mirror of
https://github.com/ProjectDreamland/area51.git
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279 lines
11 KiB
Text
279 lines
11 KiB
Text
# Microsoft Developer Studio Project File - Name="*Demo02*" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=*Demo02* - Win32 PS2 DevKit Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Demo02.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Demo02.mak" CFG="*Demo02* - Win32 PS2 DevKit Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "*Demo02* - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "*Demo02* - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "*Demo02* - Win32 PS2 DVD Release" (based on "Win32 (x86) Application")
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!MESSAGE "*Demo02* - Win32 PS2 DVD Debug" (based on "Win32 (x86) Application")
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!MESSAGE "*Demo02* - Win32 PS2 Client Release" (based on "Win32 (x86) Application")
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!MESSAGE "*Demo02* - Win32 PS2 Client Debug" (based on "Win32 (x86) Application")
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!MESSAGE "*Demo02* - Win32 PS2 DevKit Release" (based on "Win32 (x86) Application")
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!MESSAGE "*Demo02* - Win32 PS2 DevKit Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "Demo02"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "*Demo02* - Win32 Release"
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# PROP Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 Debug"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "X_DEBUG" /D "X_ASSERT" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(X)" /I "$(X)\.." /I "$(X)\..\support" /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "X_DEBUG" /D "X_ASSERT" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DVD Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "PS2-DVD-Release"
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# PROP Output_Dir "PS2-DVD-Release"
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# ADD BASE CPP /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /FD
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# ADD CPP /O2 /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /FD
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /machine:IX86 /out:"PS2-DVD-Release/Demo02.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
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# ADD LINK32 /machine:IX86 /out:"PS2-DVD-Release/Demo02.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DVD Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "PS2-DVD-Debug"
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "PS2-DVD-Debug"
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# PROP Intermediate_Dir "PS2-DVD-Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
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# ADD CPP /Zi /Od /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /debug /machine:IX86 /out:"PS2-DVD-Debug/Demo02.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
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# ADD LINK32 /debug /machine:IX86 /out:"PS2-DVD-Debug/Demo02.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 Client Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "PS2-Client-Release"
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "PS2-Client-Release"
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# PROP Intermediate_Dir "PS2-Client-Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /FD
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# ADD CPP /O2 /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /FD
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /machine:IX86 /out:"PS2-Client-Release/Demo02.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
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# ADD LINK32 /machine:IX86 /out:"PS2-Client-Release/Demo02.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 Client Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "PS2-Client-Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "PS2-Client-Debug"
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# PROP Intermediate_Dir "PS2-Client-Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
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# ADD CPP /Zi /Od /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /debug /machine:IX86 /out:"PS2-Client-Debug/Demo02.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
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# ADD LINK32 /debug /machine:IX86 /out:"PS2-Client-Debug/Demo02.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DevKit Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "PS2-DevKit-Release"
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# PROP BASE Intermediate_Dir "PS2-DevKit-Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "PS2-DevKit-Release"
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# PROP Intermediate_Dir "PS2-DevKit-Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /FD
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# ADD CPP /O2 /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /FD
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /machine:IX86 /out:"PS2-DevKit-Release/Demo02.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
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# ADD LINK32 /machine:IX86 /out:"PS2-DevKit-Release/Demo02.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DevKit Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "PS2-DevKit-Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "PS2-DevKit-Debug"
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# PROP Intermediate_Dir "PS2-DevKit-Debug"
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# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
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# ADD CPP /Zi /Od /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /debug /machine:IX86 /out:"PS2-DevKit-Debug/Demo02.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
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# ADD LINK32 /debug /machine:IX86 /out:"PS2-DevKit-Debug/Demo02.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
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!ENDIF
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# Begin Target
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# Name "*Demo02* - Win32 Release"
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# Name "*Demo02* - Win32 Debug"
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# Name "*Demo02* - Win32 PS2 DVD Release"
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# Name "*Demo02* - Win32 PS2 DVD Debug"
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# Name "*Demo02* - Win32 PS2 Client Release"
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# Name "*Demo02* - Win32 PS2 Client Debug"
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# Name "*Demo02* - Win32 PS2 DevKit Release"
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# Name "*Demo02* - Win32 PS2 DevKit Debug"
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# Begin Source File
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SOURCE=.\crt0.s
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!IF "$(CFG)" == "*Demo02* - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DVD Release"
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DVD Debug"
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 Client Release"
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 Client Debug"
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DevKit Release"
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!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DevKit Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\main.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PS2.lk
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# PROP Exclude_From_Scan -1
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# End Source File
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# End Target
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# End Project
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