area51/Scratch/TA/Demo02/Demo02.dsp
Andrew Sampson 431f72b93a source
2021-08-27 19:22:41 -07:00

279 lines
11 KiB
Text

# Microsoft Developer Studio Project File - Name="*Demo02*" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=*Demo02* - Win32 PS2 DevKit Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Demo02.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Demo02.mak" CFG="*Demo02* - Win32 PS2 DevKit Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "*Demo02* - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "*Demo02* - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "*Demo02* - Win32 PS2 DVD Release" (based on "Win32 (x86) Application")
!MESSAGE "*Demo02* - Win32 PS2 DVD Debug" (based on "Win32 (x86) Application")
!MESSAGE "*Demo02* - Win32 PS2 Client Release" (based on "Win32 (x86) Application")
!MESSAGE "*Demo02* - Win32 PS2 Client Debug" (based on "Win32 (x86) Application")
!MESSAGE "*Demo02* - Win32 PS2 DevKit Release" (based on "Win32 (x86) Application")
!MESSAGE "*Demo02* - Win32 PS2 DevKit Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "Demo02"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "*Demo02* - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "*Demo02* - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "X_DEBUG" /D "X_ASSERT" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(X)" /I "$(X)\.." /I "$(X)\..\support" /I "$(X)\x_files" /I "$(X)\Entropy" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "X_DEBUG" /D "X_ASSERT" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DVD Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "PS2-DVD-Release"
# PROP BASE Intermediate_Dir "PS2-DVD-Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "PS2-DVD-Release"
# PROP Intermediate_Dir "PS2-DVD-Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /FD
# ADD CPP /O2 /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /FD
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86 /out:"PS2-DVD-Release/Demo02.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
# ADD LINK32 /machine:IX86 /out:"PS2-DVD-Release/Demo02.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DVD Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "PS2-DVD-Debug"
# PROP BASE Intermediate_Dir "PS2-DVD-Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "PS2-DVD-Debug"
# PROP Intermediate_Dir "PS2-DVD-Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
# ADD CPP /Zi /Od /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /debug /machine:IX86 /out:"PS2-DVD-Debug/Demo02.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
# ADD LINK32 /debug /machine:IX86 /out:"PS2-DVD-Debug/Demo02.elf" /D:TARGET_PS2_DVD /D:VENDOR_SN
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 Client Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "PS2-Client-Release"
# PROP BASE Intermediate_Dir "PS2-Client-Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "PS2-Client-Release"
# PROP Intermediate_Dir "PS2-Client-Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /FD
# ADD CPP /O2 /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /FD
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86 /out:"PS2-Client-Release/Demo02.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
# ADD LINK32 /machine:IX86 /out:"PS2-Client-Release/Demo02.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 Client Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "PS2-Client-Debug"
# PROP BASE Intermediate_Dir "PS2-Client-Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "PS2-Client-Debug"
# PROP Intermediate_Dir "PS2-Client-Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
# ADD CPP /Zi /Od /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /debug /machine:IX86 /out:"PS2-Client-Debug/Demo02.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
# ADD LINK32 /debug /machine:IX86 /out:"PS2-Client-Debug/Demo02.elf" /D:TARGET_PS2_CLIENT /D:VENDOR_SN
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DevKit Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "PS2-DevKit-Release"
# PROP BASE Intermediate_Dir "PS2-DevKit-Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "PS2-DevKit-Release"
# PROP Intermediate_Dir "PS2-DevKit-Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /O2 /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /FD
# ADD CPP /O2 /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /FD
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /machine:IX86 /out:"PS2-DevKit-Release/Demo02.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
# ADD LINK32 /machine:IX86 /out:"PS2-DevKit-Release/Demo02.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DevKit Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "PS2-DevKit-Debug"
# PROP BASE Intermediate_Dir "PS2-DevKit-Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "PS2-DevKit-Debug"
# PROP Intermediate_Dir "PS2-DevKit-Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /I "$(X)\Entropy" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
# ADD CPP /Zi /Od /I "$(X)" /I "$(X)\.." /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\support" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /debug /machine:IX86 /out:"PS2-DevKit-Debug/Demo02.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
# ADD LINK32 /debug /machine:IX86 /out:"PS2-DevKit-Debug/Demo02.elf" /D:TARGET_PS2_DEV /D:VENDOR_SN
!ENDIF
# Begin Target
# Name "*Demo02* - Win32 Release"
# Name "*Demo02* - Win32 Debug"
# Name "*Demo02* - Win32 PS2 DVD Release"
# Name "*Demo02* - Win32 PS2 DVD Debug"
# Name "*Demo02* - Win32 PS2 Client Release"
# Name "*Demo02* - Win32 PS2 Client Debug"
# Name "*Demo02* - Win32 PS2 DevKit Release"
# Name "*Demo02* - Win32 PS2 DevKit Debug"
# Begin Source File
SOURCE=.\crt0.s
!IF "$(CFG)" == "*Demo02* - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "*Demo02* - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DVD Release"
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DVD Debug"
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 Client Release"
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 Client Debug"
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DevKit Release"
!ELSEIF "$(CFG)" == "*Demo02* - Win32 PS2 DevKit Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# Begin Source File
SOURCE=.\PS2.lk
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# End Target
# End Project