area51/Support/Menu/DebugMenu2.hpp

112 lines
3.7 KiB
C++
Raw Normal View History

2021-08-28 04:22:41 +02:00
//==============================================================================
// DebugMenu2.hpp
//
// Copyright (c) 2002-2003 Inevitable Entertainment Inc. All rights reserved.
//
// These classes implement a page oriented debug menu. It uses the in-game
// font to render itself on top of the display.
//==============================================================================
#ifndef DEBUG_MENU2_HPP
#define DEBUG_MENU2_HPP
//==============================================================================
#include "Entropy.hpp"
#include "DebugMenuItem.hpp"
#include "DebugMenuPage.hpp"
#include "DebugMenuPageGeneral.hpp"
#include "DebugMenuPageMemory.hpp"
#include "DebugMenuPageRender.hpp"
#include "DebugMenuPageGameplay.hpp"
#include "DebugMenuPageAimAssist.hpp"
#include "DebugMenuPageAIScript.hpp"
#include "DebugMenuPageMonkey.hpp"
#include "DebugMenuPageLogging.hpp"
#include "DebugMenuAudio.hpp"
#include "DebugMenuPerception.hpp"
#include "DebugMenuPageAdvCheckpoints.hpp"
#include "DebugMenuPagePolyCache.hpp"
#include "DebugMenuPageFx.hpp"
#include "DebugMenuPageMultiplayer.hpp"
#include "DebugMenuPageLocalization.hpp"
#include "../../Apps/GameApp/Config.hpp"
#include "../StateMgr/StateMgr.hpp"
//==============================================================================
// Determine if the debug menu should be enabled
//==============================================================================
#if defined( X_DEBUG ) || ((defined( CONFIG_QA ) || defined( CONFIG_VIEWER ) || defined( CONFIG_PROFILE )) && (!CONFIG_IS_DEMO) && !defined( LAN_PARTY_BUILD ) && !defined( OPM_REVIEW_BUILD ) )
#define ENABLE_DEBUG_MENU
#endif
#if defined( ENABLE_DEBUG_MENU )
//==============================================================================
struct stats
{
struct ps2
{
xbool MemoryUsage;
};
xbool EngineStats;
xbool RenderStats;
xbool PS2_MemStats;
xbool RenderVerbose;
xbool MemVertBars;
ps2 PS2;
s32 Interval;
};
//==============================================================================
class debug_menu2
{
public:
debug_menu2 ( );
~debug_menu2 ( );
xbool Init ( void );
void Enable ( void );
void Disable ( void );
xbool IsActive ( void );
xbool Update ( f32 DeltaTime );
void Render ( void );
debug_menu_page * FindPage ( const char* pTitle );
static void RenderLine ( s32 iFont,
const char* Line,
irect iRect,
xbool bHighLight = FALSE,
xbool bFlash = FALSE );
public:
f32 m_FadeAlpha;
protected:
xarray<debug_menu_page*> m_Pages;
s32 m_iActivePage;
xbool m_bMenuActive;
s32 m_ItemChangeDelay;
};
extern debug_menu2 g_DebugMenu;
//==============================================================================
#endif // defined( ENABLE_DEBUG_MENU )
//==============================================================================
#endif // DEBUG_MENU2_HPP
//==============================================================================