColorConverter.ConvertFromString("#D7AF3C"), // Text
+                        (Color)ColorConverter.ConvertFromString("#DCD6C4")  // AltText
                     );
                     ChangeLogo("/Assets/AutoTrackR.png");
                     break;
                 case 2: // Red Theme
                     UpdateThemeColors(
-                         (Color)ColorConverter.ConvertFromString("#D32F2F"), // Accent/Border
-                         (Color)ColorConverter.ConvertFromString("#424242"), // Button
-                         (Color)ColorConverter.ConvertFromString("#212121"), // Light Background
-                         (Color)ColorConverter.ConvertFromString("#E0E0E0")  // Text
+                        (Color)ColorConverter.ConvertFromString("#D32F2F"), // Accent/Border
+                        (Color)ColorConverter.ConvertFromString("#424242"), // Button
+                        (Color)ColorConverter.ConvertFromString("#212121"), // Light Background
+                        (Color)ColorConverter.ConvertFromString("#E0E0E0"), // Text
+                        (Color)ColorConverter.ConvertFromString("#A88F2C")  // AltText
                     );
                     ChangeLogo("/Assets/AutoTrackR.png");
                     break;
                 case 3: // Purple Theme
                     UpdateThemeColors(
-                         (Color)ColorConverter.ConvertFromString("#32CD32"), // Accent/Border
-                         (Color)ColorConverter.ConvertFromString("#33065F"), // Button
-                         (Color)ColorConverter.ConvertFromString("#43065F"), // Background
-                         (Color)ColorConverter.ConvertFromString("#00FF00")  // Text
+                        (Color)ColorConverter.ConvertFromString("#32CD32"), // Accent/Border
+                        (Color)ColorConverter.ConvertFromString("#33065F"), // Button
+                        (Color)ColorConverter.ConvertFromString("#43065F"), // Background
+                        (Color)ColorConverter.ConvertFromString("#00FF00"), // Text
+                        (Color)ColorConverter.ConvertFromString("#B3976E")  // AltText
                     );
                     ChangeLogo("/Assets/AutoTrackR.png");
                     break;
                 case 4: // GN Theme
                     UpdateThemeColors(
-                         (Color)ColorConverter.ConvertFromString("#FF0000"), // Accent/Border
-                         (Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
-                         (Color)ColorConverter.ConvertFromString("#000000"), // Background
-                         (Color)ColorConverter.ConvertFromString("#FBC603")  // Text
+                        (Color)ColorConverter.ConvertFromString("#FF0000"), // Accent/Border
+                        (Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
+                        (Color)ColorConverter.ConvertFromString("#000000"), // Background
+                        (Color)ColorConverter.ConvertFromString("#FBC603"), // Text
+                        (Color)ColorConverter.ConvertFromString("#BFA8A6")  // AltText
                     );
                     ChangeLogo("/Assets/GN.png", (Color)ColorConverter.ConvertFromString("#FF0000"));
                     break;
                 case 5: // NW Theme
                     UpdateThemeColors(
-                         (Color)ColorConverter.ConvertFromString("#B92D2D"), // Accent/Border
-                         (Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
-                         (Color)ColorConverter.ConvertFromString("#262424"), // Background
-                         (Color)ColorConverter.ConvertFromString("#01DDDA")  // Text
+                        (Color)ColorConverter.ConvertFromString("#B92D2D"), // Accent/Border
+                        (Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
+                        (Color)ColorConverter.ConvertFromString("#262424"), // Background
+                        (Color)ColorConverter.ConvertFromString("#01DDDA"), // Text
+                        (Color)ColorConverter.ConvertFromString("#A88F2C")  // AltText
                     );
                     ChangeLogo("/Assets/NW.png", (Color)ColorConverter.ConvertFromString("#01DDDA"));
                     break;
@@ -187,25 +193,28 @@ namespace AutoTrackR2
                         (Color)ColorConverter.ConvertFromString("#000000"), // Accent/Border
                         (Color)ColorConverter.ConvertFromString("#3E3E3E"), // Button
                         (Color)ColorConverter.ConvertFromString("#4C1C1C"), // Background
-                        (Color)ColorConverter.ConvertFromString("#FF0000")  // Text
+                        (Color)ColorConverter.ConvertFromString("#FF0000"), // Text
+                        (Color)ColorConverter.ConvertFromString("#A88F2C")  // AltText
                     );
                     ChangeLogo("/Assets/D3VL.png", (Color)ColorConverter.ConvertFromString("#000000"));
                     break;
                 case 7: // HIT Theme
                     UpdateThemeColors(
-                        (Color)ColorConverter.ConvertFromString("#000000"), // Accent/Border
-                        (Color)ColorConverter.ConvertFromString("#3E3E3E"), // Button
-                        (Color)ColorConverter.ConvertFromString("#4C1C1C"), // Background
-                        (Color)ColorConverter.ConvertFromString("#FF0000")  // Text
+                        (Color)ColorConverter.ConvertFromString("#B92D2D"), // Accent/Border
+                        (Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
+                        (Color)ColorConverter.ConvertFromString("#262424"), // Background
+                        (Color)ColorConverter.ConvertFromString("#7d7d7d"), // Text
+                        (Color)ColorConverter.ConvertFromString("#A88F2C")  // AltText
                     );
-                    ChangeLogo("/Assets/HIT.png", (Color)ColorConverter.ConvertFromString("#fd2929"));
+                    ChangeLogo("/Assets/HIT.png");
                     break;
                 case 8: // VOX Theme
                     UpdateThemeColors(
                         (Color)ColorConverter.ConvertFromString("#C0C0C0"), // Accent/Border
                         (Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
                         (Color)ColorConverter.ConvertFromString("#424242"), // Background
-                        (Color)ColorConverter.ConvertFromString("#FFD700")  // Text
+                        (Color)ColorConverter.ConvertFromString("#FFD700"), // Text
+                        (Color)ColorConverter.ConvertFromString("#817E79")  // AltText
                     );
                     ChangeLogo("/Assets/VOX.png", (Color)ColorConverter.ConvertFromString("#FFD700"));
                     break;
@@ -214,7 +223,8 @@ namespace AutoTrackR2
                         (Color)ColorConverter.ConvertFromString("#F5721C"), // Accent/Border
                         (Color)ColorConverter.ConvertFromString("#535353"), // Button
                         (Color)ColorConverter.ConvertFromString("#080000"), // Background
-                        (Color)ColorConverter.ConvertFromString("#FFFFFF")  // Text
+                        (Color)ColorConverter.ConvertFromString("#FFFFFF"), // Text
+                        (Color)ColorConverter.ConvertFromString("#CEA75B")  // AltText
                     );
                     ChangeLogo("/Assets/EMP.png", (Color)ColorConverter.ConvertFromString("#F3BD9B"));
                     break;
@@ -222,19 +232,21 @@ namespace AutoTrackR2
         }
 
         // Helper method to update both Color and Brush resources
-        private void UpdateThemeColors(Color accent, Color backgroundDark, Color backgroundLight, Color text)
+        private void UpdateThemeColors(Color accent, Color backgroundDark, Color backgroundLight, Color text, Color altText)
         {
             // Update color resources
             Application.Current.Resources["AccentColor"] = accent;
             Application.Current.Resources["BackgroundDarkColor"] = backgroundDark;
             Application.Current.Resources["BackgroundLightColor"] = backgroundLight;
             Application.Current.Resources["TextColor"] = text;
+            Application.Current.Resources["AltTextColor"] = altText;
 
             // Update SolidColorBrush resources
             Application.Current.Resources["AccentBrush"] = new SolidColorBrush(accent);
             Application.Current.Resources["BackgroundDarkBrush"] = new SolidColorBrush(backgroundDark);
             Application.Current.Resources["BackgroundLightBrush"] = new SolidColorBrush(backgroundLight);
             Application.Current.Resources["TextBrush"] = new SolidColorBrush(text);
+            Application.Current.Resources["AltTextBrush"] = new SolidColorBrush(altText);
         }
 
         // This method will be called when switching tabs to restore the saved slider position.
diff --git a/AutoTrackR2/HomePage.xaml b/AutoTrackR2/HomePage.xaml
index b1c9baf..04b7130 100644
--- a/AutoTrackR2/HomePage.xaml
+++ b/AutoTrackR2/HomePage.xaml
@@ -19,24 +19,26 @@
             </Grid.ColumnDefinitions>
 
             <!-- Border for the kill feed section -->
-            <TextBox Name="OutputTextBox" Grid.Row="0" Grid.Column="0" Grid.RowSpan="2" Height="NaN" Margin="0,0,20,0" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto" IsReadOnly="True" Style="{StaticResource RoundedTextBox}"/>
-            <!-- Border Grid.Row="0" Grid.Column="0" BorderBrush="{DynamicResource AccentBrush}" BorderThickness="2" CornerRadius="10" Padding="10" Background="{DynamicResource BackgroundDarkBrush}" Margin="0,0,20,0">
-                <TextBlock Text="Kill Feed Goes Here..." FontSize="18" Foreground="{DynamicResource TextBrush}" HorizontalAlignment="Center" VerticalAlignment="Center" />
-            </Border -->
+            <!--TextBox Name="OutputTextBox" Grid.Row="0" Grid.Column="0" Grid.RowSpan="2" Height="NaN" Margin="0,0,20,0" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto" IsReadOnly="True" Style="{StaticResource RoundedTextBox}"/-->
+            <Border Grid.Row="0" Grid.Column="0" Grid.RowSpan="2" BorderBrush="{DynamicResource AccentBrush}" BorderThickness="2" CornerRadius="10" Padding="0" Background="{DynamicResource BackgroundDarkBrush}" Margin="0,0,20,0">
+                <ScrollViewer VerticalScrollBarVisibility="Auto">
+                    <StackPanel Name="KillFeedStackPanel" Orientation="Vertical" Height="384" Width="407"/>
+                </ScrollViewer>
+            </Border>
 
             <!-- StackPanel for Start and Stop buttons -->
             <Border Background="{DynamicResource BackgroundDarkBrush}" BorderBrush="{DynamicResource AccentBrush}" Grid.Row="0" Grid.Column="1" BorderThickness="2" CornerRadius="5" Margin="0,0,0,134"/>
             <StackPanel Grid.Column="1" VerticalAlignment="Center" HorizontalAlignment="Center" Height="269" Width="152">
-                <TextBlock Name="PilotNameTitle" Text="Pilot" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AccentBrush}" FontSize="14"/>
-                <TextBlock Name="PilotNameTextBox" Text="X" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
-                <TextBlock Name="PlayerShipTitle" Text="Ship" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AccentBrush}" FontSize="14" />
-                <TextBlock Name="PlayerShipTextBox" Text="X" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
-                <TextBlock Name="GameModeTitle" Text="Game Mode" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AccentBrush}" FontSize="14"/>
-                <TextBlock Name="GameModeTextBox" Text="X" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
+                <TextBlock Name="PilotNameTitle" Text="Pilot" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AltTextBrush}" FontSize="14"/>
+                <TextBlock Name="PilotNameTextBox" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
+                <TextBlock Name="PlayerShipTitle" Text="Ship" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AltTextBrush}" FontSize="14" />
+                <TextBlock Name="PlayerShipTextBox" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
+                <TextBlock Name="GameModeTitle" Text="Game Mode" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AltTextBrush}" FontSize="14"/>
+                <TextBlock Name="GameModeTextBox" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
             </StackPanel>
             <StackPanel Grid.Row="1" Grid.Column="1" VerticalAlignment="Center" HorizontalAlignment="Center" Height="120" Width="172" >
                 <Button Name="StartButton" Content="Start" Width="100" Height="40" Style="{StaticResource ButtonStyle}" FontFamily="{StaticResource Orbitron}" Margin="0,20" Click="StartButton_Click"/>
-                <Button Name="StopButton" Content="Stop" Width="100" Height="40" Style="{StaticResource DisabledButtonStyle}" FontFamily="{StaticResource Orbitron}" IsEnabled="False"/>
+                <Button Name="StopButton" Content="Stop" Width="100" Height="40" Style="{StaticResource DisabledButtonStyle}" FontFamily="{StaticResource Orbitron}" IsEnabled="False" Click="StopButton_Click"/>
             </StackPanel>
         </Grid>
     </Grid>
diff --git a/AutoTrackR2/HomePage.xaml.cs b/AutoTrackR2/HomePage.xaml.cs
index 99dcdf0..63be304 100644
--- a/AutoTrackR2/HomePage.xaml.cs
+++ b/AutoTrackR2/HomePage.xaml.cs
@@ -14,6 +14,8 @@ namespace AutoTrackR2
             InitializeComponent();
         }
 
+        private Process runningProcess; // Field to store the running process
+
         // Update Start/Stop button states based on the isRunning flag
         public void UpdateButtonState(bool isRunning)
         {
@@ -23,7 +25,6 @@ namespace AutoTrackR2
             {
                 // Set Start button to "Running..." and apply glow effect
                 StartButton.Content = "Running...";
-                StartButton.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#00A9E0"));
                 StartButton.IsEnabled = false; // Disable Start button
                 StartButton.Style = (Style)FindResource("DisabledButtonStyle");
 
@@ -31,7 +32,7 @@ namespace AutoTrackR2
                 StartButton.Effect = new DropShadowEffect
                 {
                     Color = accentColor,
-                    BlurRadius = 20,       // Adjust blur radius for desired glow intensity
+                    BlurRadius = 30,       // Adjust blur radius for desired glow intensity
                     ShadowDepth = 0,       // Set shadow depth to 0 for a pure glow effect
                     Opacity = 1,           // Set opacity for glow visibility
                     Direction = 0          // Direction doesn't matter for glow
@@ -44,7 +45,6 @@ namespace AutoTrackR2
             {
                 // Reset Start button back to its original state
                 StartButton.Content = "Start";
-                StartButton.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#0F1A2B"));
                 StartButton.IsEnabled = true;  // Enable Start button
 
                 // Remove the glow effect from Start button
@@ -78,55 +78,71 @@ namespace AutoTrackR2
                         CreateNoWindow = true
                     };
 
-                    using (Process process = new Process { StartInfo = psi })
+                    runningProcess = new Process { StartInfo = psi }; // Store the process in the field
+
+                    runningProcess.OutputDataReceived += (s, e) =>
                     {
-                        process.OutputDataReceived += (s, e) =>
+                        if (!string.IsNullOrEmpty(e.Data))
                         {
-                            if (!string.IsNullOrEmpty(e.Data))
+                            Dispatcher.Invoke(() =>
                             {
-                                Dispatcher.Invoke(() =>
+                                // Parse and display key-value pairs in the OutputTextBox
+                                if (e.Data.Contains("PlayerName="))
                                 {
-                                    // Parse and display key-value pairs in the OutputTextBox
-                                    if (e.Data.Contains("PlayerName="))
-                                    {
-                                        string pilotName = e.Data.Split('=')[1].Trim();
-                                        PilotNameTextBox.Text = pilotName; // Update the Button's Content
-                                    }
-                                    else if (e.Data.Contains("PlayerShip="))
-                                    {
-                                        string playerShip = e.Data.Split('=')[1].Trim();
-                                        PlayerShipTextBox.Text = playerShip;
-                                    }
-                                    else if (e.Data.Contains("GameMode="))
-                                    {
-                                        string gameMode = e.Data.Split('=')[1].Trim();
-                                        GameModeTextBox.Text = gameMode;
-                                    }
-                                    else
-                                    {
-                                        OutputTextBox.AppendText(e.Data + Environment.NewLine);
-                                    }
-                                });
-                            }
-                        };
+                                    string pilotName = e.Data.Split('=')[1].Trim();
+                                    PilotNameTextBox.Text = pilotName; // Update the Button's Content
+                                }
+                                else if (e.Data.Contains("PlayerShip="))
+                                {
+                                    string playerShip = e.Data.Split('=')[1].Trim();
+                                    PlayerShipTextBox.Text = playerShip;
+                                }
+                                else if (e.Data.Contains("GameMode="))
+                                {
+                                    string gameMode = e.Data.Split('=')[1].Trim();
+                                    GameModeTextBox.Text = gameMode;
+                                }
+                                else if (e.Data.Contains("NewKill="))
+                                {
+                                    // Parse the kill data
+                                    var killData = e.Data.Split('=')[1].Trim(); // Assume the kill data follows after "NewKill="
+                                    var killParts = killData.Split(',');
 
-                        process.ErrorDataReceived += (s, e) =>
+                                    // Create a new TextBlock for each kill
+                                    var killTextBlock = new TextBlock
+                                    {
+                                        Text = $"\nVictim Name: {killParts[1]}\nVictim Ship: {killParts[2]}\nVictim Org: {killParts[3]}\nJoin Date: {killParts[4]}\nUEE Record: {killParts[5]}\nKill Time: {killParts[6]}",
+                                        Style = (Style)Application.Current.Resources["RoundedTextBox"],  // Apply the style from resources
+                                        FontSize = 14,
+                                        Margin = new Thickness(0, 10, 0, 10)
+                                    };
+
+                                    // Add the new TextBlock to the StackPanel inside the Border
+                                    KillFeedStackPanel.Children.Add(killTextBlock);
+                                }
+                                else
+                                {
+                                    GameModeTextBox.Text = "ERROR";
+                                }
+                            });
+                        }
+                    };
+
+                    runningProcess.ErrorDataReceived += (s, e) =>
+                    {
+                        if (!string.IsNullOrEmpty(e.Data))
                         {
-                            if (!string.IsNullOrEmpty(e.Data))
+                            Dispatcher.Invoke(() =>
                             {
-                                Dispatcher.Invoke(() =>
-                                {
-                                    OutputTextBox.AppendText("Error: " + e.Data + Environment.NewLine);
-                                });
-                            }
-                        };
+                            });
+                        }
+                    };
 
-                        process.Start();
-                        process.BeginOutputReadLine();
-                        process.BeginErrorReadLine();
+                    runningProcess.Start();
+                    runningProcess.BeginOutputReadLine();
+                    runningProcess.BeginErrorReadLine();
 
-                        process.WaitForExit();
-                    }
+                    runningProcess.WaitForExit();
                 }
                 catch (Exception ex)
                 {
@@ -138,5 +154,20 @@ namespace AutoTrackR2
             });
         }
 
+        private void StopButton_Click(object sender, RoutedEventArgs e)
+        {
+            if (runningProcess != null && !runningProcess.HasExited)
+            {
+                // Kill the running process
+                runningProcess.Kill();
+                runningProcess = null; // Clear the reference to the process
+            }
+
+            // Clear the text boxes
+            System.Threading.Thread.Sleep(200);
+            PilotNameTextBox.Text = string.Empty;
+            PlayerShipTextBox.Text = string.Empty;
+            GameModeTextBox.Text = string.Empty;
+        }
     }
 }
diff --git a/AutoTrackR2/KillTrackR_MainScript.ps1 b/AutoTrackR2/KillTrackR_MainScript.ps1
index 2633574..44da908 100644
--- a/AutoTrackR2/KillTrackR_MainScript.ps1
+++ b/AutoTrackR2/KillTrackR_MainScript.ps1
@@ -1,10 +1,12 @@
-# Path to the config file
+$TrackRver = "2.0"
+
+# Path to the config file
 $scriptFolder = Split-Path -Parent $MyInvocation.MyCommand.Path
 $configFile = Join-Path -Path $scriptFolder -ChildPath "config.ini"
 
 # Read the config file into a hashtable
 if (Test-Path $configFile) {
-    Write-Output "Config.ini found."
+    Write-Output "PlayerName=Config.ini found."
     $configContent = Get-Content $configFile | Where-Object { $_ -notmatch '^#|^\s*$' }
 
     # Escape backslashes by doubling them
@@ -13,20 +15,12 @@ if (Test-Path $configFile) {
     # Convert to key-value pairs
     $config = $configContent -replace '^([^=]+)=(.+)$', '$1=$2' | ConvertFrom-StringData
 } else {
-    Write-Output "Config.ini not found."
+    Write-Output "PlayerName=Config.ini not found."
     exit
 }
 
-$PlayerName = "Immersion_Breaker"
-$PlayerShip = "ANVL_F7A_Mk2"
-$GameMode = "PU"
-
-Write-Output "PlayerName=$PlayerName"
-Write-Output "PlayerShip=$PlayerShip"
-Write-Output "GameMode=$GameMode"
-
 # Access config values
-$logFile = $config.Logfile
+$logFilePath = $config.Logfile
 $apiUrl = $config.ApiUrl
 $apiKey = $config.ApiKey
 $videoPath = $config.VideoPath
@@ -46,15 +40,18 @@ if ($videoRecord -eq 1){
 	$videoRecord = $false
 }
 
-$logfileContent = Get-Content $logFile
-
-If (Test-Path $logFile) {
-	Write-Output "Logfile found."
+if ($visorWipe -eq 1){
+	$visorWipe = $true
 } else {
-	Write-Output "Logfile not found."
+	$visorWipe = $false
+}
+
+If (Test-Path $logFilePath) {
+	Write-Output "PlayerName=Logfile found"
+} else {
+	Write-Output "PlayerName=Logfile not found."
 }
 
-Write-Output $logfileContent
 <# Define the regex pattern to extract information
 $killPattern = "<Actor Death> CActor::Kill: '(?<EnemyPilot>[^']+)' \[\d+\] in zone '(?<EnemyShip>[^']+)' killed by '(?<Player>[^']+)' \[[^']+\] using '(?<Weapon>[^']+)' \[Class (?<Class>[^\]]+)\] with damage type '(?<DamageType>[^']+)'"
 $puPattern = '<\d{4}-\d{2}-\d{2}T\d{2}:\d{2}:\d{2}\.\d{3}Z> \[Notice\] <ContextEstablisherTaskFinished> establisher="CReplicationModel" message="CET completed" taskname="StopLoadingScreen" state=[^ ]+ status="Finished" runningTime=\d+\.\d+ numRuns=\d+ map="megamap" gamerules="SC_Default" sessionId="[a-f0-9\-]+" \[Team_Network\]\[Network\]\[Replication\]\[Loading\]\[Persistence\]'
@@ -63,6 +60,7 @@ $loadoutPattern = '\[InstancedInterior\] OnEntityLeaveZone - InstancedInterior \
 # $loginPattern = "\[Notice\] <AccountLoginCharacterStatus_Character> Character: createdAt [A-Za-z0-9]+ - updatedAt [A-Za-z0-9]+ - geid [A-Za-z0-9]+ - accountId [A-Za-z0-9]+ - name (?<Player>[A-Za-z0-9_-]+) - state STATE_CURRENT" # KEEP THIS INCASE LEGACY LOGIN IS REMOVED 
 $loginPattern = "\[Notice\] <Legacy login response> \[CIG-net\] User Login Success - Handle\[(?<Player>[A-Za-z0-9_-]+)\]"
 $cleanupPattern = '^(.+?)_\d+$'
+$versionPattern = "--system-trace-env-id='pub-sc-alpha-(?<gameversion>\d{4}-\d{7})'"
 
 # Lookup Patterns
 $joinDatePattern = '<span class="label">Enlisted</span>\s*<strong class="value">([^<]+)</strong>'
@@ -71,21 +69,77 @@ $ueePattern = '<p class="entry citizen-record">\s*<span class="label">UEE Citize
 
 [Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12
 
-# Function to process new log entries and write to the host
+# Match and extract username from gamelog
+Do {
+    # Load gamelog into memory
+    $authLog = Get-Content -Path $logFilePath
+
+    # Initialize variable to store username
+    $global:userName = $null
+	$global:loadOut = $null
+
+    # Loop through each line in the log to find the matching line
+    foreach ($line in $authLog) {
+        if ($line -match $loginPattern) {
+            $global:userName = $matches['Player']
+            Write-Output "PlayerName=$global:userName"
+            break
+        }
+	}
+
+	# Get Loadout
+	foreach ($line in $authLog) {
+		if ($line -match $loadoutPattern){
+			$entity = $matches['Entity']
+			$ownerGEID = $matches['OwnerGEID']
+
+			If ($ownerGEID -eq $global:userName -and $entity -notlike "*SoundListener*" -and $entity -notlike "*StreamingSOC*" -and $entity -ne $global:userName -and $entity -notlike "*debris*") {
+				$global:loadOut = $entity
+				If ($global:loadOut -match $cleanupPattern){
+					$global:loadOut = $matches[1]
+				}	
+			} 
+		}
+    }
+	Write-Output "PlayerShip=$global:loadOut"
+
+	# Get gameVersion
+	Foreach ($line in $authlog){
+		If ($line -match $versionPattern){
+			$GameVersion = $matches[gameversion]
+		}
+		if ($line -match $acPattern){
+			$GameMode = "AC"
+		}
+		if ($line -match $puPattern){
+			$GameMode = "PU"
+		}
+	}
+
+    # If no match found, print "Logged In: False"
+    if (-not $global:userName) {
+        Start-Sleep -Seconds 30
+    }
+
+    # Clear the log from memory
+    $authLog = $null
+} until ($null -ne $global:userName)
+
+<# Function to process new log entries and write to the host
 function Read-LogEntry {
     param (
         [string]$line
     )
     
     # Apply the regex pattern to the line
-    if ($line -match $killPattern -and $global:logStart -eq $TRUE) {
+    if ($line -match $killPattern) {
         # Access the named capture groups from the regex match
         $enemyPilot = $matches['EnemyPilot']
         $enemyShip = $matches['EnemyShip']
         $player = $matches['Player']
-	$weapon = $matches['Weapon']
-	$damageType = $matches['DamageType']
-	$ship = $global:loadOut
+		$weapon = $matches['Weapon']
+		$damageType = $matches['DamageType']
+		$ship = $global:loadOut
 	
 	If ($enemyShip -eq $global:lastKill){
 		$enemyShip = "Passenger"
@@ -164,13 +218,9 @@ function Read-LogEntry {
 				$citizenRecordAPI = $citizenRecord
 			}
 
-			# Cleanup Output
-			$textColor = "Green"
-			$killText = "Congratulations!"
-
 			# Send to API
 			# Define the data to send
-			If ($apiDetected -eq $true -and $urlDetected -eq $true){
+			If ($apiUrl -eq $true -and $offlineMode -eq $false){
 				$data = @{
 					victim_ship = $enemyShip
 					victim = $enemyPilot
@@ -179,7 +229,9 @@ function Read-LogEntry {
 					weapon = $weapon
 					method = $damageType
 					loadout_ship = $ship
-					#version = $version
+					gameVersion = $GameVersion
+					gameMode = $GameMode
+					trackrVersion = $TrackRver
 				}
 
 				# Headers which may or may not be necessary
@@ -192,60 +244,44 @@ function Read-LogEntry {
 				try {
 					# Send the POST request with JSON data
 					Invoke-RestMethod -Uri $apiURL -Method Post -Body ($data | ConvertTo-Json -Depth 5) -Headers $headers
+					$logMode = "API"
 				} catch {
 					# Catch and display errors
-					Write-Output "Error: $($_)" -ForegroundColor red
-					Write-output "Send error to devs"
-					Write-Output "Kill saved in $outputPath"
 					$apiError = $_
 					# Add to output file
-					Add-Content -Path $outputPath -value $($_)
+					Add-Content -Path "$scriptFolder\kill-log.csv" -value $($_)
+					$logMode = "Err-Local"
 				}
+			} Else {
+				$logMode = "Local"
+			}
+			
+			# Define the output CSV path
+			$csvPath = "$scriptFolder\Kill-log.csv"
+
+			# Create an object to hold the data
+			$killData = New-Object PSObject -property @{
+				KillTime         = $killTime
+				EnemyPilot       = $enemyPilot
+				EnemyShip        = $enemyShip
+				Enlisted         = $joinDate
+				RecordNumber     = $citizenRecord
+				OrgAffiliation   = $enemyOrgs[0]
+				Player           = $player
+				Weapon           = $weapon
+				Ship             = $ship
+				Method           = $damageType
+				Mode             = $GameMode
+				GameVersion      = $GameVersion
+				TrackRver		 = $TrackRver
 			}
 
-			# Write-Output to console
-			write-host "=== $killText" -ForegroundColor $textColor
-			Write-Host "$killTime"
-			Write-Host "Enemy Pilot: " -NoNewLine -ForegroundColor $textColor
-			Write-Host "$enemyPilot"
-			Write-Host "Enemy Ship: " -NoNewLine -ForegroundColor $textColor
-			Write-Host "$enemyShip"
-			Write-Host "Enlisted: " -NoNewLine -ForegroundColor $textColor
-			Write-Host "$joinDate"
-			Write-Host "Record #: " -NoNewLine -ForegroundColor $textColor
-			Write-Host "$citizenRecord"
-			Write-Host "Org Affiliation: " -NoNewLine -ForegroundColor $textColor
-			ForEach ($org in $enemyOrgs){
-				Write-Host $org
-			}
-			Write-Host "Player: " -NoNewLine -ForegroundColor $textColor
-			Write-Host "$player"
-			Write-Host "Weapon: " -NoNewLine -ForegroundColor $textColor
-			Write-Host "$weapon"
-			Write-Host "Ship: " -NoNewLine -ForegroundColor $textColor
-			Write-Host "$ship"s
-			Write-Host "Method: " -NoNewLine -ForegroundColor $textColor
-			Write-Host "$damageType"
-			Write-Host "-------------------------"	
-			
-			# Write output to local log
-			If ($apiDetected -eq $false -or $urlDetected -eq $false -or $null -ne $apiError){
-				Add-Content -Path $outputPath -Value "=== $killText"
-				Add-Content -Path $outputPath -Value "$killTime"
-				Add-Content -Path $outputPath -Value "Enemy Pilot: $enemyPilot"
-				Add-Content -Path $outputPath -Value "Enemy Ship: $enemyShip"
-				Add-Content -Path $outputPath -Value "Enlisted: $joinDate"
-				Add-Content -Path $outputPath -Value "Record #: $citizenRecord"
-				Add-Content -Path $outputPath -Value "Org Affiliation: " -NoNewLine
-				ForEach ($org in $enemyOrgs){
-					Add-Content -Path $outputPath -Value $org
-				}
-				Add-Content -Path $outputPath -Value "Player: $player"
-				Add-Content -Path $outputPath -Value "Weapon: $weapon"
-				Add-Content -Path $outputPath -Value "Ship: $ship"
-				Add-Content -Path $outputPath -Value "Method: $damageType"
-				Add-Content -Path $outputPath -Value "-------------------------"
-			}
+			Write-Output "NewKill=break,$enemyPilot,$enemyShip,$($enemyOrgs[0]),$joinDate,$citizenRecord,$killTime"
+
+			# Export the object to a CSV
+			# If the CSV file does not exist, it will create a new file with headers.
+			# If the file already exists, it will append the data.
+			$killData | Export-Csv -Path $csvPath -Append -NoTypeInformation
 
 			$sleeptimer = 10
 
@@ -254,7 +290,7 @@ function Read-LogEntry {
 				# send keybind for visorwipe
 				start-sleep 1
 				$sleeptimer = $sleeptimer -1
-				&$visorPath
+				&"$scriptFolder\visorwipe.ahk"
 			}
 			
 			# Record video
@@ -262,19 +298,24 @@ function Read-LogEntry {
 				# send keybind for windows game bar recording
 				Start-Sleep 2
 				$sleeptimer = $sleeptimer -9
-				&$recordPath
-				Write-Host "=== Kill Clipped!" -ForegroundColor Green
-				Write-Host "-------------------------"
+				&"$scriptFolder\videorecord.ahk"
 				Start-Sleep 7
 
-				# 
 				$latestFile = Get-ChildItem -Path $videoPath | Where-Object { -not $_.PSIsContainer } | Sort-Object CreationTime -Descending | Select-Object -First 1
-				# Generate a timestamp in ddMMMyyyy-HH:mm format
-				$timestamp = (Get-Date).ToString("ddMMMyyyy-HHmm")
-				# Rename the file if it exists
+				# Check if the latest file is no more than 10 seconds old
 				if ($latestFile) {
-					Rename-Item -Path $latestFile.FullName -NewName "$enemyPilot.$enemyShip.$timestamp.mp4"
-				}
+					$fileAgeInSeconds = (New-TimeSpan -Start $latestFile.CreationTime -End (Get-Date)).TotalSeconds
+					if ($fileAgeInSeconds -le 10) {
+						# Generate a timestamp in ddMMMyyyy-HH:mm format
+						$timestamp = (Get-Date).ToString("ddMMMyyyy-HHmm")
+        
+						# Extract the file extension to preserve it
+						$fileExtension = $latestFile.Extension
+
+						# Rename the file, preserving the original file extension
+						Rename-Item -Path $latestFile.FullName -NewName "$enemyPilot.$enemyShip.$timestamp$fileExtension"
+					} else {}
+				} else {}
 			}
 			Start-Sleep $sleeptimer
 		}
@@ -292,21 +333,18 @@ function Read-LogEntry {
 
 		If ($authLog -match $nameExtract -and $global:userName -ne $nameExtract){
 			$global:userName = $matches['PlayerName']
-			Write-Host "Logged in as $global:userName" -ForegroundColor Green
-			Write-Host "-------------------------"
+			Write-Output "PlayerName=$global:userName"
 		}
 	}
 
 	# Detect PU or AC
-	if ($line -match $puPattern -and $global:logStart -eq $FALSE) {
-		$global:logStart = $TRUE
-		Write-Host "=== Logging: $global:logStart" -ForegroundColor Green
-		Write-Host "-------------------------"
+	if ($line -match $puPattern) {
+		$GameMode = "PU"
+		Write-Output "GameMode=$GameMode"
 	}
-	if ($line -match $acPattern -and $global:logStart -eq $TRUE) {
-		$global:logStart = $FALSE
-		Write-Host "=== Logging: $global:logStart" -ForegroundColor Red
-		Write-Host "-------------------------"
+	if ($line -match $acPattern) {
+		$GameMode = "AC"
+		Write-Output "GameMode=$GameMode"
 	}
 
 	#Set loadout 
@@ -314,14 +352,12 @@ function Read-LogEntry {
 		$entity = $matches['Entity']
 		$ownerGEID = $matches['OwnerGEID']
 
-        If ($ownerGEID -eq $global:userName -and $entity -notlike "*SoundListener*" -and $entity -notlike "*StreamingSOC*" -and $entity -ne $global:userName) {
+        If ($ownerGEID -eq $global:userName -and $entity -notlike "*SoundListener*" -and $entity -notlike "*StreamingSOC*" -and $entity -ne $global:userName -and $entity -notlike "*debris*") {
 			$global:loadOut = $entity
 			If ($global:loadOut -match $cleanupPattern){
 				$global:loadOut = $matches[1]
 			}
-			Write-Host "=== Loadout: $global:loadOut" -ForegroundColor Yellow
-			Write-Host "-------------------------"
-			
+			Write-Output "PlayerShip=$global:loadOut"
 		}
 	}
 }
@@ -329,5 +365,4 @@ function Read-LogEntry {
 # Monitor the log file and process new lines as they are added
 Get-Content -Path $logFile -Wait -Tail 0 | ForEach-Object {
     Read-LogEntry $_
-}
-#>
\ No newline at end of file
+}
\ No newline at end of file
diff --git a/AutoTrackR2/MainWindow.xaml.cs b/AutoTrackR2/MainWindow.xaml.cs
index 8c9da87..4623129 100644
--- a/AutoTrackR2/MainWindow.xaml.cs
+++ b/AutoTrackR2/MainWindow.xaml.cs
@@ -128,7 +128,7 @@ namespace AutoTrackR2
                         tabButton.Effect = new DropShadowEffect
                         {
                             Color = accentColor,
-                            BlurRadius = 20,       // Adjust blur radius for desired glow intensity
+                            BlurRadius = 30,       // Adjust blur radius for desired glow intensity
                             ShadowDepth = 0,      // Set shadow depth to 0 for a pure glow effect
                             Opacity = 1,        // Set opacity for glow visibility
                             Direction = 0         // Direction doesn't matter for glow