mirror of
https://github.com/ProjectDreamland/area51.git
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385 lines
16 KiB
C++
385 lines
16 KiB
C++
//==============================================================================
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//
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// ObjectMgr.hpp
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//
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//==============================================================================
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#ifndef OBJ_MGR_HPP
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#define OBJ_MRG_HPP
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//==============================================================================
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// INCLUDES
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//==============================================================================
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#include "Object.hpp"
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#include "Guid.hpp"
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#include "x_time.hpp"
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#include "x_stdio.hpp"
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#include "x_array.hpp"
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#include "x_string.hpp"
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#include "SpatialDBase\SpatialDBase.hpp"
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//==============================================================================
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// TYPES
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//==============================================================================
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class object;
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//struct obj_type_info;
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typedef s16 obj_ref;
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typedef s16 slot_ID;
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//==============================================================================
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// OBJ_CELL
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//==============================================================================
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struct obj_cell_link
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{
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spatial_cell_id CellID;
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slot_ID Next;
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slot_ID Prev;
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};
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//==============================================================================
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// CLASS OBJ_MGR
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//==============================================================================
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class obj_mgr
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{
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//------------------------------------------------------------------------------
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// Public Values and Types
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//------------------------------------------------------------------------------
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public:
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enum
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{
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INVALID_OBJECT = -1,
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MAX_OBJECTS = 4096, // Max number of objects. 62 bytes each
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MAX_REF_NODES = MAX_OBJECTS
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};
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enum query_types
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{
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QUERY_NULL = 0,
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QUERY_VIS,
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QUERY_BBOX,
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QUERY_RAY,
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QUERY_VOLUME,
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QUERY_ATTRIBUTE
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};
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//------------------------------------------------------------------------------
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// Public Functions
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//------------------------------------------------------------------------------
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obj_mgr ( void );
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~obj_mgr ( void );
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void Init ( void );
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void Kill ( void );
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void SanityCheck ( void );
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void Clear ( void );
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void DisplayStats ( void );
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guid CreateObject ( object::type ObjectType );
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guid CreateObject ( char* pObjectTypeName );
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void DestroyObject ( guid ObjectGuid );
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void AdvanceAllLogic ( f32 DeltaTime );
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// void BroadcastMessage( message Message, xhandle *ThisSet = NULL ); // Send message to the results of a query or all objects
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// void BroadcastMessage( message Message, type ThisType); // Send message to all objects of this type
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void GetAllTypes ( xarray<xwstring> &Names, xarray<object::type> &Types); //Get all object mgr types
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object::type GetTypeFromName( const char* pName );
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const char* GetNameFromType( object::type Type );
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s32 GetNumInstances ( object::type Type );
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const object* GetObjectBySlot( slot_ID SlotID ); // Returns a pointer to the object in this slot
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const object* GetObjectByGuid( guid Guid);
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slot_ID GetFirst ( object::type Type ); // Gets the first object of this type
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slot_ID GetNext ( slot_ID SlotID ); // Gets the next object of the same type
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void RemoveFromSpatialDBase(slot_ID SlotID);
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void AddToSpatialDBase(slot_ID SlotID);
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void RemoveFromSpatialDBase(guid Guid);
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void AddToSpatialDBase(guid Guid);
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obj_cell_link* GetCellLinks ( void ) { return m_ObjectLink; }
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//------------------------------------------------------------------------------
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// Pain
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//------------------------------------------------------------------------------
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/*
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xbool ApplyPain ( guid Guid,
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const vector3& Pos,
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f32 Radius,
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f32 Pain,
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f32 Force,
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u32 Attributes,
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s32 Type = object::PAIN_UNKNOWN );
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*/
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//------------------------------------------------------------------------------
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// Visibility
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//------------------------------------------------------------------------------
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void SolveVisibleObjects( const view& View, xbool DoCulling=TRUE );
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// s32 GetNVisible ( object::type Type ); // Not needed
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//------------------------------------------------------------------------------
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// Queries
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//------------------------------------------------------------------------------
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// Selects all objects whose bbox intersects the bbox provided
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slot_ID SelectBBox ( slot_ID SrcSet, u32 Attribute, const bbox& BBox, object::type Type = object::type::TYPE_NULL );
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// Selects all objects whose bbox is intersected by the line segment provided
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// If Unsorted is FALSE, returns them in sorted order (closest to start first)
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// Also, if Unsorted is FALSE, objects which contain the start point of the vector are *ignored* (otherwise this is not the case)
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slot_ID SelectRay ( slot_ID SrcSet, u32 Attribute, const vector3& Start, const vector3& End, xbool Unsorted = TRUE, object::type Type = object::type::TYPE_NULL );
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// Selects all objects whose bboxes are within the volume specified by the front
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// sides of the planes provided. The planes must describe a convex volume.
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// You can use up to 16 planes to describe your volume.
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// When using the fast option it's possible to get false positives.
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slot_ID SelectVolume ( slot_ID SrcSet, u32 Attribute, const plane* pPlane, s32 NPlanes, xbool Fast = TRUE, object::type Type = object::type::TYPE_NULL );
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// Selects only objects with specific attributes but without geometry constraints
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slot_ID SelectByAttribute(slot_ID SrcSec, u32 Attribute, object::type Type = object::type::TYPE_NULL );
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slot_ID GetFirstResult ( void ); // Functions for walking the list of all queries
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slot_ID GetNextResult ( slot_ID SlotID );
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query_types GetLastQueryType ( void );
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void ResetSearchResult ( void );
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void SetNextSearchResult ( slot_ID SlotID );
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slot_ID GetFirstVis ( object::type Type );
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slot_ID GetNextVis ( slot_ID SlotID );
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//------------------------------------------------------------------------------
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// Protected Types
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//------------------------------------------------------------------------------
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protected:
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// For keeping stats on each object type.
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// Current object size is 40 bytes
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struct obj_type_node
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{
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s32 InstanceCount; // How many of these do we have
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xtimer LogicTime; // For keeping track of performance info
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slot_ID FirstType; // First of this type in the obj_slot list
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slot_ID FirstVis; // First fisible of this type
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s32 nVis; // Number visible of this type
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char* pTypeName; // Stores the string name for objects of this type
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};
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// This is used to store a list of all the objects currently in use in
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// the game. As objects are created an obj_slot is filled with info about
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// the objects.
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// Current object size is 14 bytes
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struct obj_slot
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{
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object* pObject; // The only place that actually holds a pointer to the object
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slot_ID Next; // Points to index of next object of this type
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slot_ID Prev; // Points to index of previous object of this type
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slot_ID NextVis; // For render order results
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slot_ID NextSearch; // Points to next object in a search result
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s16 PauseCount; // Stored here for speed reasons since object manager will call
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// update on objects. It is a counted pause value. Pause twice
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// and you must unpause twice. Zero is not paused
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};
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protected:
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// To pause objects
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void PauseObject ( slot_ID slot );
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void ResumeObject ( slot_ID slot );
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//------------------------------------------------------------------------------
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// Protected Data
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//------------------------------------------------------------------------------
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guid_lookup m_GuidLookup; // Guild lookup object Size = 28 bytess
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obj_type_node m_ObjectType [ object::TYPE_END_OF_LIST ];// Info about each type of object Size = 40*numOfObjects
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obj_slot m_ObjectSlot [ MAX_OBJECTS ]; // The array that holds all pointers Size = 14*4096
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obj_cell_link m_ObjectLink [ MAX_OBJECTS*8 ]; // for the spatial structure Size = 48*4096
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slot_ID m_FirstFreeSlot; // index to fist free slot 2
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slot_ID m_FirstSearchResult;
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xbool m_InVisLoop; // 4
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//------------------------------------------------------------------------------
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// Protected Functions
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//------------------------------------------------------------------------------
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s32 GetSlotFromGuid ( guid Guid );
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void RemoveFromTypeLoops ( s32 Slot );
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//------------------------------------------------------------------------------
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///////////////////////////////////////////////////////////////////////////////
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//
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// Functions from Meridian editor left in tact till work on the editor begins
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// and we can figure out if these work for us
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifdef EDITOR
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protected:
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xbool m_Unselectable [ object::TYPE_END_OF_LIST ];
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xbool m_Hidden [ object::TYPE_END_OF_LIST ];
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xarray<xbool> m_LayerUnselectable;
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xarray<xbool> m_LayerHidden;
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xarray<xwstring> m_LayerFileNames;
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xarray<xwstring> m_LayerTitles;
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xarray<guid> m_LayerGuids;
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xbool m_LayerFull;
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s32 m_LayerCursor;
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public:
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// A value of 0 (FALSE) or 1 (TRUE) indicates what it should indicate.
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// A value of -1 (INDETERMINATE) indicates that some objects of this type
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// have one condition, and others have another.
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//If AdjustClasses is left at the default value of TRUE, calling SetXX will cause the
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// object manager to adjust the status of the XX Flag in the corresponding object type.
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// This should always be the desired behavior, *except* (for reasons of recursion) inside
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// the corresponding calls at the class level.
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void SetUnselectable ( object::type ObjType, s32 Flag, xbool AdjustObjects = TRUE );
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s32 GetUnselectable ( object::type ObjType );
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void SetUnselectable ( const xwstring& LayerFileName, s32 Flag, xbool AdjustObjects = TRUE );
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s32 GetUnselectable ( const xwstring& LayerFileName );
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void SetHidden ( object::type ObjType, s32 Flag, xbool AdjustObjects = TRUE );
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s32 GetHidden ( object::type ObjType );
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void SetHidden ( const xwstring& LayerFileName, s32 Flag, xbool AdjustObjects = TRUE );
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s32 GetHidden ( const xwstring& LayerFileName );
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void SetAllUnselectable ( s32 Flag );
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s32 GetAllUnselectable ( void );
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void SetAllHidden ( s32 Flag );
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s32 GetAllHidden ( void );
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void AdjustLayer (xwstring LayerName);
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//Operate very similarly to the XXType functions shown above, but operate on layers, or
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// logical, file-based groupings of objects. Note that you can only have one "Layer Loop"
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// active at a time - attempting to open a second one will assert.
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void AddLayer ( const xwstring& LayerFileName, const xwstring& LayerTitle );
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void RemoveLayer ( const xwstring& LayerFileName );
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//void RenameLayer ( xwstring OldLayerName, xwstring NewLayerName );
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void ClearLayers ( void );
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void GetAllLayers ( xarray<xwstring> &LayerFileNames, xarray<xwstring> &LayerTitles); //Get all object mgr layers
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void StartLayerLoop ( const xwstring& LayerFileName );
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void SetLayerTitle ( const xwstring& LayerFileName, const xwstring& LayerTitle );
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xwstring GetLayerTitle ( const xwstring& LayerFileName );
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guid GetNextInLayer ( void );
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void EndLayerLoop ( void );
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#endif //EDITOR
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};
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//==============================================================================
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//==============================================================================
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//==============================================================================
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// OBJ_TYPE_INFO
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//==============================================================================
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//==============================================================================
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//==============================================================================
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//==============================================================================
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extern obj_mgr g_ObjMgr;
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//==============================================================================
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#endif // OBJECTMGR_HPP
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//==============================================================================
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/*
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Code removed from the Meridian base file. Moved down her for archiving
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to keep the code looking cleaner
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//------------------------------------------------------------------------------
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// Stats
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//------------------------------------------------------------------------------
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struct
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{
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s32 numLockedObjects;
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s32 numLockedObjectsPerType[object::TYPE_END_OF_LIST];
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s32 numTotalLocks;
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s32 numPhonyUnlocks;
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s32 maxLocksPerObject;
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s32 maxNumberLockedObjects;
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} Stats;
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void AssertNoLockedObjects(void);
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void PrintStats(void);
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// object* LockObject ( guid ObjectGuid );
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// void UnlockObject ( guid ObjectGuid );
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//
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// Another optimizing structure
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// reduced to storage class
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struct obj_type_info
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{
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public:
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// char* pTypeName;
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obj_create_fn* pCreateFn; // Function for creation. storage prevents switch statement
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// obj_type_info ( object::type Type,
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// char* pTypeName,
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// obj_create_fn* pCreateFn
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// u32 DefaultAttrBits,
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// xbool DoRunLogic = TRUE);
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// object::type Type;
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// u32 DefaultAttrBits; // Starting attributes for an object. Should be set by object Init()
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// xbool bRunLogic;
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*/
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/*
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xhandle Select ( xhandle SrcSet, u32 Attribute );
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xhandle SelectSphere ( xhandle SrcSet, u32 Attribute, const vector3& Center, f32 Radius );
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xhandle SelectBBox ( xhandle SrcSet, u32 Attribute, const bbox& BBox );
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xhandle SelectCone ( xhandle SrcSet, u32 Attribute, const vector3& Start, const vector3& End, radian Angle???? );
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xhandle SelectView ( xhandle SrcSet, u32 Attribute, const view& View );
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*/
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