area51/Support/Menu/DebugMenuPageAdvCheckpoints.cpp
Andrew Sampson 431f72b93a source
2021-08-27 19:22:41 -07:00

45 lines
1.4 KiB
C++

//==============================================================================
// DebugMenuPageAdvCheckpoints.cpp
//
// Copyright (c) 2002-2003 Inevitable Entertainment Inc. All rights reserved.
//
// This is the implementation for the Debug menu Advance Checkpoints page.
//
//==============================================================================
#include "DebugMenu2.hpp"
//#include "SaveMgr\SaveMgr.hpp"
//#include "objects\player.hpp"
//#include "StateMgr/mapList.hpp"
//#include "Ui\ui_manager.hpp"
//#include "Ui\ui_font.hpp"
//#include "Configuration/GameConfig.hpp"
//#include "PhysicsMgr\PhysicsMgr.hpp"
//#if defined( TARGET_PS2 )
//#include "StatsMgr.hpp"
//#endif
//==============================================================================
#if defined( ENABLE_DEBUG_MENU )
//==============================================================================
// Data
xbool dummy[5];
//==============================================================================
debug_menu_page_adv_checkpoints::debug_menu_page_adv_checkpoints( ) : debug_menu_page()
{
m_pTitle = "Advance Checkpoints";
AddItemBool ( "<Not Available>", dummy[0] );
AddItemBool ( "<Not Available>", dummy[1] );
AddItemBool ( "<Not Available>", dummy[2] );
AddItemBool ( "<Not Available>", dummy[3] );
AddItemBool ( "<Not Available>", dummy[4] );
}
#endif // defined( ENABLE_DEBUG_MENU )