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https://github.com/BubbaGumpShrump/AutoTrackR2.git
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Fix locations
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parent
90d24b4d9b
commit
39409d4ea3
9 changed files with 55 additions and 22 deletions
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@ -131,13 +131,15 @@ public partial class HomePage : UserControl
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};
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// Ship
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TrackREventDispatcher.JumpDriveStateChangedEvent += (shipName) =>
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TrackREventDispatcher.JumpDriveStateChangedEvent += (data) =>
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{
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Dispatcher.Invoke(() =>
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{
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PlayerShipTextBox.Text = LocalPlayerData.CurrentGameMode == GameMode.PersistentUniverse ? shipName : "Unknown";
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PlayerShipTextBox.Text = data.ShipName;
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Console.WriteLine(data.ShipName);
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AdjustFontSize(PlayerShipTextBox);
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LocalPlayerData.PlayerShip = shipName;
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LocalPlayerData.PlayerShip = data.ShipName;
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LocalPlayerData.LastSeenVehicleLocation = data.Location;
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});
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};
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@ -170,6 +172,7 @@ public partial class HomePage : UserControl
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{
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EnemyPilot = actorDeathData.VictimPilot,
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EnemyShip = actorDeathData.VictimShip,
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Location = LocalPlayerData.LastSeenVehicleLocation,
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OrgAffiliation = playerData?.OrgName,
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Weapon = actorDeathData.Weapon,
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Ship = LocalPlayerData.PlayerShip ?? "Unknown",
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@ -14,5 +14,5 @@ public static class LocalPlayerData
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public static string? PlayerShip;
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public static string? GameVersion;
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public static GameMode CurrentGameMode;
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public static string? LastSeenVehicleLocation;
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public static string? LastSeenVehicleLocation = "Unknown";
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}
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@ -2,6 +2,12 @@
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namespace AutoTrackR2.LogEventHandlers;
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public struct JumpDriveStateChangedData
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{
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public string ShipName { get; set; }
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public string Location { get; set; }
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}
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public class JumpDriveStateChangedEvent : ILogEventHandler
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{
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public Regex Pattern { get; }
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@ -9,7 +15,7 @@ public class JumpDriveStateChangedEvent : ILogEventHandler
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public JumpDriveStateChangedEvent()
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{
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Pattern = new Regex(@"<Jump Drive State Changed>.*.adam: (?<ShipName>.*.) in");
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Pattern = new Regex(@"<Jump Drive State Changed>.*.adam: (?<ShipName>.*.) in zone (?<Location>.*.)\)");
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}
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public void Handle(LogEntry entry)
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@ -17,11 +23,20 @@ public class JumpDriveStateChangedEvent : ILogEventHandler
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if (entry.Message is null) return;
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var match = Pattern.Match(entry.Message);
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if (!match.Success) return;
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var data = new JumpDriveStateChangedData
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{
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Location = match.Groups["Location"].Value
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};
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match = _cleanUpPattern.Match(match.Groups["ShipName"].Value);
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if (match.Success)
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{
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TrackREventDispatcher.OnJumpDriveStateChangedEvent(match.Groups[1].Value);;
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data.ShipName = match.Groups[1].Value;
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}
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if (!string.IsNullOrEmpty(data.ShipName) && !string.IsNullOrEmpty(data.Location))
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{
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TrackREventDispatcher.OnJumpDriveStateChangedEvent(data);
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}
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}
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}
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@ -9,7 +9,7 @@ public class RequestJumpFailedEvent : ILogEventHandler
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public RequestJumpFailedEvent()
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{
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Pattern = new Regex(@"<Request Jump Failed>.*.adam: (?<ShipName>.*.) in");
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Pattern = new Regex(@"<Request Jump Failed>.*.adam: (?<ShipName>.*.) in zone (?<Location>.*.)\)");
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}
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public void Handle(LogEntry entry)
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@ -18,10 +18,20 @@ public class RequestJumpFailedEvent : ILogEventHandler
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var match = Pattern.Match(entry.Message);
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if (!match.Success) return;
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var data = new JumpDriveStateChangedData
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{
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Location = match.Groups["Location"].Value
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};
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match = _cleanUpPattern.Match(match.Groups["ShipName"].Value);
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if (match.Success)
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{
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TrackREventDispatcher.OnJumpDriveStateChangedEvent(match.Groups[1].Value);;
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data.ShipName = match.Groups[1].Value;
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}
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if (!string.IsNullOrEmpty(data.ShipName) && !string.IsNullOrEmpty(data.Location))
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{
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TrackREventDispatcher.OnJumpDriveStateChangedEvent(data);
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}
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}
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}
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@ -21,14 +21,16 @@ public class VehicleDestructionEvent : ILogEventHandler
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public Regex Pattern { get; }
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public VehicleDestructionEvent()
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{
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Pattern = new Regex("""
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"<(?<timestamp>[^>]+)> \[Notice\] <Vehicle Destruction> CVehicle::OnAdvanceDestroyLevel: " +
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"Vehicle '(?<vehicle>[^']+)' \[\d+\] in zone '(?<vehicle_zone>[^']+)' " +
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"\[pos x: (?<pos_x>[-\d\.]+), y: (?<pos_y>[-\d\.]+), z: (?<pos_z>[-\d\.]+) " +
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"vel x: [^,]+, y: [^,]+, z: [^\]]+\] driven by '(?<driver>[^']+)' \[\d+\] " +
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"advanced from destroy level (?<destroy_level_from>\d+) to (?<destroy_level_to>\d+) " +
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"caused by '(?<caused_by>[^']+)' \[\d+\] with '(?<damage_type>[^']+)'"
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""");
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const string patternStr = """
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<(?<timestamp>[^>]+)> \[Notice\] <Vehicle Destruction> CVehicle::OnAdvanceDestroyLevel:
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Vehicle '(?<vehicle>[^']+)' \[\d+\] in zone '(?<vehicle_zone>[^']+)'
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\[pos x: (?<pos_x>[-\d\.]+), y: (?<pos_y>[-\d\.]+), z: (?<pos_z>[-\d\.]+)
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vel x: [^,]+, y: [^,]+, z: [^\]]+\] driven by '(?<driver>[^']+)' \[\d+\]
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advanced from destroy level (?<destroy_level_from>\d+) to (?<destroy_level_to>\d+)
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caused by '(?<caused_by>[^']+)' \[\d+\] with '(?<damage_type>[^']+)'
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""";
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Pattern = new Regex(Regex.Replace(patternStr, @"\t|\n|\r", ""));
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}
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public void Handle(LogEntry entry)
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@ -42,7 +42,8 @@ public class LogHandler
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new InPersistentUniverseEvent(),
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new GameVersionEvent(),
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new JumpDriveStateChangedEvent(),
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new RequestJumpFailedEvent()
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new RequestJumpFailedEvent(),
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new VehicleDestructionEvent()
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];
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public LogHandler(string? logPath)
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@ -49,9 +49,9 @@ public static class TrackREventDispatcher
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// Jump Drive state has changed
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// Todo: Add proper data for this event. Right now only ship name is used.
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public static event Action<string>? JumpDriveStateChangedEvent;
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public static void OnJumpDriveStateChangedEvent(string shipName)
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public static event Action<JumpDriveStateChangedData>? JumpDriveStateChangedEvent;
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public static void OnJumpDriveStateChangedEvent(JumpDriveStateChangedData data)
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{
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JumpDriveStateChangedEvent?.Invoke(shipName);
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JumpDriveStateChangedEvent?.Invoke(data);
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}
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}
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@ -19,6 +19,7 @@ public struct KillData
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public string? Enlisted;
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public string? RecordNumber;
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public string? OrgAffiliation;
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public string? Location;
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public string? Player;
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public string? Weapon;
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public string? Ship;
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@ -94,7 +94,7 @@ public static class WebHandler
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loadout_ship = killData.Ship,
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game_version = killData.GameVersion,
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trackr_version = killData.TrackRver,
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location = "Unknown",
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location = killData.Location,
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time = DateTimeOffset.UtcNow.ToUnixTimeSeconds()
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};
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@ -123,6 +123,7 @@ public static class WebHandler
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Console.WriteLine($"API URL: {ConfigManager.ApiUrl}register-kill");
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Console.WriteLine($"Victim: {apiKillData.victim}");
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Console.WriteLine($"Victim Ship: {apiKillData.victim_ship}");
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Console.WriteLine($"Location: {apiKillData.location}");
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Console.WriteLine($"Weapon: {apiKillData.weapon}");
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Console.WriteLine($"Method: {apiKillData.method}");
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Console.WriteLine($"Game Mode: {apiKillData.gamemode}");
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