mirror of
https://github.com/ProjectDreamland/area51.git
synced 2024-11-01 03:01:49 +01:00
326 lines
9.2 KiB
C++
326 lines
9.2 KiB
C++
//=========================================================================
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//
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// dlg_profile_name.cpp
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//
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//=========================================================================
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#include "entropy.hpp"
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#include "ui\ui_font.hpp"
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#include "ui\ui_manager.hpp"
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#include "ui\ui_control.hpp"
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#include "ui\ui_combo.hpp"
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#include "ui\ui_button.hpp"
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#include "ui\ui_listbox.hpp"
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#include "ui\ui_dlg_vkeyboard.hpp"
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#include "dlg_PopUp.hpp"
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#include "dlg_ProfileName.hpp"
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#include "StateMgr\StateMgr.hpp"
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#include "stringmgr\stringmgr.hpp"
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#include "ResourceMgr\ResourceMgr.hpp"
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#include "Parsing/textin.hpp"
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//=========================================================================
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// Main Menu Dialog
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//=========================================================================
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enum controls
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{
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IDC_PROFILE_NAME_NAV_TEXT,
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};
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ui_manager::control_tem ProfileNameControls[] =
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{
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// Frames.
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{ IDC_PROFILE_NAME_NAV_TEXT, "IDS_NULL", "text", 0, 0, 0, 0, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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};
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ui_manager::dialog_tem ProfileNameDialog =
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{
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"IDS_PROFILE_NAME",
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1, 9,
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sizeof(ProfileNameControls)/sizeof(ui_manager::control_tem),
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&ProfileNameControls[0],
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0
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};
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//=========================================================================
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// Defines
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//=========================================================================
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//=========================================================================
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// Structs
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//=========================================================================
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//=========================================================================
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// Data
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//=========================================================================
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//=========================================================================
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// Registration function
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//=========================================================================
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void dlg_profile_name_register( ui_manager* pManager )
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{
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pManager->RegisterDialogClass( "profile name", &ProfileNameDialog, &dlg_profile_name_factory );
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}
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//=========================================================================
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// Factory function
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//=========================================================================
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ui_win* dlg_profile_name_factory( s32 UserID, ui_manager* pManager, ui_manager::dialog_tem* pDialogTem, const irect& Position, ui_win* pParent, s32 Flags, void* pUserData )
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{
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dlg_profile_name* pDialog = new dlg_profile_name;
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pDialog->Create( UserID, pManager, pDialogTem, Position, pParent, Flags, pUserData );
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return (ui_win*)pDialog;
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}
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//=========================================================================
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// dlg_level_select
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//=========================================================================
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dlg_profile_name::dlg_profile_name( void )
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{
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}
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//=========================================================================
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dlg_profile_name::~dlg_profile_name( void )
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{
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Destroy();
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}
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//=========================================================================
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xbool dlg_profile_name::Create( s32 UserID,
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ui_manager* pManager,
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ui_manager::dialog_tem* pDialogTem,
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const irect& Position,
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ui_win* pParent,
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s32 Flags,
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void* pUserData )
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{
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xbool Success = FALSE;
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(void)pUserData;
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ASSERT( pManager );
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// Do dialog creation
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Success = ui_dialog::Create( UserID, pManager, pDialogTem, Position, pParent, Flags );
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// initialize nav text
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m_pNavText = (ui_text*)FindChildByID( IDC_PROFILE_NAME_NAV_TEXT );
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m_pNavText->SetFlag( ui_win::WF_VISIBLE, FALSE );
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xwstring navText(g_StringTableMgr( "ui", "IDS_NAV_SELECT" ));
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navText += g_StringTableMgr( "ui", "IDS_NAV_BACK" );
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m_pNavText->SetLabel( navText );
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m_pNavText->SetLabelFlags( ui_font::h_center|ui_font::v_top|ui_font::is_help_text );
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m_pNavText->UseSmallText(TRUE);
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// get profile data
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player_profile& Profile = g_StateMgr.GetPendingProfile();
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m_ProfileName = xwstring(Profile.GetProfileName());
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m_ProfileEntered = FALSE;
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m_ProfileOK = FALSE;
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m_bRenderBlackout = FALSE;
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m_pVKeyboard = NULL;
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// initialize screen scaling
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InitScreenScaling( Position );
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// make the dialog active
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m_State = DIALOG_STATE_ACTIVE;
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// Return success code
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return Success;
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}
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//=========================================================================
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void dlg_profile_name::Destroy( void )
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{
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ui_dialog::Destroy();
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// kill screen wipe
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g_UiMgr->ResetScreenWipe();
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}
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//=========================================================================
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void dlg_profile_name::Render( s32 ox, s32 oy )
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{
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static s32 offset = 0;
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static s32 gap = 9;
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static s32 width = 4;
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irect rb;
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// render background filter
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if( m_bRenderBlackout )
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{
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s32 XRes, YRes;
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eng_GetRes(XRes, YRes);
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#ifdef TARGET_PS2
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// Nasty hack to force PS2 to draw to rb.l = 0
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rb.Set( -1, 0, XRes, YRes );
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#else
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rb.Set( 0, 0, XRes, YRes );
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#endif
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g_UiMgr->RenderGouraudRect(rb, xcolor(0,0,0,180),
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xcolor(0,0,0,180),
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xcolor(0,0,0,180),
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xcolor(0,0,0,180),FALSE);
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}
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// render transparent screen
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rb.l = m_CurrPos.l + 22;
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rb.t = m_CurrPos.t;
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rb.r = m_CurrPos.r - 23;
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rb.b = m_CurrPos.b;
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g_UiMgr->RenderGouraudRect(rb, xcolor(56,115,58,64),
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xcolor(56,115,58,64),
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xcolor(56,115,58,64),
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xcolor(56,115,58,64),FALSE);
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// render the screen bars
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s32 y = rb.t + offset;
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while (y < rb.b)
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{
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irect bar;
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if ((y+width) > rb.b)
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{
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bar.Set(rb.l, y, rb.r, rb.b);
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}
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else
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{
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bar.Set(rb.l, y, rb.r, y+width);
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}
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// draw the bar
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g_UiMgr->RenderGouraudRect(bar, xcolor(56,115,58,30),
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xcolor(56,115,58,30),
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xcolor(56,115,58,30),
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xcolor(56,115,58,30),FALSE);
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y+=gap;
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}
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// increment the offset
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if (++offset > 9)
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offset = 0;
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// render the normal dialog stuff
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ui_dialog::Render( ox, oy );
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// render the glow bar
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g_UiMgr->RenderGlowBar();
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}
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//=========================================================================
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void dlg_profile_name::OnPadNavigate( ui_win* pWin, s32 Code, s32 Presses, s32 Repeats, xbool WrapX, xbool WrapY )
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{
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ui_dialog::OnPadNavigate( pWin, Code, Presses, Repeats, WrapX, WrapY );
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}
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//=========================================================================
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void dlg_profile_name::OnPadSelect( ui_win* pWin )
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{
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(void)pWin;
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}
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//=========================================================================
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void dlg_profile_name::OnPadBack( ui_win* pWin )
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{
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(void)pWin;
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if ( m_State == DIALOG_STATE_ACTIVE )
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{
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//g_AudioMgr.Play("OptionBack");
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m_State = DIALOG_STATE_BACK;
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}
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}
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//=========================================================================
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void dlg_profile_name::OnUpdate ( ui_win* pWin, f32 DeltaTime )
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{
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(void)pWin;
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(void)DeltaTime;
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// scale window if necessary
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if( g_UiMgr->IsScreenScaling() )
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{
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if( UpdateScreenScaling( DeltaTime ) == FALSE )
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{
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// turn on the nav text
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m_pNavText->SetFlag( ui_win::WF_VISIBLE, TRUE );
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// open a VK to enter the profile name
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m_pVKeyboard = (ui_dlg_vkeyboard*)m_pManager->OpenDialog( m_UserID, "ui_vkeyboard", m_Position, this, ui_win::WF_VISIBLE|ui_win::WF_USE_ABSOLUTE );
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m_pVKeyboard->Configure( TRUE );
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m_pVKeyboard->SetLabel( g_StringTableMgr( "ui", "IDS_PROFILE_NAME_EDIT" ) );
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m_pVKeyboard->ConnectString( &m_ProfileName, SM_PROFILE_NAME_LENGTH );
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m_pVKeyboard->SetReturn( &m_ProfileEntered, &m_ProfileOK );
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// update nav text
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xwstring navText(g_StringTableMgr( "ui", "IDS_NAV_SELECT" ));
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navText += g_StringTableMgr( "ui", "IDS_NAV_BACK" );
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navText += g_StringTableMgr( "ui", "IDS_NAV_DELETE" );
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m_pNavText->SetLabel( navText );
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// set the highlight
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g_UiMgr->SetScreenHighlight( m_pVKeyboard->GetPosition() );
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}
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}
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if( m_pVKeyboard )
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m_pVKeyboard->OnUpdate(pWin, DeltaTime);
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// update the glow bar
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g_UiMgr->UpdateGlowBar(DeltaTime);
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// check for profile name entry
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if( m_ProfileEntered )
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{
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m_pVKeyboard = NULL;
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m_ProfileEntered = FALSE;
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if( m_ProfileOK )
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{
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m_ProfileOK = FALSE;
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// store the new profile name
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player_profile& Profile = g_StateMgr.GetPendingProfile();
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Profile.SetProfileName( xstring(m_ProfileName) );
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}
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// return to previous screen
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//g_AudioMgr.Play("OptionBack");
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m_State = DIALOG_STATE_BACK;
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}
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}
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//=========================================================================
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