mirror of
https://github.com/ProjectDreamland/area51.git
synced 2024-11-01 03:01:49 +01:00
281 lines
11 KiB
Text
281 lines
11 KiB
Text
# Microsoft Developer Studio Project File - Name="*Toy01*" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Application" 0x0101
|
|
|
|
CFG=*Toy01* - Win32 PS2 DevKit Debug
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "Toy01.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "Toy01.mak" CFG="*Toy01* - Win32 PS2 DevKit Debug"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "*Toy01* - Win32 Release" (based on "Win32 (x86) Application")
|
|
!MESSAGE "*Toy01* - Win32 Debug" (based on "Win32 (x86) Application")
|
|
!MESSAGE "*Toy01* - Win32 PS2 DVD Release" (based on "Win32 (x86) Application")
|
|
!MESSAGE "*Toy01* - Win32 PS2 DVD Debug" (based on "Win32 (x86) Application")
|
|
!MESSAGE "*Toy01* - Win32 PS2 Client Release" (based on "Win32 (x86) Application")
|
|
!MESSAGE "*Toy01* - Win32 PS2 Client Debug" (based on "Win32 (x86) Application")
|
|
!MESSAGE "*Toy01* - Win32 PS2 DevKit Release" (based on "Win32 (x86) Application")
|
|
!MESSAGE "*Toy01* - Win32 PS2 DevKit Debug" (based on "Win32 (x86) Application")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName ""$/T2/Scratch/DMT/Toy01", RCHAAAAA"
|
|
# PROP Scc_LocalPath "."
|
|
CPP=cl.exe
|
|
MTL=midl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "*Toy01* - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "PC-Release"
|
|
# PROP BASE Intermediate_Dir "PC-Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Release"
|
|
# PROP Intermediate_Dir "Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
|
# ADD CPP /nologo /MT /W3 /GX /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "PC-Debug"
|
|
# PROP BASE Intermediate_Dir "PC-Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "Debug"
|
|
# PROP Intermediate_Dir "Debug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "X_DEBUG" /D "X_ASSERT" /YX /FD /GZ /c
|
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "X_DEBUG" /D "X_ASSERT" /YX /FD /GZ /c
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 DVD Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "PS2-DVD-Release"
|
|
# PROP BASE Intermediate_Dir "PS2-DVD-Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "PS2-DVD-Release"
|
|
# PROP Intermediate_Dir "PS2-DVD-Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /FD
|
|
# ADD CPP /MTd /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /FD
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 /machine:IX86 /out:"PS2-DVD-Release/Toy01.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
|
|
# ADD LINK32 /machine:IX86 /out:"PS2-DVD-Release/Toy01.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 DVD Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "PS2-DVD-Debug"
|
|
# PROP BASE Intermediate_Dir "PS2-DVD-Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "PS2-DVD-Debug"
|
|
# PROP Intermediate_Dir "PS2-DVD-Debug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
|
|
# ADD CPP /MTd /Zi /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 /debug /machine:IX86 /out:"PS2-DVD-Debug/Toy01.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
|
|
# ADD LINK32 /debug /machine:IX86 /out:"PS2-DVD-Debug/Toy01.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 Client Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "PS2-Client-Release"
|
|
# PROP BASE Intermediate_Dir "PS2-Client-Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "PS2-Client-Release"
|
|
# PROP Intermediate_Dir "PS2-Client-Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /FD
|
|
# ADD CPP /MTd /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /FD
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 /machine:IX86 /out:"PS2-Client-Release/Toy01.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
|
|
# ADD LINK32 /machine:IX86 /out:"PS2-Client-Release/Toy01.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 Client Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "PS2-Client-Debug"
|
|
# PROP BASE Intermediate_Dir "PS2-Client-Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "PS2-Client-Debug"
|
|
# PROP Intermediate_Dir "PS2-Client-Debug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
|
|
# ADD CPP /MTd /Zi /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 /debug /machine:IX86 /out:"PS2-Client-Debug/Toy01.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
|
|
# ADD LINK32 /debug /machine:IX86 /out:"PS2-Client-Debug/Toy01.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 DevKit Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "PS2-DevKit-Release"
|
|
# PROP BASE Intermediate_Dir "PS2-DevKit-Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "PS2-DevKit-Release"
|
|
# PROP Intermediate_Dir "PS2-DevKit-Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /FD
|
|
# ADD CPP /MTd /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /FD
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 /machine:IX86 /out:"PS2-DevKit-Release/Toy01.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
|
|
# ADD LINK32 /machine:IX86 /out:"PS2-DevKit-Release/Toy01.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 DevKit Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "PS2-DevKit-Debug"
|
|
# PROP BASE Intermediate_Dir "PS2-DevKit-Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "PS2-DevKit-Debug"
|
|
# PROP Intermediate_Dir "PS2-DevKit-Debug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
|
|
# ADD CPP /MTd /Zi /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 /debug /machine:IX86 /out:"PS2-DevKit-Debug/Toy01.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
|
|
# ADD LINK32 /debug /machine:IX86 /out:"PS2-DevKit-Debug/Toy01.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "*Toy01* - Win32 Release"
|
|
# Name "*Toy01* - Win32 Debug"
|
|
# Name "*Toy01* - Win32 PS2 DVD Release"
|
|
# Name "*Toy01* - Win32 PS2 DVD Debug"
|
|
# Name "*Toy01* - Win32 PS2 Client Release"
|
|
# Name "*Toy01* - Win32 PS2 Client Debug"
|
|
# Name "*Toy01* - Win32 PS2 DevKit Release"
|
|
# Name "*Toy01* - Win32 PS2 DevKit Debug"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\crt0.s
|
|
|
|
!IF "$(CFG)" == "*Toy01* - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 DVD Release"
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 DVD Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 Client Release"
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 Client Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 DevKit Release"
|
|
|
|
!ELSEIF "$(CFG)" == "*Toy01* - Win32 PS2 DevKit Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\PS2.lk
|
|
# PROP Exclude_From_Scan -1
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Toy01.cpp
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|