mirror of
https://github.com/ProjectDreamland/area51.git
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126 lines
4.3 KiB
C++
126 lines
4.3 KiB
C++
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//==============================================================================
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//
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// dlg_BigLeaderboard.hpp
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//
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//==============================================================================
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#ifndef DLG_BIG_LEADERBOARD_HPP
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#define DLG_BIG_LEADERBOARD_HPP
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//==============================================================================
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// INCLUDES
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//==============================================================================
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#include "ui\ui_dialog.hpp"
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#include "ui\ui_frame.hpp"
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#include "ui\ui_text.hpp"
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#include "ui\ui_blankbox.hpp"
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#include "dlg_PopUp.hpp"
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#include "dlg_leaderboard.hpp"
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#include "StateMgr\StateMgr.hpp"
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#include "NetworkMgr\GameMgr.hpp"
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//==============================================================================
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// DEFINES
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//==============================================================================
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enum big_leaderboard_controls
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{
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IDC_BIG_LEADERBOARD_ONE_DETAILS,
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IDC_BIG_LEADERBOARD_TWO_DETAILS,
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IDC_BIG_LEADERBOARD_FRAME_ONE,
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IDC_BIG_LEADERBOARD_FRAME_TWO,
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IDC_BIG_LEADERBOARD_FRAME_MAIN,
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IDC_BIG_LEADERBOARD_LOADING_TEXT,
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IDC_BIG_LEADERBOARD_LOADING_PIPS,
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IDC_BIG_LEADERBOARD_NAV_TEXT,
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};
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enum player_data_types
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{
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TYPE_KILLS = 0,
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TYPE_DEATHS,
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TYPE_TKS,
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TYPE_FLAGS,
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TYPE_VOTES,
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NUM_DATA_TYPES,
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TYPE_NONE
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};
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//==============================================================================
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// dlg_big_leaderboard
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//==============================================================================
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extern void dlg_big_leaderboard_register ( ui_manager* pManager );
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extern ui_win* dlg_big_leaderboard_factory ( s32 UserID, ui_manager* pManager, ui_manager::dialog_tem* pDialogTem, const irect& Position, ui_win* pParent, s32 Flags, void* pUserData );
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class ui_button;
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class dlg_big_leaderboard : public dlg_mp_score
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{
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public:
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dlg_big_leaderboard ( void );
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virtual ~dlg_big_leaderboard ( void );
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virtual xbool Create ( s32 UserID,
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ui_manager* pManager,
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ui_manager::dialog_tem* pDialogTem,
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const irect& Position,
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ui_win* pParent,
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s32 Flags,
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void* pUserData);
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virtual void Destroy ( void );
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virtual void Render ( s32 ox=0, s32 oy=0 );
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virtual void OnPadNavigate ( ui_win* pWin, s32 Code, s32 Presses, s32 Repeats, xbool WrapX = FALSE, xbool WrapY = FALSE );
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virtual void OnPadSelect ( ui_win* pWin );
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virtual void OnPadDelete ( ui_win* pWin );
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virtual void OnUpdate ( ui_win* pWin, f32 DeltaTime );
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void FillScoreList ( void );
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void RenderScoreList ( s32 ox, s32 oy );
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void CycleStatDisplay ( xbool bForward );
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protected:
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ui_frame* m_pFrame1;
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ui_blankbox* m_pPlayerOneBox;
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ui_blankbox* m_pPlayerTwoBox;
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ui_frame* m_pFrameOne;
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ui_frame* m_pFrameTwo;
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ui_frame* m_pFrameMain;
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ui_text* m_pLoadingText;
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ui_text* m_pLoadingPips;
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ui_text* m_pNavText;
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player_score m_PlayerData[NET_MAX_PLAYERS];
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player_score m_PlayerTotals[2];
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s8 m_NumTeams;
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s8 m_SelectedType;
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s32 m_CurrHL;
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s32 m_Font;
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dlg_popup* m_pPopUp;
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s32 m_PopUpResult;
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const xwchar* m_pStrLevelDesc;
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const xwchar* m_pStrPlayer;
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const xwchar* m_pStrScore;
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const xwchar* m_pStrIconKills;
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const xwchar* m_pStrIconDeaths;
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const xwchar* m_pStrIconTKs;
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const xwchar* m_pStrIconFlags;
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const xwchar* m_pStrIconVotes;
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};
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//==============================================================================
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#endif // DLG_BIG_LEADERBOARD_HPP
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//==============================================================================
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