area51/Support/Animation/AnimEvent.cpp

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2021-08-28 04:22:41 +02:00
//=========================================================================
//
// ANIMDATA.CPP
//
//=========================================================================
//=========================================================================
// INCLUDES
//=========================================================================
#include "animdata.hpp"
#include "x_bytestream.hpp"
xbytestream* anim_event::m_pEventByteStream;
xbytestream* anim_event::m_pEventTypeNameStrings;
void SwapEndian( f32& V );
void SwapEndian( u16& V );
void SwapEndian( s16& V );
void SwapEndian( s32& V );
void SwapEndian( u32& V );
void SwapEndian( u64& V );
template< class T >
void SwapEndian( T*& V );
void SwapEndian( f32* pF, s32 nFloats );
void SwapEndian( vector3& V );
void SwapEndian( quaternion& V );
void SwapEndian( matrix4& V );
//=========================================================================
//=========================================================================
//=========================================================================
// EVENT_DATA_FORMAT
//=========================================================================
//=========================================================================
//=========================================================================
event_data_format::event_data_format( void )
{
m_Flags = 0;
}
//=========================================================================
s32 event_data_format::CountSetBits( s32 NumBitsBefore, s32 NumBitsPossible ) const
{
s32 i;
s32 Count = 0;
u32 Mask = 1 << NumBitsBefore;
for ( i = 0; i < NumBitsPossible; ++i )
{
if ( m_Flags & Mask )
{
++Count;
}
Mask <<= 1;
}
return Count;
}
//=========================================================================
void event_data_format::SetInt( s32 Idx )
{
u32 Mask = 1;
Mask <<= Idx;
m_Flags |= Mask;
}
//=========================================================================
void event_data_format::SetFloat( s32 Idx )
{
u32 Mask = 1;
Mask <<= EVENT_MAX_INTS + Idx;
m_Flags |= Mask;
}
//=========================================================================
void event_data_format::SetPoint( s32 Idx )
{
u32 Mask = 1;
Mask <<= EVENT_MAX_INTS + EVENT_MAX_FLOATS + Idx;
m_Flags |= Mask;
}
//=========================================================================
void event_data_format::SetBool( s32 Idx )
{
u32 Mask = 1;
Mask <<= EVENT_MAX_INTS + EVENT_MAX_FLOATS + EVENT_MAX_POINTS + Idx;
m_Flags |= Mask;
}
//=========================================================================
void event_data_format::SetString( s32 Idx )
{
u32 Mask = 1;
Mask <<= EVENT_MAX_INTS + EVENT_MAX_FLOATS + EVENT_MAX_POINTS + EVENT_MAX_BOOLS + Idx;
m_Flags |= Mask;
}
//=========================================================================
//=========================================================================
//=========================================================================
//=========================================================================
// EVENT_DATA
//=========================================================================
//=========================================================================
//=========================================================================
event_data::event_data( void )
{
m_Type[0] = '\0';
m_Name[0] = '\0';
}
//=========================================================================
void event_data::SetType( const char* Type )
{
x_strncpy( m_Type, Type, EVENT_MAX_STRING_LENGTH );
}
//=========================================================================
void event_data::SetName( const char* Name )
{
x_strncpy( m_Name, Name, EVENT_MAX_STRING_LENGTH );
}
//=========================================================================
void event_data::StoreInt( s32 Idx, s32 Value )
{
m_Ints[Idx] = Value;
m_DataFormat.SetInt( Idx );
}
//=========================================================================
void event_data::StoreFloat( s32 Idx, f32 Value )
{
m_Floats[Idx] = Value;
m_DataFormat.SetFloat( Idx );
}
//=========================================================================
void event_data::StorePoint( s32 Idx, const vector3& Value )
{
m_Points[Idx] = Value;
m_DataFormat.SetPoint( Idx );
}
//=========================================================================
void event_data::StoreBool( s32 Idx, xbool Value )
{
m_Bools[Idx] = Value;
m_DataFormat.SetBool( Idx );
}
//=========================================================================
void event_data::StoreString( s32 Idx, const char* String )
{
if ( NULL == String ) return;
x_strncpy( m_Strings[Idx], String, EVENT_MAX_STRING_LENGTH );
m_DataFormat.SetString( Idx );
}
//=========================================================================
void event_data::SwitchEndian( void )
{
s32 i;
SwapEndian( m_DataFormat.m_Flags );
for ( i = 0; i < EVENT_MAX_INTS; ++i )
SwapEndian( m_Ints[i] );
for ( i = 0; i < EVENT_MAX_FLOATS; ++i )
SwapEndian( m_Floats[i] );
for ( i = 0; i < EVENT_MAX_POINTS; ++i )
SwapEndian( m_Points[i] );
for ( i = 0; i < EVENT_MAX_BOOLS; ++i )
SwapEndian( m_Bools[i] );
}
//=========================================================================
//=========================================================================
//=========================================================================
// ANIM_EVENT
//=========================================================================
//=========================================================================
//=========================================================================
s32 PaddedStringLength( const char *String );
s32 StringPadding( const char *String );
anim_event::anim_event()
{
m_ByteStreamDataOffset = 0;
m_TypeOffset = 0;
m_NameOffset = 0;
}
//=========================================================================
anim_event::~anim_event()
{
}
//=========================================================================
void anim_event::Init( void )
{
if ( NULL == m_pEventByteStream ) m_pEventByteStream = new xbytestream;
if ( NULL == m_pEventTypeNameStrings ) m_pEventTypeNameStrings = new xbytestream;
ASSERT( m_pEventByteStream );
ASSERT( m_pEventTypeNameStrings );
}
//=========================================================================
void anim_event::SetData( const event_data& Data )
{
s32 i;
u32 Mask = 1;
m_DataFormat.m_Flags = 0;
if ( Data.GetType() )
{
m_TypeOffset = SaveTypeNameString( Data.GetType() );
}
if ( Data.GetName() )
{
m_NameOffset = SaveTypeNameString( Data.GetName() );
}
//
// Set flags
//
for ( i = 0; i < EVENT_MAX_INTS; ++i )
{
if ( i < Data.nInts() )
m_DataFormat.m_Flags |= Mask;
Mask <<= 1;
}
for ( i = 0; i < EVENT_MAX_FLOATS; ++i )
{
if ( i < Data.nFloats() )
m_DataFormat.m_Flags |= Mask;
Mask <<= 1;
}
for ( i = 0; i < EVENT_MAX_POINTS; ++i )
{
if ( i < Data.nPoints() )
m_DataFormat.m_Flags |= Mask;
Mask <<= 1;
}
for ( i = 0; i < EVENT_MAX_BOOLS; ++i )
{
if ( i < Data.nBools() )
m_DataFormat.m_Flags |= Mask;
Mask <<= 1;
}
for ( i = 0; i < EVENT_MAX_STRINGS; ++i )
{
if ( i < Data.nStrings() )
m_DataFormat.m_Flags |= Mask;
Mask <<= 1;
}
//
// Store all the data
//
m_ByteStreamDataOffset = m_pEventByteStream->GetLength();
m_pEventByteStream->Append( (byte*)(Data.Ints()), sizeof( s32 ) * Data.nInts() );
m_pEventByteStream->Append( (byte*)(Data.Floats()), sizeof( f32 ) * Data.nFloats() );
m_pEventByteStream->Append( (byte*)(Data.Points()), sizeof( vector3 ) * Data.nPoints() );
m_pEventByteStream->Append( (byte*)(Data.Bools()), sizeof( xbool ) * Data.nBools() );
for ( i = 0; i < Data.nStrings(); ++i )
{
const s32 Length = x_strlen( Data.String( i ) );
m_pEventByteStream->Append( (byte*)(Data.String(i)), sizeof( char ) * Length );
m_pEventByteStream->Append( '\0' );
// dword align...
m_pEventByteStream->Append( (byte*)"@@@@", StringPadding( Data.String( i ) ) );
}
#ifdef X_ASSERT
//
// Self test
//
// Check DataFlags
ASSERT( GetNInts() == Data.nInts() );
ASSERT( GetNFloats() == Data.nFloats() );
ASSERT( GetNPoints() == Data.nPoints() );
ASSERT( GetNBools() == Data.nBools() );
ASSERT( GetNStrings() == Data.nStrings() );
// Check Type and Name
if ( Data.GetType() )
{
ASSERT( !x_strcmp( GetType(), Data.GetType() ) );
}
if ( Data.GetName() )
{
ASSERT( !x_strcmp( GetName(), Data.GetName() ) );
}
// Check for data...
for ( i = 0; i < Data.nInts(); ++i )
{
ASSERT( GetInt( i ) == (Data.Ints())[i] );
}
for ( i = 0; i < Data.nFloats(); ++i )
{
ASSERT( GetFloat( i ) == (Data.Floats())[i] );
}
for ( i = 0; i < Data.nPoints(); ++i )
{
const vector3 Point1 = GetPoint( i );
const vector3 Point2 = (Data.Points())[i];
ASSERT( (Point1 - Point2).LengthSquared() < 0.0001f );
}
for ( i = 0; i < Data.nBools(); ++i )
{
ASSERT( GetBool( i ) == (Data.Bools())[i] );
}
for ( i = 0; i < Data.nStrings(); ++i )
{
ASSERT( !x_strcmp( GetString( i ), Data.String(i) ) );
}
// Now just check that GetData() works
event_data NewData = GetData();
ASSERT( x_strlen( Data.GetType() ) <= EVENT_MAX_STRING_LENGTH );
ASSERT( x_strlen( Data.GetName() ) <= EVENT_MAX_STRING_LENGTH );
ASSERT( x_strlen( NewData.GetType() ) <= EVENT_MAX_STRING_LENGTH );
ASSERT( x_strlen( NewData.GetName() ) <= EVENT_MAX_STRING_LENGTH );
ASSERT( !x_strcmp( NewData.GetType(), Data.GetType() ) );
ASSERT( !x_strcmp( NewData.GetName(), Data.GetName() ) );
ASSERT( NewData.nInts() == Data.nInts() );
for ( i = 0; i < NewData.nInts(); ++i ) ASSERT( (NewData.Ints())[i] == (Data.Ints())[i] );
ASSERT( NewData.nFloats() == Data.nFloats() );
for ( i = 0; i < NewData.nFloats(); ++i ) ASSERT( (NewData.Floats())[i] == (Data.Floats())[i] );
ASSERT( NewData.nPoints() == Data.nPoints() );
for ( i = 0; i < NewData.nPoints(); ++i ) ASSERT( (NewData.Points())[i] == (Data.Points())[i] );
ASSERT( NewData.nBools() == Data.nBools() );
for ( i = 0; i < NewData.nBools(); ++i ) ASSERT( (NewData.Bools())[i] == (Data.Bools())[i] );
ASSERT( NewData.nStrings() == Data.nStrings() );
for ( i = 0; i < NewData.nStrings(); ++i ) ASSERT( !x_strcmp( NewData.String(i), Data.String(i) ) );
#endif // #ifdef X_ASSERT
}
//=========================================================================
event_data anim_event::GetData( void ) const
{
event_data Data;
s32 i;
Data.SetType( GetType() );
Data.SetName( GetName() );
for ( i = 0; i < GetNInts(); ++i )
{
Data.StoreInt( i, GetInt( i ) );
}
for ( i = 0; i < GetNFloats(); ++i )
{
Data.StoreFloat( i, GetFloat( i ) );
}
for ( i = 0; i < GetNPoints(); ++i )
{
Data.StorePoint( i, GetPoint( i ) );
}
for ( i = 0; i < GetNBools(); ++i )
{
Data.StoreBool( i, GetBool( i ) );
}
for ( i = 0; i < GetNStrings(); ++i )
{
Data.StoreString( i, GetString( i ) );
}
return Data;
}
//=========================================================================
const char* anim_event::GetType( void ) const
{
return GetTypeNameString( m_TypeOffset );
}
//=========================================================================
const char* anim_event::GetName( void ) const
{
return GetTypeNameString( m_NameOffset );
}
//=========================================================================
inline const byte* anim_event::GetDataBuffer( void ) const
{
return (byte*)(m_pEventByteStream->GetBuffer() + m_ByteStreamDataOffset);
}
//=========================================================================
inline s32 event_data_format::GetNInts( void ) const
{
return CountSetBits( 0, EVENT_MAX_INTS );
}
//=========================================================================
inline s32 event_data_format::GetNFloats( void ) const
{
return CountSetBits( EVENT_MAX_INTS, EVENT_MAX_FLOATS );
}
//=========================================================================
inline s32 event_data_format::GetNPoints( void ) const
{
return CountSetBits( (EVENT_MAX_INTS+EVENT_MAX_FLOATS), EVENT_MAX_POINTS );
}
//=========================================================================
inline s32 event_data_format::GetNBools( void ) const
{
return CountSetBits( (EVENT_MAX_INTS+EVENT_MAX_FLOATS+EVENT_MAX_POINTS), EVENT_MAX_BOOLS );
}
//=========================================================================
inline s32 event_data_format::GetNStrings( void ) const
{
return CountSetBits( (EVENT_MAX_INTS+EVENT_MAX_FLOATS+EVENT_MAX_POINTS+EVENT_MAX_BOOLS), EVENT_MAX_STRINGS );
}
//=========================================================================
s32 anim_event::GetInt( s32 Idx ) const
{
const s32 Offset = Idx * sizeof( s32 );
return *(s32*)(GetDataBuffer() + Offset);
}
//=========================================================================
f32 anim_event::GetFloat( s32 Idx ) const
{
const s32 Offset = (GetNInts() * sizeof( s32 ))
+ (Idx * sizeof( f32 ));
return *(f32*)(GetDataBuffer() + Offset);
}
//=========================================================================
vector3 anim_event::GetPoint( s32 Idx ) const
{
const s32 Offset = (GetNInts() * sizeof( s32 ))
+ (GetNFloats() * sizeof( f32 ))
+ (Idx * sizeof( vector3 ));
vector3p* pVec = (vector3p*)(GetDataBuffer() + Offset);
return vector3(*pVec);
}
//=========================================================================
xbool anim_event::GetBool( s32 Idx ) const
{
const s32 Offset = (GetNInts() * sizeof( s32 ))
+ (GetNFloats() * sizeof( f32 ))
+ (GetNPoints() * sizeof( vector3 ))
+ (Idx * sizeof( xbool ));
return *(xbool*)(GetDataBuffer() + Offset);
}
//=========================================================================
const char* anim_event::GetString( s32 Idx ) const
{
// First, find the offset to the first string
const s32 Offset = (GetNInts() * sizeof( s32 ))
+ (GetNFloats() * sizeof( f32 ))
+ (GetNPoints() * sizeof( vector3 ))
+ (GetNBools() * sizeof( xbool ));
char* pString = (char*)(GetDataBuffer() + Offset);
// Count up to the correct string
s32 i;
for ( i = 0; i < Idx; ++i )
{
//Get to the end of the string
while ( *pString != '\0' )
{
++pString;
}
++pString;
// Get past the padding
while ( *pString == '@' )
{
++pString;
}
}
return pString;
}
//=========================================================================
const char* anim_event::GetTypeNameString( s32 Offset )
{
ASSERT( Offset < m_pEventTypeNameStrings->GetLength() );
return( (char *)(m_pEventTypeNameStrings->GetBuffer() + Offset) );
}
//=========================================================================
s32 anim_event::SaveTypeNameString( const char* String )
{
ASSERT( String );
if ( NULL == String ) return NULL;
// First, see if we have the string saved yet
char* CurString = (char*)m_pEventTypeNameStrings->GetBuffer();
s32 Offset = 0;
while ( Offset < m_pEventTypeNameStrings->GetLength() )
{
ASSERT( CurString );
if ( NULL == CurString )
{
// problem -- m_EventStrings is corrupted
return -1;
}
if ( x_strcmp( CurString, String ) == 0 )
{
// found it
return Offset;
}
const s32 PaddedLength = PaddedStringLength( CurString );
Offset += PaddedLength;
CurString += PaddedLength * sizeof( char );
}
// We didn't find it, add it
Offset = m_pEventTypeNameStrings->GetLength();
const s32 Length = x_strlen( String );
m_pEventTypeNameStrings->Append( (byte*)String, Length );
m_pEventTypeNameStrings->Append( (byte)'\0' );
// dword align...
m_pEventTypeNameStrings->Append( (byte*)"@@@@", StringPadding( String ) );
return Offset;
}
//=========================================================================
void anim_event::ResetByteStreams( void )
{
if( m_pEventByteStream )
delete m_pEventByteStream;
if( m_pEventTypeNameStrings )
delete m_pEventTypeNameStrings;
m_pEventByteStream = NULL;
m_pEventTypeNameStrings = NULL;
}
//=========================================================================
// returns strlen() + null terminator + padding ===> which is total mem used
s32 PaddedStringLength( const char *String )
{
ASSERT( String );
return x_strlen( String ) + 1 + StringPadding( String );
}
//=========================================================================
s32 StringPadding( const char *String )
{
return( 4 - ((x_strlen( String ) + 1) % 4) );
}