//============================================================================== // // dlg_Team_Leaderboard.hpp // //============================================================================== #ifndef DLG_TEAM_LEADERBOARD_HPP #define DLG_TEAM_LEADERBOARD_HPP //============================================================================== // INCLUDES //============================================================================== #include "ui\ui_dialog.hpp" #include "ui\ui_frame.hpp" #include "ui\ui_text.hpp" #include "ui\ui_blankbox.hpp" #include "dlg_PopUp.hpp" #include "StateMgr\StateMgr.hpp" #include "NetworkMgr\GameMgr.hpp" #include "dlg_leaderboard.hpp" //============================================================================== // DEFINES //============================================================================== enum team_leaderboard_controls { IDC_TEAM_LEADERBOARD_DETAILS, IDC_TEAM_LEADERBOARD_FRAME, IDC_TEAM_LEADERBOARD_FRAME_MAIN, IDC_TEAM_LEADERBOARD_FRAME_TEAM1, IDC_TEAM_LEADERBOARD_FRAME_TEAM2, IDC_TEAM_LEADERBOARD_FRAME_HEADER1, IDC_TEAM_LEADERBOARD_FRAME_HEADER2, IDC_TEAM_LEADERBOARD_LOADING_TEXT, IDC_TEAM_LEADERBOARD_LOADING_PIPS, IDC_TEAM_LEADERBOARD_NAV_TEXT, }; enum team_score_render_types { RENDER_TEAM_TWO_LINES, RENDER_TEAM_TWO_LINES_SMALL, RENDER_TEAM_SMALL, RENDER_TEAM_NORMAL }; //============================================================================== // dlg_team_leaderboard //============================================================================== extern void dlg_team_leaderboard_register ( ui_manager* pManager ); extern ui_win* dlg_team_leaderboard_factory ( s32 UserID, ui_manager* pManager, ui_manager::dialog_tem* pDialogTem, const irect& Position, ui_win* pParent, s32 Flags, void* pUserData ); class ui_button; class dlg_team_leaderboard : public dlg_mp_score { public: dlg_team_leaderboard ( void ); virtual ~dlg_team_leaderboard ( void ); virtual xbool Create ( s32 UserID, ui_manager* pManager, ui_manager::dialog_tem* pDialogTem, const irect& Position, ui_win* pParent, s32 Flags, void* pUserData); virtual void Destroy ( void ); virtual void Render ( s32 ox=0, s32 oy=0 ); virtual void OnPadSelect ( ui_win* pWin ); virtual void OnPadDelete ( ui_win* pWin ); virtual void OnUpdate ( ui_win* pWin, f32 DeltaTime ); void FillScoreList ( void ); void RenderScoreList ( s32 ox, s32 oy ); void SetTeamRenderType ( u32 TeamID, irect& Position ); protected: ui_frame* m_pFrame1; ui_blankbox* m_pDetailsBox; ui_frame* m_pFrame; ui_frame* m_pFrameMain; ui_frame* m_pFrameTeamOne; ui_frame* m_pFrameTeamTwo; ui_frame* m_pFrameHeaderOne; ui_frame* m_pFrameHeaderTwo; ui_text* m_pLoadingText; ui_text* m_pLoadingPips; ui_text* m_pNavText; player_score m_PlayerData[32]; player_score m_PlayerTotals[2]; s32 m_TeamCount[2]; s32 m_DrawCount[2]; s32 m_CurrHL; s32 m_Font; u32 m_TeamRenderType[2]; s32 m_TeamWidth[2]; dlg_popup* m_pPopUp; s32 m_PopUpResult; const xwchar* m_pStrLevelDesc; const xwchar* m_pStrPlayer; const xwchar* m_pStrScore; const xwchar* m_pStrIconKills; const xwchar* m_pStrIconDeaths; const xwchar* m_pStrIconTKs; const xwchar* m_pStrIconFlags; const xwchar* m_pStrIconVotes; }; //============================================================================== #endif // DLG_TEAM_LEADERBOARD_HPP //==============================================================================