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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
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#include "ManagerRegistration.hpp"
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//=========================================================================
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// GAMER MANAGERS REGISTRATION
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//=========================================================================
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reg_game_mgrs g_RegGameMgrs;
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//=========================================================================
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void reg_game_mgrs::AddManager( const char* pManagerName, prop_interface* pInterface )
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{
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reg_game_mgr Mgr;
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Mgr.Create(pManagerName, pInterface);
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m_lstMgrs.Append(Mgr);
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}
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//=========================================================================
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prop_interface* reg_game_mgrs::GetManagerInterface( const char* pManagerName )
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{
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ASSERT(pManagerName);
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for (s32 i = 0; i < m_lstMgrs.GetCount(); i++)
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{
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reg_game_mgr& Mgr = m_lstMgrs.GetAt(i);
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if( x_stricmp( pManagerName, Mgr.ManagerName ) == 0 )
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return Mgr.pInterface;
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}
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return NULL;
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}
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//=========================================================================
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s32 reg_game_mgrs::GetCount()
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{
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return m_lstMgrs.GetCount();
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}
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//=========================================================================
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const char* reg_game_mgrs::GetName(s32 Index)
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{
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ASSERT(Index < m_lstMgrs.GetCount());
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reg_game_mgr& Mgr = m_lstMgrs.GetAt(Index);
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return Mgr.ManagerName;
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}
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//=========================================================================
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prop_interface* reg_game_mgrs::GetInterface(s32 Index)
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{
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ASSERT(Index < m_lstMgrs.GetCount());
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reg_game_mgr& Mgr = m_lstMgrs.GetAt(Index);
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return Mgr.pInterface;
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}
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