mirror of
https://github.com/ProjectDreamland/area51.git
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470 lines
16 KiB
C++
470 lines
16 KiB
C++
//=========================================================================
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//
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// dlg_profile_headset.cpp
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//
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//=========================================================================
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#include "entropy.hpp"
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#include "ui\ui_font.hpp"
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#include "ui\ui_manager.hpp"
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#include "ui\ui_control.hpp"
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#include "ui\ui_combo.hpp"
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#include "ui\ui_button.hpp"
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#include "dlg_ProfileHeadset.hpp"
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#include "stringmgr\stringmgr.hpp"
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#include "StateMgr\StateMgr.hpp"
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//=========================================================================
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// Main Options Dialog
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//=========================================================================
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enum controls
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{
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IDC_HEADSET_VOLUME_SPEAKER_TEXT,
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IDC_HEADSET_VOLUME_MIC_TEXT,
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IDC_HEADSET_TOGGLE_HEADSET_TEXT,
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IDC_HEADSET_VOLUME_SPEAKER,
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IDC_HEADSET_VOLUME_MIC,
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IDC_HEADSET_TOGGLE_HEADSET,
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IDC_HEADSET_RESTORE_DEFAULTS,
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IDC_HEADSET_NAV_TEXT,
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};
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ui_manager::control_tem ProfileHeadsetControls[] =
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{
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// Frames.
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{ IDC_HEADSET_TOGGLE_HEADSET_TEXT, "IDS_OPTIONS_HEADSET_AUDIO", "text", 40, 40, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_HEADSET_VOLUME_SPEAKER_TEXT, "IDS_SPEAKER_VOLUME", "text", 40, 75, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_HEADSET_VOLUME_MIC_TEXT, "IDS_MIC_VOLUME", "text", 40, 110, 220, 40, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_HEADSET_TOGGLE_HEADSET, "IDS_NULL", "combo", 280, 49, 140, 40, 0, 0, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_HEADSET_VOLUME_SPEAKER, "IDS_NULL", "slider", 290, 85, 120, 40, 0, 1, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_HEADSET_VOLUME_MIC, "IDS_NULL", "slider", 290, 120, 120, 40, 0, 2, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_HEADSET_RESTORE_DEFAULTS, "IDS_OPTIONS_RESTORE_DEFAULTS", "button", 40, 285, 220, 40, 0, 3, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_HEADSET_NAV_TEXT, "IDS_NULL", "text", 0, 0, 0, 0, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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};
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ui_manager::dialog_tem ProfileHeadsetDialog =
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{
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"IDS_PROFILE_HEADSET",
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1, 9,
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sizeof(ProfileHeadsetControls)/sizeof(ui_manager::control_tem),
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&ProfileHeadsetControls[0],
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0
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};
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//=========================================================================
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// Defines
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//=========================================================================
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//=========================================================================
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// Structs
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//=========================================================================
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//=========================================================================
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// Data
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//=========================================================================
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//=========================================================================
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// Registration function
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//=========================================================================
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void dlg_profile_headset_register( ui_manager* pManager )
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{
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pManager->RegisterDialogClass( "profile headset", &ProfileHeadsetDialog, &dlg_profile_headset_factory );
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}
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//=========================================================================
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// Factory function
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//=========================================================================
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ui_win* dlg_profile_headset_factory( s32 UserID, ui_manager* pManager, ui_manager::dialog_tem* pDialogTem, const irect& Position, ui_win* pParent, s32 Flags, void* pUserData )
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{
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dlg_profile_headset* pDialog = new dlg_profile_headset;
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pDialog->Create( UserID, pManager, pDialogTem, Position, pParent, Flags, pUserData );
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return (ui_win*)pDialog;
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}
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//=========================================================================
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// dlg_profile_headset
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//=========================================================================
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dlg_profile_headset::dlg_profile_headset( void )
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{
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}
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//=========================================================================
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dlg_profile_headset::~dlg_profile_headset( void )
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{
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Destroy();
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}
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//=========================================================================
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xbool dlg_profile_headset::Create( s32 UserID,
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ui_manager* pManager,
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ui_manager::dialog_tem* pDialogTem,
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const irect& Position,
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ui_win* pParent,
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s32 Flags,
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void* pUserData )
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{
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xbool Success = FALSE;
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(void)pUserData;
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ASSERT( pManager );
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// Do dialog creation
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Success = ui_dialog::Create( UserID, pManager, pDialogTem, Position, pParent, Flags );
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m_pToggleHeadsetAudio = (ui_combo*) FindChildByID( IDC_HEADSET_TOGGLE_HEADSET );
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m_pVolumeSpeaker = (ui_slider*) FindChildByID( IDC_HEADSET_VOLUME_SPEAKER );
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m_pVolumeMic = (ui_slider*) FindChildByID( IDC_HEADSET_VOLUME_MIC );
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m_pRestoreDefaults = (ui_button*) FindChildByID( IDC_HEADSET_RESTORE_DEFAULTS );
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m_pToggleHeadsetAudioText = (ui_text*) FindChildByID( IDC_HEADSET_TOGGLE_HEADSET_TEXT );
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m_pVolumeSpeakerText = (ui_text*) FindChildByID( IDC_HEADSET_VOLUME_SPEAKER_TEXT );
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m_pVolumeMicText = (ui_text*) FindChildByID( IDC_HEADSET_VOLUME_MIC_TEXT );
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m_pNavText = (ui_text*) FindChildByID( IDC_HEADSET_NAV_TEXT );
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GotoControl( (ui_control*)m_pToggleHeadsetAudio );
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m_CurrentControl = IDC_HEADSET_TOGGLE_HEADSET;
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m_CurrHL = 0;
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// set range
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m_pVolumeSpeaker ->SetRange( 0, 100 );
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m_pVolumeMic ->SetRange( 0, 100 );
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// switch off the controls to start
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m_pToggleHeadsetAudio ->SetFlag( ui_win::WF_VISIBLE, FALSE );
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m_pVolumeSpeaker ->SetFlag( ui_win::WF_VISIBLE, FALSE );
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m_pVolumeMic ->SetFlag( ui_win::WF_VISIBLE, FALSE );
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m_pRestoreDefaults ->SetFlag( ui_win::WF_VISIBLE, FALSE );
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m_pToggleHeadsetAudioText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
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m_pVolumeSpeakerText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
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m_pVolumeMicText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
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m_pNavText ->SetFlag( ui_win::WF_VISIBLE, FALSE );
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m_pToggleHeadsetAudioText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
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m_pVolumeSpeakerText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
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m_pVolumeMicText ->SetLabelFlags( ui_font::h_left|ui_font::v_center );
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// set button alignment
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m_pRestoreDefaults ->SetFlag( ui_win::WF_BUTTON_LEFT, TRUE );
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// initialize headset audio toggle
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m_pToggleHeadsetAudio->SetNavFlags( ui_combo::CB_CHANGE_ON_NAV | ui_combo::CB_CHANGE_ON_SELECT );
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// On XBox we must not have the option to turn OFF the headset
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#ifndef TARGET_XBOX
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m_pToggleHeadsetAudio->AddItem ( g_StringTableMgr( "ui", "IDS_OFF" ), HEADSET_DISABLED );
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#endif
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m_pToggleHeadsetAudio->AddItem ( g_StringTableMgr( "ui", "IDS_HEADSET" ), HEADSET_HEADSET_ONLY );
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m_pToggleHeadsetAudio->AddItem ( g_StringTableMgr( "ui", "IDS_TV_SPEAKERS" ), HEADSET_THROUGH_SPEAKERS );
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// set up nav text
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xwstring navText(g_StringTableMgr( "ui", "IDS_NAV_SELECT" ));
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navText += g_StringTableMgr( "ui", "IDS_NAV_BACK" );
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m_pNavText->SetLabel( navText );
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m_pNavText->SetLabelFlags( ui_font::h_center|ui_font::v_top|ui_font::is_help_text );
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m_pNavText->UseSmallText(TRUE);
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// set default values from pending settings
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global_settings& Settings = g_StateMgr.GetPendingSettings();
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headset_mode HeadsetMode = Settings.GetHeadsetMode();
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// Lookup the correct item index for the desired headset mode
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s32 Selection = 0;
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for( s32 i = 0; i < m_pToggleHeadsetAudio->GetItemCount(); i++ )
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{
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if( HeadsetMode == m_pToggleHeadsetAudio->GetItemData( i ) )
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{
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Selection = i;
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break;
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}
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}
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m_pVolumeSpeaker ->SetValue ( Settings.GetVolume( VOLUME_SPEAKER ) );
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m_pVolumeMic ->SetValue ( Settings.GetVolume( VOLUME_MIC ) );
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m_pToggleHeadsetAudio ->SetSelection ( Selection );
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// initialize screen scaling
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InitScreenScaling( Position );
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// disable background filter
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m_bRenderBlackout = FALSE;
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// make the dialog active
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m_State = DIALOG_STATE_ACTIVE;
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// Return success code
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return Success;
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}
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//=========================================================================
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void dlg_profile_headset::Destroy( void )
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{
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ui_dialog::Destroy();
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// kill screen wipe
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g_UiMgr->ResetScreenWipe();
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}
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//=========================================================================
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void dlg_profile_headset::Render( s32 ox, s32 oy )
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{
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static s32 offset = 0;
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static s32 gap = 9;
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static s32 width = 4;
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irect rb;
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if( m_bRenderBlackout )
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{
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s32 XRes, YRes;
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eng_GetRes(XRes, YRes);
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#ifdef TARGET_PS2
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// Nasty hack to force PS2 to draw to rb.l = 0
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rb.Set( -1, 0, XRes, YRes );
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#else
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rb.Set( 0, 0, XRes, YRes );
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#endif
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g_UiMgr->RenderGouraudRect(rb, xcolor(0,0,0,180),
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xcolor(0,0,0,180),
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xcolor(0,0,0,180),
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xcolor(0,0,0,180),FALSE);
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}
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// render transparent screen
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rb.l = m_CurrPos.l + 22;
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rb.t = m_CurrPos.t;
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rb.r = m_CurrPos.r - 23;
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rb.b = m_CurrPos.b;
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g_UiMgr->RenderGouraudRect(rb, xcolor(56,115,58,64),
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xcolor(56,115,58,64),
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xcolor(56,115,58,64),
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xcolor(56,115,58,64),FALSE);
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// render the screen bars
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s32 y = rb.t + offset;
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while (y < rb.b)
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{
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irect bar;
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if ((y+width) > rb.b)
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{
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bar.Set(rb.l, y, rb.r, rb.b);
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}
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else
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{
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bar.Set(rb.l, y, rb.r, y+width);
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}
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// draw the bar
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g_UiMgr->RenderGouraudRect(bar, xcolor(56,115,58,30),
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xcolor(56,115,58,30),
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xcolor(56,115,58,30),
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xcolor(56,115,58,30),FALSE);
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y+=gap;
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}
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// increment the offset
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if (++offset > 9)
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offset = 0;
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// render the normal dialog stuff
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ui_dialog::Render( ox, oy );
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// render the glow bar
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g_UiMgr->RenderGlowBar();
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}
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//=========================================================================
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void dlg_profile_headset::OnNotify( ui_win* pWin, ui_win* pSender, s32 Command, void* pData )
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{
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(void)pWin;
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(void)pSender;
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(void)Command;
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(void)pData;
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// set default values (should be set from options data)
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global_settings& Settings = g_StateMgr.GetPendingSettings();
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switch (Command)
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{
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case WN_SLIDER_CHANGE:
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{
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if ( pSender == (ui_win*)m_pVolumeSpeaker )
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{
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Settings.SetVolume( VOLUME_SPEAKER, m_pVolumeSpeaker->GetValue() );
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}
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else if ( pSender == (ui_win*)m_pVolumeMic )
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{
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Settings.SetVolume( VOLUME_MIC, m_pVolumeMic->GetValue() );
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}
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}
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break;
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case WN_COMBO_SELCHANGE:
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{
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if ( pSender == (ui_win*)m_pToggleHeadsetAudio )
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{
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Settings.SetHeadsetMode( (headset_mode)m_pToggleHeadsetAudio->GetSelectedItemData() );
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Settings.UpdateHeadsetMode( Settings.GetHeadsetMode() );
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}
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}
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break;
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}
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}
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//=========================================================================
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void dlg_profile_headset::OnPadSelect( ui_win* pWin )
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{
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if ( m_State == DIALOG_STATE_ACTIVE )
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{
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if( pWin == (ui_win*)m_pRestoreDefaults )
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{
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g_AudioMgr.Play("Select_Norm");
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// get the pending profile
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global_settings& Settings = g_StateMgr.GetPendingSettings();
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// restore default HEADSET settings
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Settings.Reset( RESET_HEADSET );
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headset_mode HeadsetMode = Settings.GetHeadsetMode();
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Settings.UpdateHeadsetMode( HeadsetMode );
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// Lookup the correct item index for the desired headset mode
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s32 Selection = 0;
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for( s32 i = 0; i < m_pToggleHeadsetAudio->GetItemCount(); i++ )
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{
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if( HeadsetMode == m_pToggleHeadsetAudio->GetItemData( i ) )
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{
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Selection = i;
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break;
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}
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}
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// update controls with changes
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m_pVolumeSpeaker ->SetValue ( Settings.GetVolume( VOLUME_SPEAKER ) );
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m_pVolumeMic ->SetValue ( Settings.GetVolume( VOLUME_MIC ) );
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m_pToggleHeadsetAudio ->SetSelection( Selection );
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}
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}
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}
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//=========================================================================
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void dlg_profile_headset::OnPadBack( ui_win* pWin )
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{
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(void)pWin;
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if ( m_State == DIALOG_STATE_ACTIVE )
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{
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g_AudioMgr.Play( "Backup" );
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m_State = DIALOG_STATE_BACK;
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}
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}
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//=========================================================================
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void dlg_profile_headset::OnUpdate ( ui_win* pWin, f32 DeltaTime )
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{
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(void)pWin;
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(void)DeltaTime;
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s32 highLight = -1;
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// scale window if necessary
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if( g_UiMgr->IsScreenScaling() )
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{
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if( UpdateScreenScaling( DeltaTime ) == FALSE )
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{
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// turn on the buttons
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m_pToggleHeadsetAudio ->SetFlag( ui_win::WF_VISIBLE, TRUE );
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m_pVolumeSpeaker ->SetFlag( ui_win::WF_VISIBLE, TRUE );
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m_pVolumeMic ->SetFlag( ui_win::WF_VISIBLE, TRUE );
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m_pRestoreDefaults ->SetFlag( ui_win::WF_VISIBLE, TRUE );
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m_pToggleHeadsetAudioText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
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m_pVolumeSpeakerText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
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m_pVolumeMicText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
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m_pNavText ->SetFlag( ui_win::WF_VISIBLE, TRUE );
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GotoControl( (ui_control*)m_pToggleHeadsetAudio );
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m_pToggleHeadsetAudio->SetFlag(WF_HIGHLIGHT, TRUE);
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g_UiMgr->SetScreenHighlight( m_pToggleHeadsetAudioText->GetPosition() );
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}
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}
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// update the glow bar
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g_UiMgr->UpdateGlowBar(DeltaTime);
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// update labels
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if( m_pToggleHeadsetAudio->GetFlags(WF_HIGHLIGHT) )
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{
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highLight = 0;
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m_pToggleHeadsetAudioText->SetLabelColor( xcolor(255,252,204,255) );
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g_UiMgr->SetScreenHighlight( m_pToggleHeadsetAudioText->GetPosition() );
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}
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else
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m_pToggleHeadsetAudioText->SetLabelColor( xcolor(126,220,60,255) );
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if( m_pVolumeSpeaker->GetFlags(WF_HIGHLIGHT) )
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{
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highLight = 1;
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m_pVolumeSpeakerText->SetLabelColor( xcolor(255,252,204,255) );
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g_UiMgr->SetScreenHighlight( m_pVolumeSpeakerText->GetPosition() );
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}
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else
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m_pVolumeSpeakerText->SetLabelColor( xcolor(126,220,60,255) );
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if( m_pVolumeMic->GetFlags(WF_HIGHLIGHT) )
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{
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highLight = 2;
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m_pVolumeMicText->SetLabelColor( xcolor(255,252,204,255) );
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g_UiMgr->SetScreenHighlight( m_pVolumeMicText->GetPosition() );
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}
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else
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m_pVolumeMicText->SetLabelColor( xcolor(126,220,60,255) );
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if( m_pRestoreDefaults->GetFlags(WF_HIGHLIGHT) )
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{
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highLight = 3;
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g_UiMgr->SetScreenHighlight( m_pRestoreDefaults->GetPosition() );
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}
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if( highLight != m_CurrHL )
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{
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if( highLight != -1 )
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g_AudioMgr.Play("Cusor_Norm");
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m_CurrHL = highLight;
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}
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}
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//=========================================================================
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