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84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
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//==============================================================================
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// x_locale.cpp
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//
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// Copyright (c) 2002-2003 Inevitable Entertainment Inc. All rights reserved.
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//
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// This is the header for generalized basic localization functions.
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//==============================================================================
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#ifndef X_LOCALE_HPP
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#define X_LOCALE_HPP
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//==============================================================================
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// ENUMS
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//==============================================================================
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// Console territories
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// XBox has 3 - "America", "Japan", "Others"
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// PS2 has several, but they can be broken into similar territories if you count
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// only 3rd parties. It breaks down as follows:
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// - "Japan" for SCEI/SCEK market
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// - "America" for SCEA market
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// - "Europe" for SCEE market
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enum x_console_territory
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{
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XL_TERRITORY_AMERICA,
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XL_TERRITORY_JAPAN,
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XL_TERRITORY_EUROPE,
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XL_NUM_TERRITORIES
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};
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// languages
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// This is our own language enumeration. It will contain all languages supported by all
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// consoles we support - but most builds will only support a subset of these.
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// The application is responsible for determining which languages it supports, and for
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// defaulting to an appropriate language when the console is set incorrectly.
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// Note that the corresponding strings in s_pLanguageStr must be in this order.
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// -- this is in alpha order, with the most common first (EFGIS).
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enum x_language
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{
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XL_LANG_ENGLISH = 0,
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XL_LANG_FRENCH,
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XL_LANG_GERMAN,
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XL_LANG_ITALIAN,
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XL_LANG_SPANISH,
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XL_LANG_DUTCH,
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XL_LANG_JAPANESE,
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XL_LANG_KOREAN,
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XL_LANG_PORTUGUESE,
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XL_LANG_TCHINESE,
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XL_NUM_LANGUAGES
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};
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enum x_build
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{
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XL_BUILD_US = 0,
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XL_BUILD_EUROPE,
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XL_BUILD_GERMANY,
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XL_NUM_BUILDTYPES
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};
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//==============================================================================
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// PROTOTYPES
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//==============================================================================
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const x_language x_GetConsoleLanguage( void );
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const x_console_territory x_GetConsoleRegion ( void );
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void x_SetLocale ( x_language const lang );
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const x_language x_GetLocale ( void );
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const char * x_GetLocaleString ( void );
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const char * x_GetLocaleString ( x_language const lang );
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void x_SetTerritory ( x_console_territory const territory );
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const x_console_territory x_GetTerritory ( void );
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const xbool x_IsBuildCensored ( void );
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#endif // X_LOCALE_HPP
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