area51/Support/Dialogs/dlg_OnlineHostOptions.cpp

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2021-08-28 04:22:41 +02:00
//=========================================================================
//
// dlg_online_host_options.cpp
//
//=========================================================================
#include "entropy.hpp"
#include "ui\ui_font.hpp"
#include "ui\ui_manager.hpp"
#include "ui\ui_control.hpp"
#include "ui\ui_combo.hpp"
#include "ui\ui_button.hpp"
#include "ui\ui_textbox.hpp"
#include "ui\ui_edit.hpp"
#include "dlg_OnlineHostOptions.hpp"
#include "dlg_popup.hpp"
#include "StateMgr\StateMgr.hpp"
#include "stringmgr\stringmgr.hpp"
#include "NetworkMgr\NetworkMgr.hpp"
#include "NetworkMgr\GameMgr.hpp"
#include "ResourceMgr\ResourceMgr.hpp"
#include "Configuration/GameConfig.hpp"
//=========================================================================
// Main Menu Dialog
//=========================================================================
enum controls
{
IDC_ONLINE_HOST_NUM_PLAYERS,
IDC_ONLINE_HOST_SCORE,
IDC_ONLINE_HOST_TIME_LIMIT,
IDC_ONLINE_HOST_VOTE,
IDC_ONLINE_HOST_MAP_SCALING,
IDC_ONLINE_HOST_FFIRE,
IDC_ONLINE_HOST_PLAYER_SELECTOR,
IDC_ONLINE_HOST_SCORE_SELECTOR,
IDC_ONLINE_HOST_TIME_SELECTOR,
IDC_ONLINE_HOST_VOTE_SELECTOR,
IDC_ONLINE_HOST_SCALING_SELECTOR,
IDC_ONLINE_HOST_FFIRE_SELECTOR,
IDC_ONLINE_HOST_CONTINUE,
IDC_ONLINE_HOST_NAV_TEXT,
};
ui_manager::control_tem OnlineHostOptionsControls[] =
{
// Frames.
{ IDC_ONLINE_HOST_NUM_PLAYERS, "IDS_HOST_NUM_PLAYERS", "text", 40, 40, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_SCORE, "IDS_HOST_SCORE", "text", 40, 75, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_TIME_LIMIT, "IDS_HOST_TIME_LIMIT", "text", 40, 110, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_VOTE, "IDS_HOST_VOTE_PASS", "text", 40, 145, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_MAP_SCALING, "IDS_HOST_MAP_SCALING", "text", 40, 180, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_FFIRE, "IDS_HOST_FRIENDLY_FIRE", "text", 40, 215, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_PLAYER_SELECTOR, "IDS_NULL", "combo", 300, 49, 150, 40, 0, 0, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_SCORE_SELECTOR, "IDS_NULL", "combo", 300, 84, 150, 40, 0, 1, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_TIME_SELECTOR, "IDS_NULL", "combo", 300, 119, 150, 40, 0, 2, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_VOTE_SELECTOR, "IDS_NULL", "combo", 300, 154, 150, 40, 0, 3, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_SCALING_SELECTOR, "IDS_NULL", "combo", 300, 189, 150, 40, 0, 4, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_FFIRE_SELECTOR, "IDS_NULL", "combo", 300, 224, 150, 40, 0, 5, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_CONTINUE, "IDS_HOST_CONTINUE", "button", 40, 285, 220, 40, 0, 6, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_ONLINE_HOST_NAV_TEXT, "IDS_NULL", "text", 0, 0, 0, 0, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
};
ui_manager::dialog_tem OnlineHostOptionsDialog =
{
"IDS_ONLINE_HOST_TITLE",
1, 9,
sizeof(OnlineHostOptionsControls)/sizeof(ui_manager::control_tem),
&OnlineHostOptionsControls[0],
0
};
//=========================================================================
// Defines
//=========================================================================
//=========================================================================
// Structs
//=========================================================================
//=========================================================================
// Data
//=========================================================================
//=========================================================================
// Registration function
//=========================================================================
void dlg_online_host_options_register( ui_manager* pManager )
{
pManager->RegisterDialogClass( "host options", &OnlineHostOptionsDialog, &dlg_online_host_options_factory );
}
//=========================================================================
// Factory function
//=========================================================================
ui_win* dlg_online_host_options_factory( s32 UserID, ui_manager* pManager, ui_manager::dialog_tem* pDialogTem, const irect& Position, ui_win* pParent, s32 Flags, void* pUserData )
{
dlg_online_host_options* pDialog = new dlg_online_host_options;
pDialog->Create( UserID, pManager, pDialogTem, Position, pParent, Flags, pUserData );
return (ui_win*)pDialog;
}
//=========================================================================
// dlg_online_host_options
//=========================================================================
dlg_online_host_options::dlg_online_host_options( void )
{
}
//=========================================================================
dlg_online_host_options::~dlg_online_host_options( void )
{
Destroy();
}
//=========================================================================
xbool dlg_online_host_options::Create( s32 UserID,
ui_manager* pManager,
ui_manager::dialog_tem* pDialogTem,
const irect& Position,
ui_win* pParent,
s32 Flags,
void* pUserData )
{
xbool Success = FALSE;
(void)pUserData;
ASSERT( pManager );
// get pending game settings
host_settings& Settings = g_StateMgr.GetPendingSettings().GetHostSettings();
// Do dialog creation
Success = ui_dialog::Create( UserID, pManager, pDialogTem, Position, pParent, Flags );
m_pNumPlayerText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_NUM_PLAYERS );
m_pScoreText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_SCORE );
m_pTimeLimitText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_TIME_LIMIT );
m_pVoteText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_VOTE );
m_pMapScalingText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_MAP_SCALING );
m_pFriendlyFireText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_FFIRE );
m_pNavText = (ui_text*)FindChildByID( IDC_ONLINE_HOST_NAV_TEXT );
m_pNumPlayerSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_PLAYER_SELECTOR );
m_pScoreSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_SCORE_SELECTOR );
m_pTimeSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_TIME_SELECTOR );
m_pVoteSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_VOTE_SELECTOR );
m_pMapScalingSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_SCALING_SELECTOR );
m_pFireSelect = (ui_combo*)FindChildByID( IDC_ONLINE_HOST_FFIRE_SELECTOR );
m_pContinueButton = (ui_button*)FindChildByID( IDC_ONLINE_HOST_CONTINUE );
// set some text flags
m_pNumPlayerText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
m_pScoreText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
m_pTimeLimitText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
m_pVoteText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
m_pMapScalingText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
m_pFriendlyFireText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
// set up nav text
xwstring navText(g_StringTableMgr( "ui", "IDS_NAV_SELECT" ));
navText += g_StringTableMgr( "ui", "IDS_NAV_BACK" );
m_pNavText->SetLabel( navText );
m_pNavText->SetFlag( ui_win::WF_VISIBLE, FALSE );
m_pNavText->SetLabelFlags( ui_font::h_center|ui_font::v_top|ui_font::is_help_text );
m_pNavText->UseSmallText(TRUE);
// set up num player selector
m_pNumPlayerSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
s32 i;
for( i = 2; i <= 16; i++ )
{
m_pNumPlayerSelect->AddItem( (const char*)xfs("%d",i), i );
}
/*
m_pNumPlayerSelect->AddItem ( "2", 2 );
m_pNumPlayerSelect->AddItem ( "3", 3 );
m_pNumPlayerSelect->AddItem ( "4", 4 );
m_pNumPlayerSelect->AddItem ( "5", 5 );
m_pNumPlayerSelect->AddItem ( "6", 6 );
m_pNumPlayerSelect->AddItem ( "7", 7 );
m_pNumPlayerSelect->AddItem ( "8", 8 );
m_pNumPlayerSelect->AddItem ( "9", 9 );
m_pNumPlayerSelect->AddItem ( "10", 10 );
m_pNumPlayerSelect->AddItem ( "11", 11 );
m_pNumPlayerSelect->AddItem ( "12", 12 );
m_pNumPlayerSelect->AddItem ( "13", 13 );
m_pNumPlayerSelect->AddItem ( "14", 14 );
m_pNumPlayerSelect->AddItem ( "15", 15 );
m_pNumPlayerSelect->AddItem ( "16", 16 );
// m_pNumPlayerSelect->AddItem ( "32", 32 );
*/
// set up score selector
m_pScoreSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
{
s32 Type = Settings.m_GameTypeID;
s32 Limit[6][16] =
{
/*DM 0*/ { 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, -1, -1, -1, -1, -1, -1 },
/*TDM 1*/ { 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, -1 },
/*CTF 2*/ { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, -1, -1, -1, -1, -1, -1 },
/*TAG 3*/ { 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, -1 },
/*INF 4*/ { 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, -1, -1, -1, -1, -1 },
/*CNH 5*/ { 500, 600, 700, 800, 900, 1000, 1200, 1400, 1600, 1800, 2000, -1, -1, -1, -1, -1 },
};
m_pScoreSelect->AddItem( g_StringTableMgr( "ui", "IDS_NO_LIMIT" ), -1 );
for( s32 i = 0; Limit[Type][i] != -1; i++ )
{
m_pScoreSelect->AddItem( (const char*)xfs( "%d", Limit[Type][i] ), Limit[Type][i] );
}
}
/*
m_pScoreSelect->AddItem ( "5", 5 );
m_pScoreSelect->AddItem ( "10", 10 );
m_pScoreSelect->AddItem ( "15", 15 );
m_pScoreSelect->AddItem ( "20", 20 );
m_pScoreSelect->AddItem ( "25", 25 );
m_pScoreSelect->AddItem ( "30", 30 );
m_pScoreSelect->AddItem ( "35", 35 );
m_pScoreSelect->AddItem ( "40", 40 );
m_pScoreSelect->AddItem ( "45", 45 );
m_pScoreSelect->AddItem ( "50", 50 );
m_pScoreSelect->AddItem ( "60", 60 );
m_pScoreSelect->AddItem ( "70", 70 );
m_pScoreSelect->AddItem ( "80", 80 );
m_pScoreSelect->AddItem ( "90", 90 );
m_pScoreSelect->AddItem ( "100", 100 );
m_pScoreSelect->AddItem ( "125", 125 );
m_pScoreSelect->AddItem ( "150", 150 );
m_pScoreSelect->AddItem ( "175", 175 );
m_pScoreSelect->AddItem ( "200", 200 );
m_pScoreSelect->AddItem ( g_StringTableMgr( "ui", "IDS_NO_LIMIT" ), -1 );
*/
// set up time selector
m_pTimeSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
m_pTimeSelect->AddItem ( g_StringTableMgr( "ui", "IDS_NO_LIMIT" ), -1 );
#ifndef CONFIG_RETAIL
for( i = 1; i < 5; i++ )
{
m_pTimeSelect->AddItem( (const char*)xfs("%d:00",i), i * 60 );
}
#endif
for( i = 5; i <= 60; i += 5 )
{
m_pTimeSelect->AddItem( (const char*)xfs("%d:00",i), i * 60 );
}
/*
m_pTimeSelect->AddItem ( "1:00", 1 * OneMin );
m_pTimeSelect->AddItem ( "2:00", 2 * OneMin );
m_pTimeSelect->AddItem ( "3:00", 3 * OneMin );
m_pTimeSelect->AddItem ( "4:00", 4 * OneMin );
m_pTimeSelect->AddItem ( "5:00", 5 * OneMin );
m_pTimeSelect->AddItem ( "10:00", 10 * OneMin );
m_pTimeSelect->AddItem ( "15:00", 15 * OneMin );
m_pTimeSelect->AddItem ( "20:00", 20 * OneMin );
m_pTimeSelect->AddItem ( "25:00", 25 * OneMin );
m_pTimeSelect->AddItem ( "30:00", 30 * OneMin );
m_pTimeSelect->AddItem ( "45:00", 45 * OneMin );
m_pTimeSelect->AddItem ( "60:00", 60 * OneMin );
*/
// set up vote selector
m_pVoteSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
m_pVoteSelect->AddItem ( g_StringTableMgr( "ui", "IDS_VOTE_DISABLED" ), 0 );
for( i = 5; i <= 100; i += 5 )
{
m_pVoteSelect->AddItem( (const char*)xfs("%d%%",i), i );
}
/*
m_pVoteSelect->AddItem ( "5%", 5 );
m_pVoteSelect->AddItem ( "10%", 10 );
m_pVoteSelect->AddItem ( "15%", 15 );
m_pVoteSelect->AddItem ( "20%", 20 );
m_pVoteSelect->AddItem ( "25%", 25 );
m_pVoteSelect->AddItem ( "30%", 30 );
m_pVoteSelect->AddItem ( "35%", 35 );
m_pVoteSelect->AddItem ( "40%", 40 );
m_pVoteSelect->AddItem ( "45%", 45 );
m_pVoteSelect->AddItem ( "50%", 50 );
m_pVoteSelect->AddItem ( "55%", 55 );
m_pVoteSelect->AddItem ( "60%", 60 );
m_pVoteSelect->AddItem ( "65%", 65 );
m_pVoteSelect->AddItem ( "70%", 70 );
m_pVoteSelect->AddItem ( "75%", 75 );
m_pVoteSelect->AddItem ( "80%", 80 );
m_pVoteSelect->AddItem ( "85%", 85 );
m_pVoteSelect->AddItem ( "90%", 90 );
m_pVoteSelect->AddItem ( "95%", 95 );
m_pVoteSelect->AddItem ( "100%", 100 );
*/
// set up map scaling selector
m_pMapScalingSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
m_pMapScalingSelect->AddItem ( g_StringTableMgr( "ui", "IDS_OFF" ), 0 );
m_pMapScalingSelect->AddItem ( g_StringTableMgr( "ui", "IDS_ON" ), 1 );
// set up friendly fire selector
m_pFireSelect->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
for( i = 0; i <= 100; i += 5 )
{
m_pFireSelect->AddItem( (const char*)xfs("%d%%",i), i );
}
/*
m_pFireSelect->AddItem( "0%", 0 );
m_pFireSelect->AddItem( "5%", 5 );
m_pFireSelect->AddItem( "10%", 10 );
m_pFireSelect->AddItem( "15%", 15 );
m_pFireSelect->AddItem( "20%", 20 );
m_pFireSelect->AddItem( "25%", 25 );
m_pFireSelect->AddItem( "30%", 30 );
m_pFireSelect->AddItem( "35%", 35 );
m_pFireSelect->AddItem( "40%", 40 );
m_pFireSelect->AddItem( "45%", 45 );
m_pFireSelect->AddItem( "50%", 50 );
m_pFireSelect->AddItem( "55%", 55 );
m_pFireSelect->AddItem( "60%", 60 );
m_pFireSelect->AddItem( "65%", 65 );
m_pFireSelect->AddItem( "70%", 70 );
m_pFireSelect->AddItem( "75%", 75 );
m_pFireSelect->AddItem( "80%", 80 );
m_pFireSelect->AddItem( "85%", 85 );
m_pFireSelect->AddItem( "90%", 90 );
m_pFireSelect->AddItem( "95%", 95 );
m_pFireSelect->AddItem( "100%", 100 );
*/
// switch off the buttons to start
m_pNumPlayerText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pScoreText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pTimeLimitText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pVoteText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pMapScalingText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pFriendlyFireText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pNumPlayerSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pScoreSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pTimeSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pVoteSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pMapScalingSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pFireSelect ->SetFlag(ui_win::WF_VISIBLE, FALSE);
m_pContinueButton ->SetFlag(ui_win::WF_VISIBLE, FALSE);
// set continue button alignment
m_pContinueButton ->SetFlag( ui_win::WF_BUTTON_LEFT, TRUE );
// set initial highlight/control
m_CurrHL = 5;
m_pContinueButton->SetFlag(ui_win::WF_SELECTED, TRUE);
GotoControl( (ui_control*)m_pContinueButton );
// initialize num players
s32 Sel = 0;
for( s32 i=0; i< m_pNumPlayerSelect->GetItemCount(); i++ )
{
//if( g_PendingConfig.GetMaxPlayerCount() == m_pNumPlayerSelect->GetItemData( i, 0 ) )
if( Settings.m_MaxPlayers == m_pNumPlayerSelect->GetItemData(i) )
{
Sel = i;
break;
}
}
m_pNumPlayerSelect->SetSelection( Sel );
// initialize score select
Sel = 0;
for( s32 i=0; i<m_pScoreSelect->GetItemCount(); i++ )
{
//if( g_PendingConfig.GetScoreLimit() == m_pScoreSelect->GetItemData( i, 0 ) )
if( Settings.m_ScoreLimit == m_pScoreSelect->GetItemData(i) )
{
Sel = i;
break;
}
}
m_pScoreSelect->SetSelection( Sel );
// initialize time limit
Sel = 0;
for( s32 i=0; i< m_pTimeSelect->GetItemCount(); i++ )
{
//if( g_PendingConfig.GetGameTime() == m_pTimeSelect->GetItemData( i, 0 ) )
if( Settings.m_TimeLimit == m_pTimeSelect->GetItemData(i) )
{
Sel = i;
break;
}
}
m_pTimeSelect->SetSelection( Sel );
// initialize vote pass percentage
Sel = 0;
for( s32 i=0; i< m_pVoteSelect->GetItemCount(); i++ )
{
//if( g_PendingConfig.GetVotePercent() == m_pVoteSelect->GetItemData( i, 0 ) )
if( Settings.m_VotePassPct == m_pVoteSelect->GetItemData(i) )
{
Sel = i;
break;
}
}
m_pVoteSelect->SetSelection( Sel );
// initialize map scaling
if ( Settings.m_Flags & SERVER_ENABLE_MAP_SCALING )
{
m_pMapScalingSelect->SetSelection( 1 );
}
else
{
m_pMapScalingSelect->SetSelection( 0 );
}
// initialize friendly fire
Sel = 0;
for( s32 i=0; i<m_pFireSelect->GetItemCount(); i++ )
{
//if( g_PendingConfig.GetFirePercent() == m_pFireSelect->GetItemData( i, 0 ) )
if( Settings.m_FFirePct == m_pFireSelect->GetItemData(i) )
{
Sel = i;
break;
}
}
m_pFireSelect->SetSelection( Sel );
// update available options based on game type
//switch( g_PendingConfig.GetGameTypeID() )
switch( Settings.m_GameTypeID )
{
case GAME_DM:
m_pFriendlyFireText ->SetFlag(ui_win::WF_DISABLED, TRUE);
m_pFireSelect ->SetFlag(ui_win::WF_DISABLED, TRUE);
break;
default:
break;
}
// initialize controls
m_CurrGameType = -1;
m_bRenderBlackout = FALSE;
// initialize screen scaling
InitScreenScaling( Position );
// make the dialog active
m_State = DIALOG_STATE_ACTIVE;
// Return success code
return Success;
}
//=========================================================================
void dlg_online_host_options::Destroy( void )
{
ui_dialog::Destroy();
// kill screen wipe
g_UiMgr->ResetScreenWipe();
}
//=========================================================================
void dlg_online_host_options::Render( s32 ox, s32 oy )
{
static s32 offset = 0;
static s32 gap = 9;
static s32 width = 4;
irect rb;
if( m_bRenderBlackout )
{
s32 XRes, YRes;
eng_GetRes(XRes, YRes);
#ifdef TARGET_PS2
// Nasty hack to force PS2 to draw to rb.l = 0
rb.Set( -1, 0, XRes, YRes );
#else
rb.Set( 0, 0, XRes, YRes );
#endif
g_UiMgr->RenderGouraudRect(rb, xcolor(0,0,0,180),
xcolor(0,0,0,180),
xcolor(0,0,0,180),
xcolor(0,0,0,180),FALSE);
}
// render transparent screen
rb.l = m_CurrPos.l + 22;
rb.t = m_CurrPos.t;
rb.r = m_CurrPos.r - 23;
rb.b = m_CurrPos.b;
g_UiMgr->RenderGouraudRect(rb, xcolor(56,115,58,64),
xcolor(56,115,58,64),
xcolor(56,115,58,64),
xcolor(56,115,58,64),FALSE);
// render the screen bars
s32 y = rb.t + offset;
while (y < rb.b)
{
irect bar;
if ((y+width) > rb.b)
{
bar.Set(rb.l, y, rb.r, rb.b);
}
else
{
bar.Set(rb.l, y, rb.r, y+width);
}
// draw the bar
g_UiMgr->RenderGouraudRect(bar, xcolor(56,115,58,30),
xcolor(56,115,58,30),
xcolor(56,115,58,30),
xcolor(56,115,58,30),FALSE);
y+=gap;
}
// increment the offset
if (++offset > 9)
offset = 0;
// render the normal dialog stuff
ui_dialog::Render( ox, oy );
// render the glow bar
g_UiMgr->RenderGlowBar();
}
//=========================================================================
void dlg_online_host_options::OnPadNavigate( ui_win* pWin, s32 Code, s32 Presses, s32 Repeats, xbool WrapX, xbool WrapY )
{
ui_dialog::OnPadNavigate( pWin, Code, Presses, Repeats, WrapX, WrapY );
}
//=========================================================================
void dlg_online_host_options::OnPadBack( ui_win* pWin )
{
(void)pWin;
if ( m_State == DIALOG_STATE_ACTIVE )
{
g_AudioMgr.Play("Backup");
m_State = DIALOG_STATE_BACK;
}
}
//=========================================================================
void dlg_online_host_options::OnPadSelect( ui_win* pWin )
{
if ( m_State == DIALOG_STATE_ACTIVE )
{
if( pWin == (ui_win*)m_pContinueButton )
{
g_AudioMgr.Play("Select_Norm");
// launch the game!
if ( m_State == DIALOG_STATE_ACTIVE )
{
// store game options
g_PendingConfig.SetMaxPlayerCount ( m_pNumPlayerSelect ->GetSelectedItemData() );
g_PendingConfig.SetScoreLimit ( m_pScoreSelect ->GetSelectedItemData() );
g_PendingConfig.SetGameTime ( m_pTimeSelect ->GetSelectedItemData() );
g_PendingConfig.SetVotePercent ( m_pVoteSelect ->GetSelectedItemData() );
g_PendingConfig.SetMapScalingEnabled ( m_pMapScalingSelect ->GetSelectedItemData() );
g_PendingConfig.SetFirePercent ( m_pFireSelect ->GetSelectedItemData() );
// update game settings
host_settings& Settings = g_StateMgr.GetPendingSettings().GetHostSettings();
Settings.m_MaxPlayers = m_pNumPlayerSelect ->GetSelectedItemData();
Settings.m_ScoreLimit = m_pScoreSelect ->GetSelectedItemData();
Settings.m_TimeLimit = m_pTimeSelect ->GetSelectedItemData();
Settings.m_VotePassPct = m_pVoteSelect ->GetSelectedItemData();
Settings.m_FFirePct = m_pFireSelect ->GetSelectedItemData();
if(m_pMapScalingSelect->GetSelectedItemData() == 1 )
Settings.m_Flags |= SERVER_ENABLE_MAP_SCALING;
else
Settings.m_Flags &= ~SERVER_ENABLE_MAP_SCALING;
g_AudioMgr.Play("Select_Norm");
m_State = DIALOG_STATE_SELECT;
}
}
}
}
//=========================================================================
void dlg_online_host_options::OnUpdate ( ui_win* pWin, f32 DeltaTime )
{
(void)pWin;
(void)DeltaTime;
s32 highLight = -1;
// scale window if necessary
if( g_UiMgr->IsScreenScaling() )
{
if( UpdateScreenScaling( DeltaTime ) == FALSE )
{
// turn on the buttons
m_pNumPlayerText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pScoreText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pTimeLimitText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pVoteText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pMapScalingText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pFriendlyFireText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pNavText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pNumPlayerSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pScoreSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pTimeSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pVoteSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pMapScalingSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pFireSelect ->SetFlag(ui_win::WF_VISIBLE, TRUE);
m_pContinueButton ->SetFlag(ui_win::WF_VISIBLE, TRUE);
GotoControl( (ui_control*)m_pContinueButton );
m_pContinueButton->SetFlag(ui_win::WF_HIGHLIGHT, TRUE);
g_UiMgr->SetScreenHighlight( m_pContinueButton->GetPosition() );
}
}
// update the glow bar
g_UiMgr->UpdateGlowBar(DeltaTime);
// update labels
if( m_pNumPlayerSelect->GetFlags(WF_HIGHLIGHT) )
{
highLight = 0;
m_pNumPlayerText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pNumPlayerText->GetPosition() );
}
else
m_pNumPlayerText->SetLabelColor( xcolor(126,220,60,255) );
if( m_pScoreSelect->GetFlags(WF_HIGHLIGHT) )
{
highLight = 1;
m_pScoreText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pScoreText->GetPosition() );
}
else
m_pScoreText->SetLabelColor( xcolor(126,220,60,255) );
if( m_pTimeSelect->GetFlags(WF_HIGHLIGHT) )
{
highLight = 2;
m_pTimeLimitText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pTimeLimitText->GetPosition() );
}
else
m_pTimeLimitText->SetLabelColor( xcolor(126,220,60,255) );
if( m_pVoteSelect->GetFlags(WF_HIGHLIGHT) )
{
highLight = 3;
m_pVoteText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pVoteText->GetPosition() );
}
else
m_pVoteText->SetLabelColor( xcolor(126,220,60,255) );
if( m_pMapScalingSelect->GetFlags(WF_HIGHLIGHT) )
{
highLight = 4;
m_pMapScalingText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pMapScalingText->GetPosition() );
}
else
m_pMapScalingText->SetLabelColor( xcolor(126,220,60,255) );
if( m_pFriendlyFireText->GetFlags(WF_DISABLED) == FALSE )
{
if( m_pFireSelect->GetFlags(WF_HIGHLIGHT) )
{
highLight = 5;
m_pFriendlyFireText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pFriendlyFireText->GetPosition() );
}
else
m_pFriendlyFireText->SetLabelColor( xcolor(126,220,60,255) );
}
if( m_pContinueButton->GetFlags(WF_HIGHLIGHT) )
{
highLight = 6;
g_UiMgr->SetScreenHighlight( m_pContinueButton->GetPosition() );
}
if( highLight != m_CurrHL )
{
if( highLight != -1 )
g_AudioMgr.Play("Cusor_Norm");
m_CurrHL = highLight;
}
}
//=========================================================================