mirror of
https://github.com/ProjectDreamland/area51.git
synced 2024-11-01 03:01:49 +01:00
380 lines
11 KiB
C++
380 lines
11 KiB
C++
//=========================================================================
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//
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// dlg_vote_map.cpp
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//
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//=========================================================================
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#include "entropy.hpp"
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#include "ui\ui_font.hpp"
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#include "ui\ui_manager.hpp"
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#include "ui\ui_control.hpp"
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#include "ui\ui_maplist.hpp"
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#include "dlg_PopUp.hpp"
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#include "dlg_VoteMap.hpp"
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#include "StateMgr\StateMgr.hpp"
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#include "stringmgr\stringmgr.hpp"
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#include "ResourceMgr\ResourceMgr.hpp"
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#include "StateMgr\MapList.hpp"
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#include "Objects\Player.hpp"
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//=========================================================================
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// Vote Map Dialog
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//=========================================================================
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enum controls
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{
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IDC_VOTE_MAP_LISTBOX,
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IDC_VOTE_MAP_NAV_TEXT,
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};
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ui_manager::control_tem VoteMapControls[] =
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{
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// Frames.
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{ IDC_VOTE_MAP_LISTBOX, "IDS_VOTE_MAP", "maplist", 45, 60, 260, 238, 0, 0, 1, 1, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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{ IDC_VOTE_MAP_NAV_TEXT, "IDS_NULL", "text", 0, 0, 0, 0, 0, 0, 0, 0, ui_win::WF_VISIBLE | ui_win::WF_SCALE_XPOS | ui_win::WF_SCALE_XSIZE },
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};
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ui_manager::dialog_tem VoteMapDialog =
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{
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"IDS_VOTE_MAP_MENU",
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1, 9,
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sizeof(VoteMapControls)/sizeof(ui_manager::control_tem),
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&VoteMapControls[0],
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0
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};
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//=========================================================================
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// Defines
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//=========================================================================
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//=========================================================================
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// Structs
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//=========================================================================
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//=========================================================================
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// Data
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//=========================================================================
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//=========================================================================
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// Registration function
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//=========================================================================
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void dlg_vote_map_register( ui_manager* pManager )
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{
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pManager->RegisterDialogClass( "vote map", &VoteMapDialog, &dlg_vote_map_factory );
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}
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//=========================================================================
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// Factory function
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//=========================================================================
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ui_win* dlg_vote_map_factory( s32 UserID, ui_manager* pManager, ui_manager::dialog_tem* pDialogTem, const irect& Position, ui_win* pParent, s32 Flags, void* pUserData )
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{
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dlg_vote_map* pDialog = new dlg_vote_map;
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pDialog->Create( UserID, pManager, pDialogTem, Position, pParent, Flags, pUserData );
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return (ui_win*)pDialog;
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}
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//=========================================================================
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// dlg_level_select
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//=========================================================================
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dlg_vote_map::dlg_vote_map( void )
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{
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}
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//=========================================================================
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dlg_vote_map::~dlg_vote_map( void )
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{
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Destroy();
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}
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//=========================================================================
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xbool dlg_vote_map::Create( s32 UserID,
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ui_manager* pManager,
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ui_manager::dialog_tem* pDialogTem,
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const irect& Position,
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ui_win* pParent,
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s32 Flags,
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void* pUserData )
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{
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xbool Success = FALSE;
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(void)pUserData;
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ASSERT( pManager );
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// Do dialog creation
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Success = ui_dialog::Create( UserID, pManager, pDialogTem, Position, pParent, Flags );
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// find controls
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m_pMapList = (ui_maplist*) FindChildByID( IDC_VOTE_MAP_LISTBOX );
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m_pNavText = (ui_text*) FindChildByID( IDC_VOTE_MAP_NAV_TEXT );
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// hide them
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m_pMapList ->SetFlag(ui_win::WF_VISIBLE, FALSE);
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m_pNavText ->SetFlag(ui_win::WF_VISIBLE, FALSE);
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// set up nav text
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xwstring navText(g_StringTableMgr( "ui", "IDS_NAV_SELECT" ));
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navText += g_StringTableMgr( "ui", "IDS_NAV_BACK" );
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m_pNavText->SetLabel( navText );
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m_pNavText->SetLabelFlags( ui_font::h_center|ui_font::v_top|ui_font::is_help_text );
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m_pNavText->UseSmallText(TRUE);
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// set up map list
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m_pMapList->SetFlag(ui_win::WF_SELECTED, TRUE);
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m_pMapList->SetBackgroundColor( xcolor (39,117,28,128) );
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m_pMapList->DisableFrame();
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m_pMapList->SetExitOnSelect(FALSE);
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m_pMapList->SetExitOnBack(TRUE);
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m_pMapList->EnableHeaderBar();
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m_pMapList->SetHeaderBarColor( xcolor(19,59,14,196) );
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m_pMapList->SetHeaderColor( xcolor(255,252,204,255) );
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m_pMapList->DeleteAllItems();
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// fill map list
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for( s32 i=0; i <g_MapList.GetCount(); i++ )
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{
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const map_entry& Entry = *g_MapList.GetByIndex( i );
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// check if loaded
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if( Entry.IsAvailable() && (Entry.GetGameType() != GAME_CAMPAIGN) )
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{
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// build the full map name (includes the game type)
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xwstring FullMapName( xfs( "%s %s", Entry.GetShortGameTypeName(), Entry.GetDisplayName() ) );
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// add an entry to the list
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m_pMapList->AddItem( FullMapName, (s32)&Entry );
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}
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}
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// sort the list
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m_pMapList->AlphaSortList();
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// set initial selection
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m_pMapList->SetSelection( 0 );
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// set initial focus
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m_CurrHL = 0;
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GotoControl( (ui_control*)m_pMapList );
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m_CurrentControl = IDC_VOTE_MAP_LISTBOX;
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m_PopUp = NULL;
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// initialize screen scaling
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InitScreenScaling( Position );
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// make the dialog active
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m_State = DIALOG_STATE_ACTIVE;
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// Return success code
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return Success;
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}
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//=========================================================================
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void dlg_vote_map::Destroy( void )
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{
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ui_dialog::Destroy();
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// kill screen wipe
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g_UiMgr->ResetScreenWipe();
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}
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//=========================================================================
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void dlg_vote_map::Render( s32 ox, s32 oy )
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{
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static s32 offset = 0;
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static s32 gap = 9;
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static s32 width = 4;
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irect rb;
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// render background filter
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s32 XRes, YRes;
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eng_GetRes(XRes, YRes);
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#ifdef TARGET_PS2
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// Nasty hack to force PS2 to draw to rb.l = 0
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rb.Set( -1, 0, XRes, YRes );
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#else
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rb.Set( 0, 0, XRes, YRes );
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#endif
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g_UiMgr->RenderGouraudRect(rb, xcolor(0,0,0,180),
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xcolor(0,0,0,180),
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xcolor(0,0,0,180),
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xcolor(0,0,0,180),FALSE);
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// render transparent screen
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rb.l = m_CurrPos.l + 22;
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rb.t = m_CurrPos.t;
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rb.r = m_CurrPos.r - 23;
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rb.b = m_CurrPos.b;
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g_UiMgr->RenderGouraudRect(rb, xcolor(56,115,58,64),
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xcolor(56,115,58,64),
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xcolor(56,115,58,64),
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xcolor(56,115,58,64),FALSE);
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// render the screen bars
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s32 y = rb.t + offset;
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while (y < rb.b)
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{
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irect bar;
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if ((y+width) > rb.b)
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{
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bar.Set(rb.l, y, rb.r, rb.b);
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}
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else
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{
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bar.Set(rb.l, y, rb.r, y+width);
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}
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// draw the bar
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g_UiMgr->RenderGouraudRect(bar, xcolor(56,115,58,30),
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xcolor(56,115,58,30),
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xcolor(56,115,58,30),
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xcolor(56,115,58,30),FALSE);
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y+=gap;
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}
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// increment the offset
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if (++offset > 9)
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offset = 0;
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// render the normal dialog stuff
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ui_dialog::Render( ox, oy );
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// render the glow bar
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g_UiMgr->RenderGlowBar();
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}
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//=========================================================================
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void dlg_vote_map::OnPadSelect( ui_win* pWin )
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{
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(void)pWin;
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if( m_State == DIALOG_STATE_ACTIVE )
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{
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// display confirmation popup
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irect r = g_UiMgr->GetUserBounds( g_UiUserID );
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m_PopUp = (dlg_popup*)g_UiMgr->OpenDialog( m_UserID, "popup", r, NULL, ui_win::WF_VISIBLE|ui_win::WF_BORDER|ui_win::WF_DLG_CENTER|WF_INPUTMODAL|ui_win::WF_USE_ABSOLUTE );
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// set nav text
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xwstring navText(g_StringTableMgr( "ui", "IDS_NAV_YES" ));
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navText += g_StringTableMgr( "ui", "IDS_NAV_NO" );
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m_pNavText->SetFlag(ui_win::WF_VISIBLE, FALSE);
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m_PopUp->Configure( g_StringTableMgr( "ui", "IDS_VOTE_MAP" ),
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TRUE,
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TRUE,
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FALSE,
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g_StringTableMgr( "ui", "IDS_VOTE_MAP_MSG" ),
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navText,
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&m_PopUpResult );
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m_State = DIALOG_STATE_POPUP;
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}
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}
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//=========================================================================
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void dlg_vote_map::OnPadBack( ui_win* pWin )
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{
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(void)pWin;
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if ( m_State == DIALOG_STATE_ACTIVE )
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{
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g_AudioMgr.Play("Backup");
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m_State = DIALOG_STATE_BACK;
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}
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}
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//=========================================================================
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void dlg_vote_map::OnUpdate ( ui_win* pWin, f32 DeltaTime )
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{
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(void)pWin;
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(void)DeltaTime;
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// scale window if necessary
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if( g_UiMgr->IsScreenScaling() )
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{
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if( UpdateScreenScaling( DeltaTime ) == FALSE )
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{
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// turn on the controls
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m_pMapList ->SetFlag(ui_win::WF_VISIBLE, TRUE);
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m_pNavText ->SetFlag(ui_win::WF_VISIBLE, TRUE);
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GotoControl( (ui_control*)m_pMapList );
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g_UiMgr->SetScreenHighlight( m_pMapList->GetPosition() );
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}
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}
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// update the glow bar
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g_UiMgr->UpdateGlowBar(DeltaTime);
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// make sure a vote didn't start
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s32 NetSlot = g_NetworkMgr.GetLocalPlayerSlot(0);
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player* pPlayer = (player*)NetObjMgr.GetObjFromSlot( NetSlot );
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ASSERT( pPlayer );
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if ( pPlayer->GetVoteCanStartMap() == FALSE )
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{
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// kill any popups
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if( m_PopUp )
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{
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if ( m_PopUpResult != DLG_POPUP_IDLE )
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{
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ASSERT( g_UiMgr->GetTopmostDialog(m_UserID) == m_PopUp );
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g_UiMgr->EndDialog( m_UserID, TRUE );
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m_PopUp = NULL;
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}
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}
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// exit vote screen
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m_State = DIALOG_STATE_BACK;
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return;
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}
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if ( m_PopUp )
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{
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if ( m_PopUpResult != DLG_POPUP_IDLE )
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{
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if( m_PopUpResult == DLG_POPUP_YES )
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{
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// Initiate vote for map here!
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map_entry* pTableEntry = (map_entry*)m_pMapList->GetSelectedItemData();
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s32 NetSlot = g_NetworkMgr.GetLocalPlayerSlot(0);
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player* pPlayer = (player*)NetObjMgr.GetObjFromSlot( NetSlot );
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s32 Map = ((pTableEntry->GetGameType()) << 16) | (pTableEntry->GetMapID());
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ASSERT( pPlayer );
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pPlayer->VoteStartMap( Map );
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m_State = DIALOG_STATE_SELECT;
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}
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else
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{
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// re-enable dialog
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m_State = DIALOG_STATE_ACTIVE;
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}
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// clear popup
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m_PopUp = NULL;
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// turn on nav text
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m_pNavText->SetFlag(ui_win::WF_VISIBLE, TRUE);
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}
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}
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}
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//=========================================================================
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