mirror of
https://github.com/ProjectDreamland/area51.git
synced 2024-11-01 11:11:47 +01:00
734 lines
28 KiB
C++
734 lines
28 KiB
C++
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//=========================================================================
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//
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// dlg_online_host_options.cpp
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//
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//=========================================================================
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#include "entropy.hpp"
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#include "ui\ui_font.hpp"
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#include "ui\ui_manager.hpp"
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#include "ui\ui_control.hpp"
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#include "ui\ui_combo.hpp"
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#include "ui\ui_button.hpp"
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#include "ui\ui_textbox.hpp"
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#include "ui\ui_edit.hpp"
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#include "dlg_OnlineHostOptions.hpp"
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#include "dlg_popup.hpp"
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#include "StateMgr\StateMgr.hpp"
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#include "stringmgr\stringmgr.hpp"
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#include "NetworkMgr\NetworkMgr.hpp"
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#include "NetworkMgr\GameMgr.hpp"
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#include "ResourceMgr\ResourceMgr.hpp"
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#include "Configuration/GameConfig.hpp"
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//=========================================================================
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// Main Menu Dialog
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//=========================================================================
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enum controls
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{
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IDC_ONLINE_HOST_NUM_PLAYERS,
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IDC_ONLINE_HOST_SCORE,
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IDC_ONLINE_HOST_TIME_LIMIT,
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IDC_ONLINE_HOST_VOTE,
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IDC_ONLINE_HOST_MAP_SCALING,
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IDC_ONLINE_HOST_FFIRE,
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IDC_ONLINE_HOST_PLAYER_SELECTOR,
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IDC_ONLINE_HOST_SCORE_SELECTOR,
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IDC_ONLINE_HOST_TIME_SELECTOR,
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IDC_ONLINE_HOST_VOTE_SELECTOR,
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IDC_ONLINE_HOST_SCALING_SELECTOR,
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IDC_ONLINE_HOST_FFIRE_SELECTOR,
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IDC_ONLINE_HOST_CONTINUE,
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IDC_ONLINE_HOST_NAV_TEXT,
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};
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ui_manager::control_tem OnlineHostOptionsControls[] =
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{
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// Frames.
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{ IDC_ONLINE_HOST_NUM_PLAYERS, "IDS_HOST_NUM_PLAYERS", "text", 40, 40, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_SCORE, "IDS_HOST_SCORE", "text", 40, 75, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_TIME_LIMIT, "IDS_HOST_TIME_LIMIT", "text", 40, 110, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_VOTE, "IDS_HOST_VOTE_PASS", "text", 40, 145, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_MAP_SCALING, "IDS_HOST_MAP_SCALING", "text", 40, 180, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_FFIRE, "IDS_HOST_FRIENDLY_FIRE", "text", 40, 215, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_PLAYER_SELECTOR, "IDS_NULL", "combo", 300, 49, 150, 40, 0, 0, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_SCORE_SELECTOR, "IDS_NULL", "combo", 300, 84, 150, 40, 0, 1, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_TIME_SELECTOR, "IDS_NULL", "combo", 300, 119, 150, 40, 0, 2, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_VOTE_SELECTOR, "IDS_NULL", "combo", 300, 154, 150, 40, 0, 3, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_SCALING_SELECTOR, "IDS_NULL", "combo", 300, 189, 150, 40, 0, 4, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_FFIRE_SELECTOR, "IDS_NULL", "combo", 300, 224, 150, 40, 0, 5, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_CONTINUE, "IDS_HOST_CONTINUE", "button", 40, 285, 220, 40, 0, 6, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_ONLINE_HOST_NAV_TEXT, "IDS_NULL", "text", 0, 0, 0, 0, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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};
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ui_manager::dialog_tem OnlineHostOptionsDialog =
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{
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"IDS_ONLINE_HOST_TITLE",
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1, 9,
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sizeof(OnlineHostOptionsControls)/sizeof(ui_manager::control_tem),
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&OnlineHostOptionsControls[0],
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0
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};
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//=========================================================================
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// Defines
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//=========================================================================
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//=========================================================================
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// Structs
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//=========================================================================
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//=========================================================================
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// Data
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//=========================================================================
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//=========================================================================
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// Registration function
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//=========================================================================
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void dlg_online_host_options_register( ui_manager* pManager )
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{
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pManager->RegisterDialogClass( "host options", &OnlineHostOptionsDialog, &dlg_online_host_options_factory );
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}
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//=========================================================================
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// Factory function
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//=========================================================================
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ui_win* dlg_online_host_options_factory( s32 UserID, ui_manager* pManager, ui_manager::dialog_tem* pDialogTem, const irect& Position, ui_win* pParent, s32 Flags, void* pUserData )
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{
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dlg_online_host_options* pDialog = new dlg_online_host_options;
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pDialog->Create( UserID, pManager, pDialogTem, Position, pParent, Flags, pUserData );
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return (ui_win*)pDialog;
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}
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//=========================================================================
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// dlg_online_host_options
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//=========================================================================
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dlg_online_host_options::dlg_online_host_options( void )
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{
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}
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//=========================================================================
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dlg_online_host_options::~dlg_online_host_options( void )
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{
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Destroy();
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}
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//=========================================================================
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xbool dlg_online_host_options::Create( s32 UserID,
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ui_manager* pManager,
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ui_manager::dialog_tem* pDialogTem,
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const irect& Position,
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ui_win* pParent,
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s32 Flags,
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void* pUserData )
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{
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xbool Success = FALSE;
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(void)pUserData;
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ASSERT( pManager );
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// get pending game settings
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host_settings& Settings = g_StateMgr.GetPendingSettings().GetHostSettings();
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// Do dialog creation
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Success = ui_dialog::Create( UserID, pManager, pDialogTem, Position, pParent, Flags );
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m_pNumPlayerText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_NUM_PLAYERS );
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m_pScoreText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_SCORE );
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m_pTimeLimitText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_TIME_LIMIT );
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m_pVoteText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_VOTE );
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m_pMapScalingText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_MAP_SCALING );
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m_pFriendlyFireText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_FFIRE );
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m_pNavText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_NAV_TEXT );
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m_pNumPlayerSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_PLAYER_SELECTOR );
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m_pScoreSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_SCORE_SELECTOR );
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m_pTimeSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_TIME_SELECTOR );
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m_pVoteSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_VOTE_SELECTOR );
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m_pMapScalingSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_SCALING_SELECTOR );
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m_pFireSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_FFIRE_SELECTOR );
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m_pContinueButton = (ui_button*)FindChildByID( IDC_ONLINE_HOST_CONTINUE );
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// set some text flags
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m_pNumPlayerText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
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m_pScoreText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
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m_pTimeLimitText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
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m_pVoteText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
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m_pMapScalingText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
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m_pFriendlyFireText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
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// set up nav text
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xwstring navText(g_StringTableMgr( "ui", "IDS_NAV_SELECT" ));
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navText += g_StringTableMgr( "ui", "IDS_NAV_BACK" );
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m_pNavText->SetLabel( navText );
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m_pNavText->SetFlag( ui_win::WF_VISIBLE, FALSE );
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m_pNavText->SetLabelFlags( ui_font::h_center|ui_font::v_top|ui_font::is_help_text );
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m_pNavText->UseSmallText(TRUE);
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// set up num player selector
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m_pNumPlayerSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
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s32 i;
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for( i = 2; i <= 16; i++ )
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{
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m_pNumPlayerSelect->AddItem( (const char*)xfs("%d",i), i );
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}
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/*
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m_pNumPlayerSelect->AddItem ( "2", 2 );
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m_pNumPlayerSelect->AddItem ( "3", 3 );
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m_pNumPlayerSelect->AddItem ( "4", 4 );
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m_pNumPlayerSelect->AddItem ( "5", 5 );
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m_pNumPlayerSelect->AddItem ( "6", 6 );
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m_pNumPlayerSelect->AddItem ( "7", 7 );
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m_pNumPlayerSelect->AddItem ( "8", 8 );
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m_pNumPlayerSelect->AddItem ( "9", 9 );
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m_pNumPlayerSelect->AddItem ( "10", 10 );
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m_pNumPlayerSelect->AddItem ( "11", 11 );
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m_pNumPlayerSelect->AddItem ( "12", 12 );
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m_pNumPlayerSelect->AddItem ( "13", 13 );
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m_pNumPlayerSelect->AddItem ( "14", 14 );
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m_pNumPlayerSelect->AddItem ( "15", 15 );
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m_pNumPlayerSelect->AddItem ( "16", 16 );
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// m_pNumPlayerSelect->AddItem ( "32", 32 );
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*/
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// set up score selector
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m_pScoreSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
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{
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s32 Type = Settings.m_GameTypeID;
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s32 Limit[6][16] =
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{
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/*DM 0*/ { 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, -1, -1, -1, -1, -1, -1 },
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/*TDM 1*/ { 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, -1 },
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/*CTF 2*/ { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, -1, -1, -1, -1, -1 },
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/*TAG 3*/ { 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, -1 },
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/*INF 4*/ { 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, -1, -1, -1, -1, -1 },
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/*CNH 5*/ { 500, 600, 700, 800, 900, 1000, 1200, 1400, 1600, 1800, 2000, -1, -1, -1, -1, -1 },
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};
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m_pScoreSelect->AddItem( g_StringTableMgr( "ui", "IDS_NO_LIMIT" ), -1 );
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for( s32 i = 0; Limit[Type][i] != -1; i++ )
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{
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m_pScoreSelect->AddItem( (const char*)xfs( "%d", Limit[Type][i] ), Limit[Type][i] );
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}
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}
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/*
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m_pScoreSelect->AddItem ( "5", 5 );
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m_pScoreSelect->AddItem ( "10", 10 );
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m_pScoreSelect->AddItem ( "15", 15 );
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m_pScoreSelect->AddItem ( "20", 20 );
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m_pScoreSelect->AddItem ( "25", 25 );
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m_pScoreSelect->AddItem ( "30", 30 );
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m_pScoreSelect->AddItem ( "35", 35 );
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m_pScoreSelect->AddItem ( "40", 40 );
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m_pScoreSelect->AddItem ( "45", 45 );
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m_pScoreSelect->AddItem ( "50", 50 );
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m_pScoreSelect->AddItem ( "60", 60 );
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m_pScoreSelect->AddItem ( "70", 70 );
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m_pScoreSelect->AddItem ( "80", 80 );
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m_pScoreSelect->AddItem ( "90", 90 );
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m_pScoreSelect->AddItem ( "100", 100 );
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m_pScoreSelect->AddItem ( "125", 125 );
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m_pScoreSelect->AddItem ( "150", 150 );
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m_pScoreSelect->AddItem ( "175", 175 );
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m_pScoreSelect->AddItem ( "200", 200 );
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m_pScoreSelect->AddItem ( g_StringTableMgr( "ui", "IDS_NO_LIMIT" ), -1 );
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*/
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// set up time selector
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m_pTimeSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
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m_pTimeSelect->AddItem ( g_StringTableMgr( "ui", "IDS_NO_LIMIT" ), -1 );
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#ifndef CONFIG_RETAIL
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for( i = 1; i < 5; i++ )
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{
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m_pTimeSelect->AddItem( (const char*)xfs("%d:00",i), i * 60 );
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}
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#endif
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for( i = 5; i <= 60; i += 5 )
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{
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m_pTimeSelect->AddItem( (const char*)xfs("%d:00",i), i * 60 );
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}
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/*
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m_pTimeSelect->AddItem ( "1:00", 1 * OneMin );
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m_pTimeSelect->AddItem ( "2:00", 2 * OneMin );
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m_pTimeSelect->AddItem ( "3:00", 3 * OneMin );
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m_pTimeSelect->AddItem ( "4:00", 4 * OneMin );
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m_pTimeSelect->AddItem ( "5:00", 5 * OneMin );
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m_pTimeSelect->AddItem ( "10:00", 10 * OneMin );
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m_pTimeSelect->AddItem ( "15:00", 15 * OneMin );
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m_pTimeSelect->AddItem ( "20:00", 20 * OneMin );
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m_pTimeSelect->AddItem ( "25:00", 25 * OneMin );
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m_pTimeSelect->AddItem ( "30:00", 30 * OneMin );
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m_pTimeSelect->AddItem ( "45:00", 45 * OneMin );
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m_pTimeSelect->AddItem ( "60:00", 60 * OneMin );
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*/
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// set up vote selector
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m_pVoteSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
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m_pVoteSelect->AddItem ( g_StringTableMgr( "ui", "IDS_VOTE_DISABLED" ), 0 );
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for( i = 5; i <= 100; i += 5 )
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{
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m_pVoteSelect->AddItem( (const char*)xfs("%d%%",i), i );
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}
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/*
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m_pVoteSelect->AddItem ( "5%", 5 );
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m_pVoteSelect->AddItem ( "10%", 10 );
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m_pVoteSelect->AddItem ( "15%", 15 );
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m_pVoteSelect->AddItem ( "20%", 20 );
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m_pVoteSelect->AddItem ( "25%", 25 );
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m_pVoteSelect->AddItem ( "30%", 30 );
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m_pVoteSelect->AddItem ( "35%", 35 );
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m_pVoteSelect->AddItem ( "40%", 40 );
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m_pVoteSelect->AddItem ( "45%", 45 );
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m_pVoteSelect->AddItem ( "50%", 50 );
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m_pVoteSelect->AddItem ( "55%", 55 );
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m_pVoteSelect->AddItem ( "60%", 60 );
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m_pVoteSelect->AddItem ( "65%", 65 );
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m_pVoteSelect->AddItem ( "70%", 70 );
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m_pVoteSelect->AddItem ( "75%", 75 );
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m_pVoteSelect->AddItem ( "80%", 80 );
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m_pVoteSelect->AddItem ( "85%", 85 );
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m_pVoteSelect->AddItem ( "90%", 90 );
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m_pVoteSelect->AddItem ( "95%", 95 );
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m_pVoteSelect->AddItem ( "100%", 100 );
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*/
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// set up map scaling selector
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m_pMapScalingSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
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m_pMapScalingSelect->AddItem ( g_StringTableMgr( "ui", "IDS_OFF" ), 0 );
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m_pMapScalingSelect->AddItem ( g_StringTableMgr( "ui", "IDS_ON" ), 1 );
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// set up friendly fire selector
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m_pFireSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
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for( i = 0; i <= 100; i += 5 )
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|
{
|
||
|
m_pFireSelect->AddItem( (const char*)xfs("%d%%",i), i );
|
||
|
}
|
||
|
/*
|
||
|
m_pFireSelect->AddItem( "0%", 0 );
|
||
|
m_pFireSelect->AddItem( "5%", 5 );
|
||
|
m_pFireSelect->AddItem( "10%", 10 );
|
||
|
m_pFireSelect->AddItem( "15%", 15 );
|
||
|
m_pFireSelect->AddItem( "20%", 20 );
|
||
|
m_pFireSelect->AddItem( "25%", 25 );
|
||
|
m_pFireSelect->AddItem( "30%", 30 );
|
||
|
m_pFireSelect->AddItem( "35%", 35 );
|
||
|
m_pFireSelect->AddItem( "40%", 40 );
|
||
|
m_pFireSelect->AddItem( "45%", 45 );
|
||
|
m_pFireSelect->AddItem( "50%", 50 );
|
||
|
m_pFireSelect->AddItem( "55%", 55 );
|
||
|
m_pFireSelect->AddItem( "60%", 60 );
|
||
|
m_pFireSelect->AddItem( "65%", 65 );
|
||
|
m_pFireSelect->AddItem( "70%", 70 );
|
||
|
m_pFireSelect->AddItem( "75%", 75 );
|
||
|
m_pFireSelect->AddItem( "80%", 80 );
|
||
|
m_pFireSelect->AddItem( "85%", 85 );
|
||
|
m_pFireSelect->AddItem( "90%", 90 );
|
||
|
m_pFireSelect->AddItem( "95%", 95 );
|
||
|
m_pFireSelect->AddItem( "100%", 100 );
|
||
|
*/
|
||
|
|
||
|
// switch off the buttons to start
|
||
|
m_pNumPlayerText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pScoreText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pTimeLimitText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pVoteText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pMapScalingText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pFriendlyFireText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
|
||
|
m_pNumPlayerSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pScoreSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pTimeSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pVoteSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pMapScalingSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pFireSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
m_pContinueButton ->SetFlag(ui_win::WF_VISIBLE, FALSE);
|
||
|
|
||
|
// set continue button alignment
|
||
|
m_pContinueButton ->SetFlag( ui_win::WF_BUTTON_LEFT, TRUE );
|
||
|
|
||
|
// set initial highlight/control
|
||
|
m_CurrHL = 5;
|
||
|
m_pContinueButton->SetFlag(ui_win::WF_SELECTED, TRUE);
|
||
|
GotoControl( (ui_control*)m_pContinueButton );
|
||
|
|
||
|
// initialize num players
|
||
|
s32 Sel = 0;
|
||
|
for( s32 i=0; i< m_pNumPlayerSelect->GetItemCount(); i++ )
|
||
|
{
|
||
|
//if( g_PendingConfig.GetMaxPlayerCount() == m_pNumPlayerSelect->GetItemData( i, 0 ) )
|
||
|
if( Settings.m_MaxPlayers == m_pNumPlayerSelect->GetItemData(i) )
|
||
|
{
|
||
|
Sel = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
m_pNumPlayerSelect->SetSelection( Sel );
|
||
|
|
||
|
// initialize score select
|
||
|
Sel = 0;
|
||
|
for( s32 i=0; i<m_pScoreSelect->GetItemCount(); i++ )
|
||
|
{
|
||
|
//if( g_PendingConfig.GetScoreLimit() == m_pScoreSelect->GetItemData( i, 0 ) )
|
||
|
if( Settings.m_ScoreLimit == m_pScoreSelect->GetItemData(i) )
|
||
|
{
|
||
|
Sel = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
m_pScoreSelect->SetSelection( Sel );
|
||
|
|
||
|
// initialize time limit
|
||
|
Sel = 0;
|
||
|
for( s32 i=0; i< m_pTimeSelect->GetItemCount(); i++ )
|
||
|
{
|
||
|
//if( g_PendingConfig.GetGameTime() == m_pTimeSelect->GetItemData( i, 0 ) )
|
||
|
if( Settings.m_TimeLimit == m_pTimeSelect->GetItemData(i) )
|
||
|
{
|
||
|
Sel = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
m_pTimeSelect->SetSelection( Sel );
|
||
|
|
||
|
// initialize vote pass percentage
|
||
|
Sel = 0;
|
||
|
for( s32 i=0; i< m_pVoteSelect->GetItemCount(); i++ )
|
||
|
{
|
||
|
//if( g_PendingConfig.GetVotePercent() == m_pVoteSelect->GetItemData( i, 0 ) )
|
||
|
if( Settings.m_VotePassPct == m_pVoteSelect->GetItemData(i) )
|
||
|
{
|
||
|
Sel = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
m_pVoteSelect->SetSelection( Sel );
|
||
|
|
||
|
// initialize map scaling
|
||
|
if ( Settings.m_Flags & SERVER_ENABLE_MAP_SCALING )
|
||
|
{
|
||
|
m_pMapScalingSelect->SetSelection( 1 );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_pMapScalingSelect->SetSelection( 0 );
|
||
|
}
|
||
|
|
||
|
// initialize friendly fire
|
||
|
Sel = 0;
|
||
|
for( s32 i=0; i<m_pFireSelect->GetItemCount(); i++ )
|
||
|
{
|
||
|
//if( g_PendingConfig.GetFirePercent() == m_pFireSelect->GetItemData( i, 0 ) )
|
||
|
if( Settings.m_FFirePct == m_pFireSelect->GetItemData(i) )
|
||
|
{
|
||
|
Sel = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
m_pFireSelect->SetSelection( Sel );
|
||
|
|
||
|
// update available options based on game type
|
||
|
//switch( g_PendingConfig.GetGameTypeID() )
|
||
|
switch( Settings.m_GameTypeID )
|
||
|
{
|
||
|
case GAME_DM:
|
||
|
m_pFriendlyFireText ->SetFlag(ui_win::WF_DISABLED, TRUE);
|
||
|
m_pFireSelect ->SetFlag(ui_win::WF_DISABLED, TRUE);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// initialize controls
|
||
|
m_CurrGameType = -1;
|
||
|
m_bRenderBlackout = FALSE;
|
||
|
|
||
|
// initialize screen scaling
|
||
|
InitScreenScaling( Position );
|
||
|
|
||
|
// make the dialog active
|
||
|
m_State = DIALOG_STATE_ACTIVE;
|
||
|
|
||
|
// Return success code
|
||
|
return Success;
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
|
||
|
void dlg_online_host_options::Destroy( void )
|
||
|
{
|
||
|
ui_dialog::Destroy();
|
||
|
|
||
|
// kill screen wipe
|
||
|
g_UiMgr->ResetScreenWipe();
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
|
||
|
void dlg_online_host_options::Render( s32 ox, s32 oy )
|
||
|
{
|
||
|
static s32 offset = 0;
|
||
|
static s32 gap = 9;
|
||
|
static s32 width = 4;
|
||
|
|
||
|
irect rb;
|
||
|
|
||
|
if( m_bRenderBlackout )
|
||
|
{
|
||
|
s32 XRes, YRes;
|
||
|
eng_GetRes(XRes, YRes);
|
||
|
#ifdef TARGET_PS2
|
||
|
// Nasty hack to force PS2 to draw to rb.l = 0
|
||
|
rb.Set( -1, 0, XRes, YRes );
|
||
|
#else
|
||
|
rb.Set( 0, 0, XRes, YRes );
|
||
|
#endif
|
||
|
g_UiMgr->RenderGouraudRect(rb, xcolor(0,0,0,180),
|
||
|
xcolor(0,0,0,180),
|
||
|
xcolor(0,0,0,180),
|
||
|
xcolor(0,0,0,180),FALSE);
|
||
|
}
|
||
|
|
||
|
// render transparent screen
|
||
|
rb.l = m_CurrPos.l + 22;
|
||
|
rb.t = m_CurrPos.t;
|
||
|
rb.r = m_CurrPos.r - 23;
|
||
|
rb.b = m_CurrPos.b;
|
||
|
|
||
|
g_UiMgr->RenderGouraudRect(rb, xcolor(56,115,58,64),
|
||
|
xcolor(56,115,58,64),
|
||
|
xcolor(56,115,58,64),
|
||
|
xcolor(56,115,58,64),FALSE);
|
||
|
|
||
|
|
||
|
// render the screen bars
|
||
|
s32 y = rb.t + offset;
|
||
|
|
||
|
while (y < rb.b)
|
||
|
{
|
||
|
irect bar;
|
||
|
|
||
|
if ((y+width) > rb.b)
|
||
|
{
|
||
|
bar.Set(rb.l, y, rb.r, rb.b);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bar.Set(rb.l, y, rb.r, y+width);
|
||
|
}
|
||
|
|
||
|
// draw the bar
|
||
|
g_UiMgr->RenderGouraudRect(bar, xcolor(56,115,58,30),
|
||
|
xcolor(56,115,58,30),
|
||
|
xcolor(56,115,58,30),
|
||
|
xcolor(56,115,58,30),FALSE);
|
||
|
|
||
|
y+=gap;
|
||
|
}
|
||
|
|
||
|
// increment the offset
|
||
|
if (++offset > 9)
|
||
|
offset = 0;
|
||
|
|
||
|
// render the normal dialog stuff
|
||
|
ui_dialog::Render( ox, oy );
|
||
|
|
||
|
// render the glow bar
|
||
|
g_UiMgr->RenderGlowBar();
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
|
||
|
void dlg_online_host_options::OnPadNavigate( ui_win* pWin, s32 Code, s32 Presses, s32 Repeats, xbool WrapX, xbool WrapY )
|
||
|
{
|
||
|
ui_dialog::OnPadNavigate( pWin, Code, Presses, Repeats, WrapX, WrapY );
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
|
||
|
void dlg_online_host_options::OnPadBack( ui_win* pWin )
|
||
|
{
|
||
|
(void)pWin;
|
||
|
|
||
|
if ( m_State == DIALOG_STATE_ACTIVE )
|
||
|
{
|
||
|
g_AudioMgr.Play("Backup");
|
||
|
m_State = DIALOG_STATE_BACK;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
|
||
|
void dlg_online_host_options::OnPadSelect( ui_win* pWin )
|
||
|
{
|
||
|
if ( m_State == DIALOG_STATE_ACTIVE )
|
||
|
{
|
||
|
if( pWin == (ui_win*)m_pContinueButton )
|
||
|
{
|
||
|
g_AudioMgr.Play("Select_Norm");
|
||
|
|
||
|
// launch the game!
|
||
|
if ( m_State == DIALOG_STATE_ACTIVE )
|
||
|
{
|
||
|
// store game options
|
||
|
g_PendingConfig.SetMaxPlayerCount ( m_pNumPlayerSelect ->GetSelectedItemData() );
|
||
|
g_PendingConfig.SetScoreLimit ( m_pScoreSelect ->GetSelectedItemData() );
|
||
|
g_PendingConfig.SetGameTime ( m_pTimeSelect ->GetSelectedItemData() );
|
||
|
g_PendingConfig.SetVotePercent ( m_pVoteSelect ->GetSelectedItemData() );
|
||
|
g_PendingConfig.SetMapScalingEnabled ( m_pMapScalingSelect ->GetSelectedItemData() );
|
||
|
g_PendingConfig.SetFirePercent ( m_pFireSelect ->GetSelectedItemData() );
|
||
|
|
||
|
// update game settings
|
||
|
host_settings& Settings = g_StateMgr.GetPendingSettings().GetHostSettings();
|
||
|
|
||
|
Settings.m_MaxPlayers = m_pNumPlayerSelect ->GetSelectedItemData();
|
||
|
Settings.m_ScoreLimit = m_pScoreSelect ->GetSelectedItemData();
|
||
|
Settings.m_TimeLimit = m_pTimeSelect ->GetSelectedItemData();
|
||
|
Settings.m_VotePassPct = m_pVoteSelect ->GetSelectedItemData();
|
||
|
Settings.m_FFirePct = m_pFireSelect ->GetSelectedItemData();
|
||
|
|
||
|
if(m_pMapScalingSelect->GetSelectedItemData() == 1 )
|
||
|
Settings.m_Flags |= SERVER_ENABLE_MAP_SCALING;
|
||
|
else
|
||
|
Settings.m_Flags &= ~SERVER_ENABLE_MAP_SCALING;
|
||
|
|
||
|
g_AudioMgr.Play("Select_Norm");
|
||
|
m_State = DIALOG_STATE_SELECT;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
|
||
|
void dlg_online_host_options::OnUpdate ( ui_win* pWin, f32 DeltaTime )
|
||
|
{
|
||
|
(void)pWin;
|
||
|
(void)DeltaTime;
|
||
|
|
||
|
s32 highLight = -1;
|
||
|
|
||
|
// scale window if necessary
|
||
|
if( g_UiMgr->IsScreenScaling() )
|
||
|
{
|
||
|
if( UpdateScreenScaling( DeltaTime ) == FALSE )
|
||
|
{
|
||
|
// turn on the buttons
|
||
|
m_pNumPlayerText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pScoreText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pTimeLimitText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pVoteText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pMapScalingText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pFriendlyFireText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pNavText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
|
||
|
m_pNumPlayerSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pScoreSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pTimeSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pVoteSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pMapScalingSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pFireSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
m_pContinueButton ->SetFlag(ui_win::WF_VISIBLE, TRUE);
|
||
|
|
||
|
GotoControl( (ui_control*)m_pContinueButton );
|
||
|
m_pContinueButton->SetFlag(ui_win::WF_HIGHLIGHT, TRUE);
|
||
|
g_UiMgr->SetScreenHighlight( m_pContinueButton->GetPosition() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// update the glow bar
|
||
|
g_UiMgr->UpdateGlowBar(DeltaTime);
|
||
|
|
||
|
// update labels
|
||
|
if( m_pNumPlayerSelect->GetFlags(WF_HIGHLIGHT) )
|
||
|
{
|
||
|
highLight = 0;
|
||
|
m_pNumPlayerText->SetLabelColor( xcolor(255,252,204,255) );
|
||
|
g_UiMgr->SetScreenHighlight( m_pNumPlayerText->GetPosition() );
|
||
|
}
|
||
|
else
|
||
|
m_pNumPlayerText->SetLabelColor( xcolor(126,220,60,255) );
|
||
|
|
||
|
if( m_pScoreSelect->GetFlags(WF_HIGHLIGHT) )
|
||
|
{
|
||
|
highLight = 1;
|
||
|
m_pScoreText->SetLabelColor( xcolor(255,252,204,255) );
|
||
|
g_UiMgr->SetScreenHighlight( m_pScoreText->GetPosition() );
|
||
|
}
|
||
|
else
|
||
|
m_pScoreText->SetLabelColor( xcolor(126,220,60,255) );
|
||
|
|
||
|
if( m_pTimeSelect->GetFlags(WF_HIGHLIGHT) )
|
||
|
{
|
||
|
highLight = 2;
|
||
|
m_pTimeLimitText->SetLabelColor( xcolor(255,252,204,255) );
|
||
|
g_UiMgr->SetScreenHighlight( m_pTimeLimitText->GetPosition() );
|
||
|
}
|
||
|
else
|
||
|
m_pTimeLimitText->SetLabelColor( xcolor(126,220,60,255) );
|
||
|
|
||
|
if( m_pVoteSelect->GetFlags(WF_HIGHLIGHT) )
|
||
|
{
|
||
|
highLight = 3;
|
||
|
m_pVoteText->SetLabelColor( xcolor(255,252,204,255) );
|
||
|
g_UiMgr->SetScreenHighlight( m_pVoteText->GetPosition() );
|
||
|
}
|
||
|
else
|
||
|
m_pVoteText->SetLabelColor( xcolor(126,220,60,255) );
|
||
|
|
||
|
if( m_pMapScalingSelect->GetFlags(WF_HIGHLIGHT) )
|
||
|
{
|
||
|
highLight = 4;
|
||
|
m_pMapScalingText->SetLabelColor( xcolor(255,252,204,255) );
|
||
|
g_UiMgr->SetScreenHighlight( m_pMapScalingText->GetPosition() );
|
||
|
}
|
||
|
else
|
||
|
m_pMapScalingText->SetLabelColor( xcolor(126,220,60,255) );
|
||
|
|
||
|
if( m_pFriendlyFireText->GetFlags(WF_DISABLED) == FALSE )
|
||
|
{
|
||
|
if( m_pFireSelect->GetFlags(WF_HIGHLIGHT) )
|
||
|
{
|
||
|
highLight = 5;
|
||
|
m_pFriendlyFireText->SetLabelColor( xcolor(255,252,204,255) );
|
||
|
g_UiMgr->SetScreenHighlight( m_pFriendlyFireText->GetPosition() );
|
||
|
}
|
||
|
else
|
||
|
m_pFriendlyFireText->SetLabelColor( xcolor(126,220,60,255) );
|
||
|
}
|
||
|
|
||
|
if( m_pContinueButton->GetFlags(WF_HIGHLIGHT) )
|
||
|
{
|
||
|
highLight = 6;
|
||
|
g_UiMgr->SetScreenHighlight( m_pContinueButton->GetPosition() );
|
||
|
}
|
||
|
|
||
|
if( highLight != m_CurrHL )
|
||
|
{
|
||
|
if( highLight != -1 )
|
||
|
g_AudioMgr.Play("Cusor_Norm");
|
||
|
|
||
|
m_CurrHL = highLight;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=========================================================================
|
||
|
|