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64 lines
No EOL
2 KiB
C#
64 lines
No EOL
2 KiB
C#
using AutoTrackR2.LogEventHandlers;
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namespace AutoTrackR2;
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public static class TrackREventDispatcher
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{
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// Local Player Login
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public static event Action<string>? PlayerLoginEvent;
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public static void OnPlayerLoginEvent(string playerName)
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{
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PlayerLoginEvent?.Invoke(playerName);
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}
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// An instanced interior has changed
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// Example: Player enters/leaves a ship
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public static event Action<InstancedInteriorData>? InstancedInteriorEvent;
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public static void OnInstancedInteriorEvent(InstancedInteriorData data)
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{
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InstancedInteriorEvent?.Invoke(data);
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}
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// Player changed GameMode (AC or PU)
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public static event Action<GameMode>? PlayerChangedGameModeEvent;
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public static void OnPlayerChangedGameModeEvent(GameMode mode)
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{
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PlayerChangedGameModeEvent?.Invoke(mode);
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}
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// Game version has been detected
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public static event Action<string>? GameVersionEvent;
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public static void OnGameVersionEvent(string value)
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{
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GameVersionEvent?.Invoke(value);
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}
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// Actor has died
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public static event Action<ActorDeathData>? ActorDeathEvent;
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public static void OnActorDeathEvent(ActorDeathData data)
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{
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ActorDeathEvent?.Invoke(data);
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}
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// Vehicle has been destroyed
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public static event Action<VehicleDestructionData>? VehicleDestructionEvent;
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public static void OnVehicleDestructionEvent(VehicleDestructionData data)
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{
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VehicleDestructionEvent?.Invoke(data);
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}
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// Jump Drive state has changed
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// Todo: Add proper data for this event. Right now only ship name is used.
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public static event Action<JumpDriveStateChangedData>? JumpDriveStateChangedEvent;
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public static void OnJumpDriveStateChangedEvent(JumpDriveStateChangedData data)
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{
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JumpDriveStateChangedEvent?.Invoke(data);
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}
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public static event Action<string>? StreamlinkRecordEvent;
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public static void OnStreamlinkRecordEvent(string streamerHandle)
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{
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StreamlinkRecordEvent?.Invoke(streamerHandle);
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}
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} |