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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
//=========================================================================
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//
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// LocoAdditiveController.hpp
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//
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// Allows masked animation playback on top of current animation
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//
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//=========================================================================
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#ifndef __LOCO_ADDITIVE_CONTROLLER_HPP_
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#define __LOCO_ADDITIVE_CONTROLLER_HPP_
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//=========================================================================
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// INCLUDES
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//=========================================================================
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#include "LocoAnimController.hpp"
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//=========================================================================
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// CLASS LOCO_ADDITIVE_CONTROLLER
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//=========================================================================
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class loco_additive_controller : public loco_anim_controller
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{
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// Functions
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public:
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// Constructs a loco_additive_controller object.
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loco_additive_controller();
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// Destroys a loco_additive_controller object, handles cleanup and de-allocation.
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virtual ~loco_additive_controller();
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// Member functions
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public:
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// Blend time control functions
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void SetBlendInTime ( f32 Secs ) ;
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void SetBlendOutTime ( f32 Secs ) ;
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// Mixes the anims keyframes into the dest keyframes
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virtual void MixKeys ( const info& Info, anim_key* pDestKey );
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// Advances animation and returns delta pos and delta yaw
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virtual void Advance ( f32 nSeconds, vector3& DeltaPos, radian& DeltaYaw );
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// Member variables
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protected:
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f32 m_BlendInTime ; // Time to blend anim in
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f32 m_BlendOutTime ; // Time to blend anim out
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};
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//=========================================================================
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#endif // __LOCO_ADDITIVE_CONTROLLER_HPP_
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