area51/Support/Decals/DecalMgr_StaticDecals.cpp

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2021-08-28 04:22:41 +02:00
//==============================================================================
// DecalMgr_StaticDecals.cpp
//
// Copyright (c) 2003 Inevitable Entertainment Inc. All rights reserved.
//
// This file handles all parts of the decal_mgr class pertaining to static
// decals.
//==============================================================================
//==============================================================================
// Includes
//==============================================================================
#include "DecalMgr.hpp"
#include "Decals\DecalPackage.hpp"
#include "CollisionMgr\CollisionMgr.hpp"
#include "ZoneMgr\ZoneMgr.hpp"
#include "e_draw.hpp"
#include "Render\Render.hpp"
//==============================================================================
// Constants
//==============================================================================
static const s32 kRegInfoGrowAmount = 256;
//==============================================================================
// Static data used in the export process
//==============================================================================
#ifdef TARGET_PC
struct export_decal
{
char PackageName[256];
s32 iGroup;
s32 iDecalDef;
s32 nVerts;
decal_mgr::decal_vert Verts[decal_mgr::MAX_VERTS_PER_DECAL];
u32 ZoneInfo;
xcolor Color;
};
static char s_ExportFileName[X_MAX_PATH];
static xbool s_bExportingStaticDecals = FALSE;
static xarray<export_decal> s_lDecalExportList;
#endif
//==============================================================================
// The static data file code
//==============================================================================
decal_mgr::static_data::static_data( void ) :
Version ( STATIC_DECAL_VERSION ),
nPackages ( 0 ),
pPackage ( NULL ),
nDefinitions ( 0 ),
pDefinition ( NULL ),
nZones ( 0 ),
pZone ( NULL ),
nVerts ( 0 ),
pPos ( NULL ),
pUV ( NULL ),
pColor ( NULL )
{
}
//==============================================================================
decal_mgr::static_data::static_data( fileio& File )
{
(void)File;
if ( Version != STATIC_DECAL_VERSION )
x_throw( xfs( "Static decal version problem. App wants %d, data is %d", STATIC_DECAL_VERSION, Version ) );
}
//==============================================================================
void decal_mgr::position_data::FileIO( fileio& File )
{
File.Static( Pos );
File.Static( Flags );
}
//==============================================================================
void decal_mgr::uv_data::FileIO( fileio& File )
{
File.Static( U );
File.Static( V );
}
//==============================================================================
void decal_mgr::static_data::package::FileIO( fileio& File )
{
File.Static( PackageName, 256 );
File.Static( iDefinition );
File.Static( nDefinitions );
}
//==============================================================================
void decal_mgr::static_data::definition::FileIO( fileio& File )
{
File.Static( iGroup );
File.Static( iDecalDef );
File.Static( iZoneInfo );
File.Static( nZones );
}
//==============================================================================
void decal_mgr::static_data::zone_info::FileIO( fileio& File )
{
File.Static( iVert );
File.Static( nVerts );
File.Static( Zone );
}
//==============================================================================
void decal_mgr::static_data::FileIO( fileio& File )
{
File.Static( Version );
File.Static( nPackages );
File.Static( pPackage, nPackages );
File.Static( nDefinitions );
File.Static( pDefinition, nDefinitions );
File.Static( nZones );
File.Static( pZone, nZones );
File.Static( nVerts );
File.Static( pPos, nVerts );
File.Static( pUV, nVerts );
File.Static( pColor, nVerts );
}
//==============================================================================
// Implementation
//==============================================================================
#ifdef TARGET_PC
void decal_mgr::registration_info::GrowStaticVertListBy( s32 nVerts )
{
s32 AllocSize = GetAllocSize( m_nStaticVertsAlloced + nVerts );
if ( m_nStaticVertsAlloced == 0 )
{
// easy case, just alloc the new verts
m_nStaticVertsAlloced = nVerts;
byte* pAllocAddress = (byte*)x_malloc( AllocSize );
m_pStaticPositions = (position_data*)pAllocAddress;
pAllocAddress += ALIGN_16( m_nStaticVertsAlloced * sizeof(position_data) );
m_pStaticUVs = (uv_data*)pAllocAddress;
pAllocAddress += ALIGN_16( m_nStaticVertsAlloced * sizeof(uv_data) );
m_pStaticColors = (u32*)pAllocAddress;
pAllocAddress += ALIGN_16( m_nStaticVertsAlloced * sizeof(u32) );
if( m_Flags & decal_definition::DECAL_FLAG_FADE_OUT )
pAllocAddress += ALIGN_16( m_nStaticVertsAlloced * sizeof(f32) );
ASSERT( pAllocAddress == ((byte*)m_pStaticPositions)+AllocSize );
}
else
{
// reallocate the space
s32 nVertsAllocedBefore = m_nStaticVertsAlloced;
m_nStaticVertsAlloced = m_nStaticVertsAlloced + nVerts;
byte* pAllocAddress = (byte*)x_realloc( m_pStaticPositions, AllocSize );
byte* pTemp = pAllocAddress;
// what will the new data pointers be?
pTemp = pAllocAddress;
byte* pNewPositions = pTemp;
pTemp += ALIGN_16( m_nStaticVertsAlloced * sizeof(position_data) );
byte* pNewUVs = pTemp;
pTemp += ALIGN_16( m_nStaticVertsAlloced * sizeof(uv_data) );
byte* pNewColors = pTemp;
pTemp += ALIGN_16( m_nStaticVertsAlloced * sizeof(u32) );
if( m_Flags & decal_definition::DECAL_FLAG_FADE_OUT )
pTemp += ALIGN_16( m_nStaticVertsAlloced * sizeof(f32) );
ASSERT( pTemp == pAllocAddress+AllocSize );
// copy the old data into the new (copy fromt the colors backwards so
// we don't overwrite anything in case we grew in place)
pTemp = pAllocAddress;
byte* pOldPositions = pTemp;
pTemp += ALIGN_16( nVertsAllocedBefore * sizeof(position_data) );
byte* pOldUVs = pTemp;
pTemp += ALIGN_16( nVertsAllocedBefore * sizeof(uv_data) );
byte* pOldColors = pTemp;
pTemp += ALIGN_16( nVertsAllocedBefore * sizeof(u32) );
x_memmove( pNewColors, pOldColors, m_nStaticVerts*sizeof(u32) );
x_memmove( pNewUVs, pOldUVs, m_nStaticVerts*sizeof(uv_data) );
x_memmove( pNewPositions, pOldPositions, m_nStaticVerts*sizeof(position_data) );
// and set the new pointers
m_pStaticPositions = (position_data*)pNewPositions;
m_pStaticUVs = (uv_data*)pNewUVs;
m_pStaticColors = (u32*)pNewColors;
}
}
//==============================================================================
void decal_mgr::RenderStaticDecal( const decal_definition& Def,
const decal_vert* pVerts,
s32 nVerts,
const matrix4& L2W,
xbool Wireframe )
{
ASSERT( Def.m_Handle.IsNonNull() );
// make sure we have room to add the verts
registration_info& RegInfo = m_RegisteredDefs( Def.m_Handle );
if ( (RegInfo.m_nStaticVerts + nVerts) > (RegInfo.m_nStaticVertsAlloced) )
RegInfo.GrowStaticVertListBy( kRegInfoGrowAmount );
// grab pointers to where we'll be filling in the vertex data
position_data* pPos = &RegInfo.m_pStaticPositions[RegInfo.m_nStaticVerts];
uv_data* pUV = &RegInfo.m_pStaticUVs[RegInfo.m_nStaticVerts];
u32* pColor = &RegInfo.m_pStaticColors[RegInfo.m_nStaticVerts];
// fill in the vertex data
for ( s32 i = 0; i < nVerts; i++ )
{
pPos[i].Flags = pVerts[i].Flags;
pPos[i].Pos = L2W * pVerts[i].Pos;
pUV[i].U = (s16)(pVerts[i].UV.X*4096.0f);
pUV[i].V = (s16)(pVerts[i].UV.Y*4096.0f);
pColor[i] = Def.m_Color;
if ( Wireframe )
pPos[i].Flags |= decal_vert::FLAG_DRAW_WIREFRAME;
else
pPos[i].Flags &= ~decal_vert::FLAG_DRAW_WIREFRAME;
}
// success
RegInfo.m_nStaticVerts += nVerts;
}
//==============================================================================
s32 decal_mgr::CreateStaticDecalData( const decal_definition& Def,
const vector3& Start,
const vector3& End,
const vector2& Size,
radian Roll,
decal_vert DecalVerts[MAX_VERTS_PER_DECAL],
matrix4& L2W )
{
// cast a ray, and see if there were any collisions
g_CollisionMgr.RaySetup( NULL, Start, End );
g_CollisionMgr.CheckCollisions( object::TYPE_PLAY_SURFACE,
object::ATTR_COLLIDABLE,
object::ATTR_COLLISION_PERMEABLE );
if ( g_CollisionMgr.m_nCollisions == 0 )
return 0;
// get the collision information
collision_mgr::collision& Collision = g_CollisionMgr.m_Collisions[0];
// generate the decal verts
vector3 NegIncomingRay = (Start-End);
NegIncomingRay.Normalize();
s32 nVerts = CalcDecalVerts( Def.m_Flags,
Collision.Point,
Collision.Plane.Normal,
NegIncomingRay,
Size,
Roll,
DecalVerts,
L2W );
if ( !(Def.m_Flags & decal_definition::DECAL_FLAG_NO_CLIP) &&
(Def.m_Flags & decal_definition::DECAL_FLAG_USE_PROJECTION) )
{
if ( nVerts )
{
// Transform the verts into the new local space which requires translation only.
// This is preferable to keep decals from getting crazy huge bboxes for editor
// selection, movement, etc.
s32 i;
matrix4 L2WRotateOnly = L2W;
L2WRotateOnly.ClearTranslation();
for ( i = 0; i < nVerts; i++ )
{
DecalVerts[i].Pos = L2WRotateOnly * DecalVerts[i].Pos;
}
L2W.ClearRotation();
L2W.ClearScale();
}
}
return nVerts;
/*
// figure out the normal (it will either come from the collision poly or from
// the incoming ray)
vector3 Normal = Collision.Plane.Normal;
Normal.Normalize();
if ( Def.m_Flags & decal_definition::DECAL_FLAG_NO_CLIP )
{
// The most efficient way to do a decal is a coplanar poly that is not clipped.
// Because of that, we'll go through a separate pipeline to get the points.
// This means we will not be doing any kind of projection, but that should
// be fine since this is meant for small stuff like bullet holes.
return CalcNoClipDecal( Def.m_Flags, Collision.Point, -Normal, Size, Roll, DecalVerts, L2W );
}
else
{
// Create a proper 3d decal. We'll set up an orthogonal projection matrix,
// clip to that volume, calculate alpha based on the angle of approach,
// and modify alpha based on distance from the initial strike point.
if ( Def.m_Flags & decal_definition::DECAL_FLAG_USE_PROJECTION )
{
vector3 NegIncomingRay = (Start-End);
NegIncomingRay.Normalize();
s32 nVerts = CalcProjectedDecal( Collision.Point, Normal, NegIncomingRay, Size, Roll, DecalVerts, L2W );
if ( nVerts )
{
// Transform the verts into the new local space which requires translation only.
// This is preferable to keep decals from getting crazy huge bboxes for editor
// selection, movement, etc.
s32 i;
matrix4 L2WRotateOnly = L2W;
L2WRotateOnly.ClearTranslation();
for ( i = 0; i < nVerts; i++ )
{
DecalVerts[i].Pos = L2WRotateOnly * DecalVerts[i].Pos;
}
L2W.ClearRotation();
L2W.ClearScale();
}
return nVerts;
}
else
{
return CalcProjectedDecal( Collision.Point, Normal, Normal, Size, Roll, DecalVerts, L2W );
}
}
*/
}
//==============================================================================
void decal_mgr::BeginStaticDecalExport( const char* FileName )
{
ASSERT( !m_pStaticData );
m_pStaticData = new static_data;
if ( !m_pStaticData )
return;
x_strcpy( s_ExportFileName, FileName );
s_bExportingStaticDecals = TRUE;
s_lDecalExportList.Clear();
}
//==============================================================================
void decal_mgr::AddStaticDecalToExport( const char* PackageName,
s32 iGroup,
s32 iDecalDef,
s32 nVerts,
const decal_vert Verts[MAX_VERTS_PER_DECAL],
const matrix4& L2W,
u16 ZoneInfo )
{
ASSERT( s_bExportingStaticDecals );
if ( !s_bExportingStaticDecals )
return;
// make sure the package is loaded
rhandle<decal_package> PackageRsc;
PackageRsc.SetName( PackageName );
decal_package* pPackage = PackageRsc.GetPointer();
if ( !pPackage )
return;
// do some sanity checking before saving out an invalid decal
if ( PackageName[0] == '\0' )
return;
if ( (iGroup<0) || (iGroup>=pPackage->GetNGroups()) )
return;
if ( (iDecalDef<0) || (iDecalDef>=pPackage->GetNDecalDefs(iGroup)) )
return;
if ( nVerts == 0 )
return;
// save out the decal into our temp list
export_decal& Decal = s_lDecalExportList.Append();
x_strsavecpy( Decal.PackageName, PackageName, 256 );
Decal.iGroup = iGroup;
Decal.iDecalDef = iDecalDef;
Decal.nVerts = nVerts;
Decal.ZoneInfo = ZoneInfo;
Decal.Color = pPackage->GetDecalDef(iGroup,iDecalDef).m_Color;
for ( s32 i = 0; i < nVerts; i++ )
{
Decal.Verts[i].Flags = Verts[i].Flags & decal_vert::FLAG_SKIP_TRIANGLE;
Decal.Verts[i].Pos = L2W * Verts[i].Pos;
Decal.Verts[i].UV = Verts[i].UV;
}
}
//==============================================================================
static s32 ExportDecalCompareFn( const void* pA, const void* pB )
{
const export_decal* pDecalA = (const export_decal*)pA;
const export_decal* pDecalB = (const export_decal*)pB;
s32 Result = x_stricmp( pDecalA->PackageName, pDecalB->PackageName );
if ( Result > 0 ) return 1;
if ( Result < 0 ) return -1;
if ( pDecalA->iGroup > pDecalB->iGroup ) return 1;
if ( pDecalA->iGroup < pDecalB->iGroup ) return -1;
if ( pDecalA->iDecalDef > pDecalB->iDecalDef ) return 1;
if ( pDecalA->iDecalDef < pDecalB->iDecalDef ) return -1;
if ( pDecalA->ZoneInfo > pDecalB->ZoneInfo ) return 1;
if ( pDecalA->ZoneInfo < pDecalB->ZoneInfo ) return -1;
return 0;
}
//==============================================================================
void decal_mgr::SetupExportVertBuffers( platform PlatformType )
{
static const s32 kVertsForAlign = 4;
s32 HWBufferSize = render::GetHardwareBufferSize();
// figure out how many verts we'll need to allocate
s32 iZone, iDecal;
s32 nVertsTotal = 0;
s32 nVertsInZone = 0;
for ( iZone = 0; iZone < m_pStaticData->nZones; iZone++ )
{
// make sure this zone starts out aligned
while ( nVertsTotal % kVertsForAlign )
nVertsTotal++;
// calculate how many verts we'll need for this zone
nVertsInZone = 0;
for ( iDecal = m_pStaticData->pZone[iZone].iVert;
iDecal < m_pStaticData->pZone[iZone].iVert+m_pStaticData->pZone[iZone].nVerts;
iDecal++ )
{
export_decal& Decal = s_lDecalExportList[iDecal];
s32 StripStart = 0;
s32 StripEnd = 0;
while ( StripEnd < Decal.nVerts )
{
StripStart = StripEnd;
StripEnd = StripStart+3;
while ( StripEnd < Decal.nVerts )
{
decal_vert& Vert = Decal.Verts[StripEnd];
if ( Vert.Flags & decal_vert::FLAG_SKIP_TRIANGLE )
{
break;
}
StripEnd++;
}
// we can't let a strip span a hardware buffer
s32 nVertsInStrip = StripEnd-StripStart;
if ( (nVertsInZone/HWBufferSize) !=
((nVertsInZone+nVertsInStrip)/HWBufferSize) )
{
nVertsInZone += HWBufferSize -
(nVertsInZone%HWBufferSize);
}
// add the strip
ASSERT( nVertsInStrip < HWBufferSize );
nVertsInZone += nVertsInStrip;
}
}
// add the zone verts to our total
nVertsTotal += nVertsInZone;
}
// allocate some verts
m_pStaticData->nVerts = nVertsTotal;
m_pStaticData->pPos = new decal_mgr::position_data[m_pStaticData->nVerts];
m_pStaticData->pUV = new decal_mgr::uv_data[m_pStaticData->nVerts];
m_pStaticData->pColor = new u32[m_pStaticData->nVerts];
// fill in some default verts to fill in the empty spaces at the end
// of each vert buffer
s32 iVert;
for ( iVert = 0; iVert < m_pStaticData->nVerts; iVert++ )
{
m_pStaticData->pPos[iVert].Flags = decal_vert::FLAG_SKIP_TRIANGLE;
m_pStaticData->pPos[iVert].Pos.Set( 0.0f, 0.0f, 0.0f );
m_pStaticData->pUV[iVert].U = 0;
m_pStaticData->pUV[iVert].V = 0;
m_pStaticData->pColor[iVert] = 0;
}
// add the verts for each zone
nVertsTotal = 0;
for ( iZone = 0; iZone < m_pStaticData->nZones; iZone++ )
{
// make sure this zone starts out aligned
while ( nVertsTotal % kVertsForAlign )
nVertsTotal++;
// add the verts for this zone
nVertsInZone = 0;
for ( iDecal = m_pStaticData->pZone[iZone].iVert;
iDecal < m_pStaticData->pZone[iZone].iVert+m_pStaticData->pZone[iZone].nVerts;
iDecal++ )
{
export_decal& Decal = s_lDecalExportList[iDecal];
s32 StripStart = 0;
s32 StripEnd = 0;
while ( StripEnd < Decal.nVerts )
{
StripStart = StripEnd;
StripEnd = StripStart+3;
while ( StripEnd < Decal.nVerts )
{
decal_vert& Vert = Decal.Verts[StripEnd];
if ( Vert.Flags & decal_vert::FLAG_SKIP_TRIANGLE )
{
break;
}
StripEnd++;
}
// we can't let a strip span a hardware buffer
s32 nVertsInStrip = StripEnd-StripStart;
if ( (nVertsInZone/HWBufferSize) !=
((nVertsInZone+nVertsInStrip)/HWBufferSize) )
{
nVertsInZone += HWBufferSize -
(nVertsInZone%HWBufferSize);
}
// add the strip
for ( iVert = StripStart; iVert < StripEnd; iVert++ )
{
decal_vert& Vert = Decal.Verts[iVert];
m_pStaticData->pPos[nVertsTotal+nVertsInZone].Pos = Vert.Pos;
m_pStaticData->pPos[nVertsTotal+nVertsInZone].Flags = Vert.Flags & decal_vert::FLAG_SKIP_TRIANGLE;
m_pStaticData->pUV[nVertsTotal+nVertsInZone].U = (s16)(Vert.UV.X*4096.0f);
m_pStaticData->pUV[nVertsTotal+nVertsInZone].V = (s16)(Vert.UV.Y*4096.0f);
u32& Color = m_pStaticData->pColor[nVertsTotal+nVertsInZone];
if( PlatformType == PLATFORM_PS2 )
{
Color = ((u8)(128.0f*(f32)(Decal.Color.R/255.0f))<<0) +
((u8)(128.0f*(f32)(Decal.Color.G/255.0f))<<8) +
((u8)(128.0f*(f32)(Decal.Color.B/255.0f))<<16) +
(0x80<<24);
}
else
{
Color = ( u8(Decal.Color.R) << 0 ) +
( u8(Decal.Color.G) << 8 ) +
( u8(Decal.Color.B) << 16 ) +
( 0xff << 24 );
}
nVertsInZone++;
}
}
}
// now we can fill in the proper vert offset and count for the zone
m_pStaticData->pZone[iZone].iVert = nVertsTotal;
m_pStaticData->pZone[iZone].nVerts = nVertsInZone;
nVertsTotal += nVertsInZone;
}
// sanity check
ASSERT( nVertsTotal == m_pStaticData->nVerts );
}
//==============================================================================
void decal_mgr::EndStaticDecalExport( platform PlatformType )
{
ASSERT( s_bExportingStaticDecals );
if ( !s_bExportingStaticDecals )
return;
// make sure we have decals to export
if ( !s_lDecalExportList.GetCount() )
{
// if there are no static decals to export, save out the empty
// structure and do an early out
fileio File;
File.Save( s_ExportFileName, *m_pStaticData, FALSE );
delete m_pStaticData;
m_pStaticData = NULL;
s_bExportingStaticDecals = FALSE;
return;
}
// sort the decals to be exported
x_qsort( s_lDecalExportList.GetPtr(),
s_lDecalExportList.GetCount(),
sizeof(export_decal),
ExportDecalCompareFn );
// count up the number of unique packages, definitions, and zones
m_pStaticData->nPackages = 0;
m_pStaticData->nDefinitions = 0;
m_pStaticData->nZones = 0;
m_pStaticData->nVerts = 0;
s32 i;
s32 CurrGroup = -1;
s32 CurrDecalDef = -1;
u32 CurrZone = 0xffffffff;
char CurrPackageName[256];
CurrPackageName[0] = '\0';
for ( i = 0; i < s_lDecalExportList.GetCount(); i++ )
{
const export_decal& Decal = s_lDecalExportList[i];
// new package?
if ( x_stricmp( CurrPackageName, Decal.PackageName ) )
{
m_pStaticData->nPackages++;
x_strcpy( CurrPackageName, Decal.PackageName );
CurrGroup = -1;
CurrDecalDef = -1;
CurrZone = 0xffffffff;
}
// new definition?
if ( (Decal.iGroup != CurrGroup) || (Decal.iDecalDef != CurrDecalDef) )
{
m_pStaticData->nDefinitions++;
CurrGroup = Decal.iGroup;
CurrDecalDef = Decal.iDecalDef;
CurrZone = 0xffffffff;
}
// new zone?
if ( Decal.ZoneInfo != CurrZone )
{
m_pStaticData->nZones++;
CurrZone = Decal.ZoneInfo;
}
}
// now we can allocate space for everything except verts
m_pStaticData->pPackage = new decal_mgr::static_data::package[m_pStaticData->nPackages];
m_pStaticData->pDefinition = new decal_mgr::static_data::definition[m_pStaticData->nDefinitions];
m_pStaticData->pZone = new decal_mgr::static_data::zone_info[m_pStaticData->nZones];
// and now we can fill in all of the data
s32 iGroup = 0;
s32 iDecalDef = 0;
s32 iZoneInfo = 0;
s32 iPackage = 0;
CurrGroup = -1;
CurrDecalDef = -1;
CurrZone = 0xffffffff;
CurrPackageName[0] = '\0';
const decal_package* pPackage = NULL;
const decal_definition* pDef = NULL;
for ( i = 0; i < s_lDecalExportList.GetCount(); i++ )
{
const export_decal& Decal = s_lDecalExportList[i];
// new package?
if ( x_stricmp( CurrPackageName, Decal.PackageName ) )
{
x_strcpy( CurrPackageName, Decal.PackageName );
x_strtoupper( CurrPackageName );
CurrGroup = -1;
CurrDecalDef = -1;
CurrZone = 0xffffffff;
x_strcpy( m_pStaticData->pPackage[iPackage].PackageName, CurrPackageName );
m_pStaticData->pPackage[iPackage].iDefinition = iDecalDef;
m_pStaticData->pPackage[iPackage].nDefinitions = 0;
iPackage++;
rhandle<decal_package> PackageRsc;
PackageRsc.SetName( CurrPackageName );
pPackage = PackageRsc.GetPointer();
ASSERT( pPackage );
}
// new definition?
if ( (Decal.iGroup != CurrGroup) || (Decal.iDecalDef != CurrDecalDef) )
{
CurrGroup = Decal.iGroup;
CurrDecalDef = Decal.iDecalDef;
CurrZone = 0xffffffff;
m_pStaticData->pPackage[iPackage-1].nDefinitions++;
m_pStaticData->pDefinition[iDecalDef].iGroup = CurrGroup;
m_pStaticData->pDefinition[iDecalDef].iDecalDef = CurrDecalDef;
m_pStaticData->pDefinition[iDecalDef].iZoneInfo = iZoneInfo;
m_pStaticData->pDefinition[iDecalDef].nZones = 0;
iDecalDef++;
pDef = &pPackage->GetDecalDef( CurrGroup, CurrDecalDef );
}
// new zone?
if ( Decal.ZoneInfo != CurrZone )
{
CurrZone = Decal.ZoneInfo;
m_pStaticData->pDefinition[iDecalDef-1].nZones++;
m_pStaticData->pZone[iZoneInfo].Zone = CurrZone;
m_pStaticData->pZone[iZoneInfo].iVert = i; // this will change once we calc the vert offsets
m_pStaticData->pZone[iZoneInfo].nVerts = 0; // this will change once we calc the vert offsets
iZoneInfo++;
}
// hijack the vert count as a decal count--this will all get recalculated
// when we set up the export vert buffers
m_pStaticData->pZone[iZoneInfo-1].nVerts++;
}
// calculate the vert offsets and buffers
SetupExportVertBuffers( PlatformType );
// sanity check
ASSERT( iPackage == m_pStaticData->nPackages );
ASSERT( iDecalDef == m_pStaticData->nDefinitions );
ASSERT( iZoneInfo == m_pStaticData->nZones );
// save out the file
fileio File;
File.Save( s_ExportFileName, *m_pStaticData, FALSE );
// delete the static data (the reason we're doing this here and
// not in the destructor is because typically the data is not allocated
// manually but comes from fileio
delete []m_pStaticData->pPackage;
delete []m_pStaticData->pDefinition;
delete []m_pStaticData->pZone;
delete []m_pStaticData->pPos;
delete []m_pStaticData->pUV;
delete []m_pStaticData->pColor;
delete m_pStaticData;
m_pStaticData = NULL;
s_bExportingStaticDecals = FALSE;
s_lDecalExportList.Clear();
}
#endif // TARGET_PC
//==============================================================================
void decal_mgr::LoadStaticDecals( const char* FileName )
{
// load the static data
X_FILE* fh = x_fopen( FileName, "rb" );
if ( fh )
{
fileio File;
File.Load( fh, m_pStaticData );
x_fclose(fh);
}
else
{
m_pStaticData = NULL;
}
// make sure all of the packages are loaded and let the registered
// definitions know if they have any static decals attached
if ( m_pStaticData )
{
s32 iPackage;
for ( iPackage = 0; iPackage < m_pStaticData->nPackages; iPackage++ )
{
rhandle<decal_package> PackageRsc;
PackageRsc.SetName( m_pStaticData->pPackage[iPackage].PackageName );
const decal_package* pPackage = PackageRsc.GetPointer();
ASSERT( pPackage );
if ( pPackage )
{
// let the decal definitions know they have decals attached
static_data::package& Package = m_pStaticData->pPackage[iPackage];
s32 iDecalDef;
for ( iDecalDef = Package.iDefinition;
iDecalDef < (Package.iDefinition+Package.nDefinitions);
iDecalDef++ )
{
static_data::definition& Def = m_pStaticData->pDefinition[iDecalDef];
decal_definition& DecalDef = pPackage->GetDecalDef( Def.iGroup, Def.iDecalDef );
ASSERT( DecalDef.m_Handle.IsNonNull() );
if ( DecalDef.m_Handle.IsNonNull() )
{
registration_info& RegInfo = m_RegisteredDefs( DecalDef.m_Handle );
RegInfo.m_StaticDataOffset = iDecalDef;
}
}
}
}
}
}
//==============================================================================
void decal_mgr::UnloadStaticDecals( void )
{
// unattach any static decals
s32 i;
for ( i = 0; i < m_RegisteredDefs.GetCount(); i++ )
{
m_RegisteredDefs[i].m_StaticDataOffset = -1;
}
delete m_pStaticData;
m_pStaticData = NULL;
}
//==============================================================================
#ifdef TARGET_PC
void decal_mgr::RenderEditorStatics( registration_info& RegInfo, u32 DrawFlags )
{
//======================================================================
// Draw the textured decals
//======================================================================
RenderVerts( RegInfo.m_nStaticVerts,
RegInfo.m_pStaticPositions,
RegInfo.m_pStaticUVs,
RegInfo.m_pStaticColors );
draw_End();
//======================================================================
// Draw the decals in wireframe for selected decals
//======================================================================
draw_Begin( DRAW_TRIANGLES, DRAW_WIRE_FRAME );
// Note: this is editor-side only. The game-side data is precompiled,
// and will use microcode.
draw_ClearL2W();
draw_Color(xcolor(255,50,50,255));
s32 iVert;
xbool WindingCW = TRUE;
for ( iVert = 0; iVert < RegInfo.m_nStaticVerts; iVert++ )
{
// start of a new strip?
if ( RegInfo.m_pStaticPositions[iVert].Flags & decal_vert::FLAG_SKIP_TRIANGLE )
{
WindingCW = TRUE;
continue;
}
if ( RegInfo.m_pStaticPositions[iVert].Flags & decal_vert::FLAG_DRAW_WIREFRAME )
{
// fill in the verts
ASSERT( iVert >= 2 );
if ( WindingCW )
{
draw_Vertex ( RegInfo.m_pStaticPositions[iVert-2].Pos );
draw_Vertex ( RegInfo.m_pStaticPositions[iVert-1].Pos );
draw_Vertex ( RegInfo.m_pStaticPositions[iVert-0].Pos );
}
else
{
draw_Vertex ( RegInfo.m_pStaticPositions[iVert-0].Pos );
draw_Vertex ( RegInfo.m_pStaticPositions[iVert-1].Pos );
draw_Vertex ( RegInfo.m_pStaticPositions[iVert-2].Pos );
}
}
WindingCW = !WindingCW;
}
// clear out the verts we have rendered
RegInfo.m_nStaticVerts = 0;
}
#endif
//==============================================================================
void decal_mgr::RenderStaticDecals( registration_info& RegInfo )
{
#ifdef TARGET_PC
// figure out the blend mode
u32 DrawFlags = DRAW_USE_ALPHA | DRAW_NO_ZWRITE | DRAW_TEXTURED | DRAW_UV_CLAMP;
switch ( RegInfo.m_BlendMode )
{
default:
case decal_definition::DECAL_BLEND_NORMAL:
case decal_definition::DECAL_BLEND_INTENSITY:
break;
case decal_definition::DECAL_BLEND_ADD:
DrawFlags |= DRAW_BLEND_ADD;
break;
case decal_definition::DECAL_BLEND_SUBTRACT:
DrawFlags |= DRAW_BLEND_SUB;
break;
}
// draw the editor-side decals only
RenderEditorStatics( RegInfo, DrawFlags );
return;
#else
// make sure this decal type has statics
if ( !m_pStaticData || RegInfo.m_StaticDataOffset == -1 )
return;
// render statics only if their zone is visible
static_data::definition& StaticDef = m_pStaticData->pDefinition[RegInfo.m_StaticDataOffset];
for ( s32 iZone = StaticDef.iZoneInfo;
iZone < (StaticDef.iZoneInfo+StaticDef.nZones);
iZone++ )
{
static_data::zone_info& ZoneInfo = m_pStaticData->pZone[iZone];
if ( g_ZoneMgr.IsZoneVisible( (u8)ZoneInfo.Zone&0xff ) ||
g_ZoneMgr.IsZoneVisible( (u8)((ZoneInfo.Zone>>8)&0xff) ) )
{
RenderVerts( ZoneInfo.nVerts,
&m_pStaticData->pPos[ZoneInfo.iVert],
&m_pStaticData->pUV[ZoneInfo.iVert],
&m_pStaticData->pColor[ZoneInfo.iVert] );
}
}
#endif
}
//==============================================================================