area51/Support/Dialogs/dlg_ProfileAV.cpp
Andrew Sampson 431f72b93a source
2021-08-27 19:22:41 -07:00

622 lines
22 KiB
C++

//=========================================================================
//
// dlg_profile_av.cpp
//
//=========================================================================
#include "entropy.hpp"
#include "ui\ui_font.hpp"
#include "ui\ui_manager.hpp"
#include "ui\ui_control.hpp"
#include "ui\ui_combo.hpp"
#include "ui\ui_button.hpp"
#include "dlg_ProfileAV.hpp"
#include "stringmgr\stringmgr.hpp"
#include "StateMgr\StateMgr.hpp"
//=========================================================================
// Main Options Dialog
//=========================================================================
enum controls
{
IDC_AV_VOLUME_SFX_TEXT,
IDC_AV_VOLUME_MUSIC_TEXT,
IDC_AV_VOLUME_SPEECH_TEXT,
#ifdef TARGET_PS2
IDC_AV_TOGGLE_SPEAKER_TEXT,
#endif
#ifdef TARGET_XBOX
IDC_AV_BRIGHTNESS_TEXT,
#endif
IDC_AV_VOLUME_SFX,
IDC_AV_VOLUME_MUSIC,
IDC_AV_VOLUME_SPEECH,
#ifdef TARGET_PS2
IDC_AV_TOGGLE_SPEAKER,
#endif
IDC_AV_HEADSET_TEST,
#ifdef TARGET_XBOX
IDC_AV_BRIGHTNESS,
#endif
IDC_AV_RESTORE_DEFAULTS,
IDC_AV_NAV_TEXT,
};
ui_manager::control_tem ProfileAVControls[] =
{
// Frames.
{ IDC_AV_VOLUME_SFX_TEXT, "IDS_OPTIONS_SFX_VOLUME", "text", 40, 40, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_AV_VOLUME_MUSIC_TEXT, "IDS_OPTIONS_MUSIC_VOLUME", "text", 40, 75, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_AV_VOLUME_SPEECH_TEXT, "IDS_OPTIONS_SPEECH_VOLUME", "text", 40, 110, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
#if defined(TARGET_PS2)
{ IDC_AV_TOGGLE_SPEAKER_TEXT, "IDS_OPTIONS_MONO_STEREO", "text", 40, 145, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
#elif defined(TARGET_XBOX)
{ IDC_AV_BRIGHTNESS_TEXT, "IDS_OPTIONS_BRIGHTNESS", "text", 40, 160, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
#endif
{ IDC_AV_VOLUME_SFX, "IDS_NULL", "slider", 290, 50, 120, 40, 0, 0, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_AV_VOLUME_MUSIC, "IDS_NULL", "slider", 290, 85, 120, 40, 0, 1, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_AV_VOLUME_SPEECH, "IDS_NULL", "slider", 290, 120, 120, 40, 0, 2, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
#if defined(TARGET_PS2)
{ IDC_AV_TOGGLE_SPEAKER, "IDS_NULL", "combo", 280, 154, 140, 40, 0, 3, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_AV_HEADSET_TEST, "IDS_OPTIONS_HEADSET_TEST", "button", 40, 180, 220, 40, 0, 4, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
#elif defined TARGET_XBOX
{ IDC_AV_BRIGHTNESS, "IDS_NULL", "slider", 290, 170, 120, 40, 0, 4, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_AV_HEADSET_TEST, "IDS_OPTIONS_HEADSET_TEST", "button", 40, 216, 220, 40, 0, 5, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
#else
{ IDC_AV_HEADSET_TEST, "IDS_OPTIONS_HEADSET_TEST", "button", 40, 180, 220, 40, 0, 4, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
#endif
{ IDC_AV_RESTORE_DEFAULTS, "IDS_OPTIONS_RESTORE_DEFAULTS", "button", 40, 285, 220, 40, 0, 6, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
{ IDC_AV_NAV_TEXT, "IDS_NULL", "text", 0, 0, 0, 0, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
};
ui_manager::dialog_tem ProfileAVDialog =
{
"IDS_PROFILE_AV",
1, 9,
sizeof(ProfileAVControls)/sizeof(ui_manager::control_tem),
&ProfileAVControls[0],
0
};
//=========================================================================
// Defines
//=========================================================================
//=========================================================================
// Structs
//=========================================================================
//=========================================================================
// Data
//=========================================================================
//=========================================================================
// Registration function
//=========================================================================
void dlg_profile_av_register( ui_manager* pManager )
{
pManager->RegisterDialogClass( "profile av", &ProfileAVDialog, &dlg_profile_av_factory );
}
//=========================================================================
// Factory function
//=========================================================================
ui_win* dlg_profile_av_factory( s32 UserID, ui_manager* pManager, ui_manager::dialog_tem* pDialogTem, const irect& Position, ui_win* pParent, s32 Flags, void* pUserData )
{
dlg_profile_av* pDialog = new dlg_profile_av;
pDialog->Create( UserID, pManager, pDialogTem, Position, pParent, Flags, pUserData );
return (ui_win*)pDialog;
}
//=========================================================================
// dlg_profile_av
//=========================================================================
dlg_profile_av::dlg_profile_av( void )
{
}
//=========================================================================
dlg_profile_av::~dlg_profile_av( void )
{
Destroy();
}
//=========================================================================
xbool dlg_profile_av::Create( s32 UserID,
ui_manager* pManager,
ui_manager::dialog_tem* pDialogTem,
const irect& Position,
ui_win* pParent,
s32 Flags,
void* pUserData )
{
xbool Success = FALSE;
(void)pUserData;
ASSERT( pManager );
// Do dialog creation
Success = ui_dialog::Create( UserID, pManager, pDialogTem, Position, pParent, Flags );
m_pVolumeSFX = (ui_slider*) FindChildByID( IDC_AV_VOLUME_SFX );
m_pVolumeMusic = (ui_slider*) FindChildByID( IDC_AV_VOLUME_MUSIC );
m_pVolumeSpeech = (ui_slider*) FindChildByID( IDC_AV_VOLUME_SPEECH );
#ifdef TARGET_XBOX
m_pBrightness = (ui_slider*) FindChildByID( IDC_AV_BRIGHTNESS );
m_pBrightness->SetValue( s32( xbox_GetBrightness()*f32(UI_MAX_BRIGHTNESS_RANGE)) );
#endif
#ifdef TARGET_PS2
m_pToggleSpeakerSetup = (ui_combo*) FindChildByID( IDC_AV_TOGGLE_SPEAKER );
#endif
m_pHeadsetTest = (ui_button*) FindChildByID( IDC_AV_HEADSET_TEST );
m_pRestoreDefaults = (ui_button*) FindChildByID( IDC_AV_RESTORE_DEFAULTS );
m_pVolumeSFXText = (ui_text*) FindChildByID( IDC_AV_VOLUME_SFX_TEXT );
m_pVolumeMusicText = (ui_text*) FindChildByID( IDC_AV_VOLUME_MUSIC_TEXT );
m_pVolumeSpeechText = (ui_text*) FindChildByID( IDC_AV_VOLUME_SPEECH_TEXT );
#ifdef TARGET_PS2
m_pToggleSpeakerSetupText = (ui_text*) FindChildByID( IDC_AV_TOGGLE_SPEAKER_TEXT );
#endif
#ifdef TARGET_XBOX
m_pBrightnessText = (ui_text*) FindChildByID( IDC_AV_BRIGHTNESS_TEXT );
#endif
m_pNavText = (ui_text*) FindChildByID( IDC_AV_NAV_TEXT );
GotoControl( (ui_control*)m_pVolumeSFX );
m_CurrentControl = IDC_AV_VOLUME_SFX;
m_CurrHL = 0;
// set range
m_pVolumeSFX ->SetRange( 0, 100 );
m_pVolumeMusic ->SetRange( 0, 100 );
m_pVolumeSpeech ->SetRange( 0, 100 );
#ifdef TARGET_XBOX
m_pBrightness ->SetRange( 0, 100 );
#endif
// switch off the controls to start
m_pVolumeSFX ->SetFlag( ui_win::WF_VISIBLE, FALSE );
m_pVolumeMusic ->SetFlag( ui_win::WF_VISIBLE, FALSE );
m_pVolumeSpeech ->SetFlag( ui_win::WF_VISIBLE, FALSE );
#ifdef TARGET_XBOX
m_pBrightness ->SetFlag( ui_win::WF_VISIBLE, FALSE );
#endif
#ifdef TARGET_PS2
m_pToggleSpeakerSetup ->SetFlag( ui_win::WF_VISIBLE, FALSE );
#endif
m_pHeadsetTest ->SetFlag( ui_win::WF_VISIBLE, FALSE );
m_pRestoreDefaults ->SetFlag( ui_win::WF_VISIBLE, FALSE );
m_pVolumeSFXText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
m_pVolumeMusicText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
m_pVolumeSpeechText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
#ifdef TARGET_PS2
m_pToggleSpeakerSetupText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
#endif
#ifdef TARGET_XBOX
m_pBrightnessText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
#endif
m_pNavText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
m_pVolumeSFXText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
m_pVolumeMusicText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
m_pVolumeSpeechText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
#ifdef TARGET_PS2
m_pToggleSpeakerSetupText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
#endif
#ifdef TARGET_XBOX
m_pBrightnessText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
#endif
// set button alignment
m_pHeadsetTest ->SetFlag( ui_win::WF_BUTTON_LEFT, TRUE );
m_pRestoreDefaults ->SetFlag( ui_win::WF_BUTTON_LEFT, TRUE );
#ifdef TARGET_PS2
// initialize the speaker setup toggle
m_pToggleSpeakerSetup->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
m_pToggleSpeakerSetup->AddItem ( g_StringTableMgr( "ui", "IDS_MONO" ), SPEAKERS_MONO );
m_pToggleSpeakerSetup->AddItem ( g_StringTableMgr( "ui", "IDS_STEREO" ), SPEAKERS_STEREO );
m_pToggleSpeakerSetup->AddItem ( g_StringTableMgr( "ui", "IDS_PROLOGIC" ), SPEAKERS_PROLOGIC );
#endif
// set up nav text
xwstring navText(g_StringTableMgr( "ui", "IDS_NAV_SELECT" ));
navText += g_StringTableMgr( "ui", "IDS_NAV_BACK" );
m_pNavText->SetLabel( navText );
m_pNavText->SetLabelFlags( ui_font::h_center|ui_font::v_top|ui_font::is_help_text );
m_pNavText->UseSmallText(TRUE);
// set default values from pending settings
global_settings& Settings = g_StateMgr.GetPendingSettings();
m_pVolumeSFX ->SetValue( Settings.GetVolume( VOLUME_SFX ) );
m_pVolumeMusic ->SetValue( Settings.GetVolume( VOLUME_MUSIC ) );
m_pVolumeSpeech ->SetValue( Settings.GetVolume( VOLUME_SPEECH ) );
#ifdef TARGET_XBOX
m_pBrightness ->SetValue( Settings.GetBrightness() );
#endif
#ifdef TARGET_PS2
m_pToggleSpeakerSetup->SetSelection( Settings.GetSpeakerSet() );
#endif
// initialize screen scaling
InitScreenScaling( Position );
// disable background filter
m_bRenderBlackout = FALSE;
m_pHeadsetTest->SetFlag( ui_win::WF_DISABLED, TRUE );
// make the dialog active
m_State = DIALOG_STATE_ACTIVE;
// turn off default slider sounds
m_pVolumeSFX ->UseDefaultSound(FALSE);
m_pVolumeMusic ->UseDefaultSound(FALSE);
m_pVolumeSpeech ->UseDefaultSound(FALSE);
// Return success code
return Success;
}
//=========================================================================
void dlg_profile_av::EnableHeadset( void )
{
m_pHeadsetTest->SetFlag( ui_win::WF_DISABLED, FALSE );
}
//=========================================================================
void dlg_profile_av::Destroy( void )
{
ui_dialog::Destroy();
// kill screen wipe
g_UiMgr->ResetScreenWipe();
}
//=========================================================================
void dlg_profile_av::Render( s32 ox, s32 oy )
{
static s32 offset = 0;
static s32 gap = 9;
static s32 width = 4;
irect rb;
if( m_bRenderBlackout )
{
s32 XRes, YRes;
eng_GetRes(XRes, YRes);
#ifdef TARGET_PS2
// Nasty hack to force PS2 to draw to rb.l = 0
rb.Set( -1, 0, XRes, YRes );
#else
rb.Set( 0, 0, XRes, YRes );
#endif
g_UiMgr->RenderGouraudRect(rb, xcolor(0,0,0,180),
xcolor(0,0,0,180),
xcolor(0,0,0,180),
xcolor(0,0,0,180),FALSE);
}
// render transparent screen
rb.l = m_CurrPos.l + 22;
rb.t = m_CurrPos.t;
rb.r = m_CurrPos.r - 23;
rb.b = m_CurrPos.b;
g_UiMgr->RenderGouraudRect(rb, xcolor(56,115,58,64),
xcolor(56,115,58,64),
xcolor(56,115,58,64),
xcolor(56,115,58,64),FALSE);
// render the screen bars
s32 y = rb.t + offset;
while (y < rb.b)
{
irect bar;
if ((y+width) > rb.b)
{
bar.Set(rb.l, y, rb.r, rb.b);
}
else
{
bar.Set(rb.l, y, rb.r, y+width);
}
// draw the bar
g_UiMgr->RenderGouraudRect(bar, xcolor(56,115,58,30),
xcolor(56,115,58,30),
xcolor(56,115,58,30),
xcolor(56,115,58,30),FALSE);
y+=gap;
}
// increment the offset
if (++offset > 9)
offset = 0;
// render the normal dialog stuff
ui_dialog::Render( ox, oy );
// render the glow bar
g_UiMgr->RenderGlowBar();
}
//=========================================================================
void dlg_profile_av::OnNotify( ui_win* pWin, ui_win* pSender, s32 Command, void* pData )
{
(void)pWin;
(void)pSender;
(void)Command;
(void)pData;
static s32 SpeechVoiceID;
// set default values (should be set from options data)
global_settings& Settings = g_StateMgr.GetPendingSettings();
switch (Command)
{
case WN_SLIDER_CHANGE:
{
if ( pSender == (ui_win*)m_pVolumeSFX )
{
if( m_pVolumeSFX->GetValue() != Settings.GetVolume( VOLUME_SFX ) )
{
Settings.SetVolume( VOLUME_SFX, m_pVolumeSFX->GetValue() );
Settings.CommitAudio();
g_AudioMgr.Play("Fader_SFX");
}
}
else if ( pSender == (ui_win*)m_pVolumeMusic )
{
if( m_pVolumeMusic->GetValue() != Settings.GetVolume( VOLUME_MUSIC ) )
{
Settings.SetVolume( VOLUME_MUSIC, m_pVolumeMusic->GetValue() );
Settings.CommitAudio();
g_AudioMgr.Play("Music_Slider");
}
}
else if ( pSender == (ui_win*)m_pVolumeSpeech )
{
if( m_pVolumeSpeech->GetValue() != Settings.GetVolume( VOLUME_SPEECH ) )
{
g_AudioMgr.SetVolume( SpeechVoiceID, (f32)Settings.GetVolume( VOLUME_SPEECH ) / 100.0f );
Settings.SetVolume( VOLUME_SPEECH, m_pVolumeSpeech->GetValue() );
Settings.CommitAudio();
g_AudioMgr.Release( SpeechVoiceID, 1.0f );
SpeechVoiceID = g_AudioMgr.Play("Voice_Slider");
}
}
#ifdef TARGET_XBOX
else if( pSender == (ui_win*)m_pBrightness )
{
s32 Brightness = m_pBrightness->GetValue();
xbox_SetBrightness( f32(Brightness)/f32(UI_MAX_BRIGHTNESS_RANGE) );
Settings.SetBrightness( Brightness );
}
#endif
}
break;
#ifdef TARGET_PS2
case WN_COMBO_SELCHANGE:
{
if ( pSender == (ui_win*)m_pToggleSpeakerSetup )
{
Settings.SetSpeakerSet( m_pToggleSpeakerSetup->GetSelectedItemData() );
}
}
break;
#endif
default:
break;
}
}
//=========================================================================
void dlg_profile_av::OnPadSelect( ui_win* pWin )
{
if ( m_State == DIALOG_STATE_ACTIVE )
{
if( pWin == (ui_win*)m_pHeadsetTest )
{
// goto headset test screen
g_AudioMgr.Play("Select_Norm");
m_State = DIALOG_STATE_SELECT;
}
else if( pWin == (ui_win*)m_pRestoreDefaults )
{
g_AudioMgr.Play("Select_Norm");
// get the pending settings
global_settings& Settings = g_StateMgr.GetPendingSettings();
// restore default AV settings
Settings.Reset( RESET_AUDIO );
// update the fader volumes
Settings.CommitAudio();
// update controls with changes
m_pVolumeSFX ->SetValue( Settings.GetVolume( VOLUME_SFX ) );
m_pVolumeMusic ->SetValue( Settings.GetVolume( VOLUME_MUSIC ) );
m_pVolumeSpeech ->SetValue( Settings.GetVolume( VOLUME_SPEECH ) );
#ifdef TARGET_PS2
m_pToggleSpeakerSetup->SetSelection( Settings.GetSpeakerSet() );
#endif
#ifdef TARGET_XBOX
m_pVolumeSpeech ->SetValue( Settings.GetBrightness() );
#endif
}
}
}
//=========================================================================
void dlg_profile_av::OnPadBack( ui_win* pWin )
{
(void)pWin;
if ( m_State == DIALOG_STATE_ACTIVE )
{
g_AudioMgr.Play( "Backup" );
m_State = DIALOG_STATE_BACK;
}
}
//=========================================================================
void dlg_profile_av::OnUpdate ( ui_win* pWin, f32 DeltaTime )
{
(void)pWin;
(void)DeltaTime;
s32 highLight = -1;
// scale window if necessary
if( g_UiMgr->IsScreenScaling() )
{
if( UpdateScreenScaling( DeltaTime ) == FALSE )
{
// turn on the buttons
m_pVolumeSFX ->SetFlag( ui_win::WF_VISIBLE, TRUE );
m_pVolumeMusic ->SetFlag( ui_win::WF_VISIBLE, TRUE );
m_pVolumeSpeech ->SetFlag( ui_win::WF_VISIBLE, TRUE );
#ifdef TARGET_PS2
m_pToggleSpeakerSetup ->SetFlag( ui_win::WF_VISIBLE, TRUE );
#endif
#ifdef TARGET_XBOX
m_pBrightness ->SetFlag( ui_win::WF_VISIBLE, TRUE );
#endif
m_pRestoreDefaults ->SetFlag( ui_win::WF_VISIBLE, TRUE );
m_pVolumeSFXText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
m_pVolumeMusicText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
m_pVolumeSpeechText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
#ifdef TARGET_PS2
m_pToggleSpeakerSetupText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
#endif
#ifdef TARGET_XBOX
m_pBrightnessText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
#endif
m_pNavText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
if( m_pHeadsetTest->GetFlags( ui_win::WF_DISABLED ) == FALSE )
{
m_pHeadsetTest ->SetFlag( ui_win::WF_VISIBLE, TRUE );
}
GotoControl( (ui_control*)m_pVolumeSFX );
m_pVolumeSFX->SetFlag(WF_HIGHLIGHT, TRUE);
g_UiMgr->SetScreenHighlight( m_pVolumeSFXText->GetPosition() );
}
}
// update the glow bar
g_UiMgr->UpdateGlowBar(DeltaTime);
// update labels
if( m_pVolumeSFX->GetFlags(WF_HIGHLIGHT) )
{
highLight = 0;
m_pVolumeSFXText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pVolumeSFXText->GetPosition() );
}
else
m_pVolumeSFXText->SetLabelColor( xcolor(126,220,60,255) );
if( m_pVolumeMusic->GetFlags(WF_HIGHLIGHT) )
{
highLight = 1;
m_pVolumeMusicText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pVolumeMusicText->GetPosition() );
}
else
m_pVolumeMusicText->SetLabelColor( xcolor(126,220,60,255) );
if( m_pVolumeSpeech->GetFlags(WF_HIGHLIGHT) )
{
highLight = 2;
m_pVolumeSpeechText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pVolumeSpeechText->GetPosition() );
}
else
m_pVolumeSpeechText->SetLabelColor( xcolor(126,220,60,255) );
#ifdef TARGET_PS2
if( m_pToggleSpeakerSetup->GetFlags(WF_HIGHLIGHT) )
{
highLight = 3;
m_pToggleSpeakerSetupText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pToggleSpeakerSetupText->GetPosition() );
}
else
m_pToggleSpeakerSetupText->SetLabelColor( xcolor(126,220,60,255) );
#endif
if( m_pHeadsetTest->GetFlags(WF_HIGHLIGHT) )
{
highLight = 4;
g_UiMgr->SetScreenHighlight( m_pHeadsetTest->GetPosition() );
}
#ifdef TARGET_XBOX
if( m_pBrightness->GetFlags(WF_HIGHLIGHT) )
{
highLight = 5;
m_pBrightnessText->SetLabelColor( xcolor(255,252,204,255) );
g_UiMgr->SetScreenHighlight( m_pBrightnessText->GetPosition() );
}
else
m_pBrightnessText->SetLabelColor( xcolor(126,220,60,255) );
#endif
if( m_pRestoreDefaults->GetFlags(WF_HIGHLIGHT) )
{
highLight = 6;
g_UiMgr->SetScreenHighlight( m_pRestoreDefaults->GetPosition() );
}
if( highLight != m_CurrHL )
{
if( highLight != -1 )
g_AudioMgr.Play("Cusor_Norm");
m_CurrHL = highLight;
}
}
//=========================================================================