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50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
//==============================================================================
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// DebugMenuPageAimAssist.cpp
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//
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// Copyright (c) 2002-2003 Inevitable Entertainment Inc. All rights reserved.
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//
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// This is the implementation for the Debug menu aim assist page.
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//
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//==============================================================================
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#include "DebugMenu2.hpp"
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//==============================================================================
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#if defined( ENABLE_DEBUG_MENU )
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//==============================================================================
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// aim assist stuff
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extern xbool g_AimAssist_Render_Reticle;
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extern xbool g_AimAssist_Render_Bullet;
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extern xbool g_AimAssist_Render_Turn;
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extern xbool g_AimAssist_Render_Bullet_Angle;
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extern xbool g_AimAssist_Render_Player_Pills;
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//==============================================================================
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debug_menu_page_aim_assist::debug_menu_page_aim_assist( ) : debug_menu_page()
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{
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m_pTitle = "Aim Assist";
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#ifndef X_RETAIL
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AddItemBool ( "AimAssist reticle pill" , g_AimAssist_Render_Reticle );
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AddItemBool ( "AimAssist bullet markers" , g_AimAssist_Render_Bullet );
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AddItemBool ( "AimAssist turn damp pill" , g_AimAssist_Render_Turn );
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AddItemBool ( "AimAssist bullet angle" , g_AimAssist_Render_Bullet_Angle );
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AddItemBool ( "AimAssist player pills" , g_AimAssist_Render_Player_Pills );
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#endif
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}
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//==============================================================================
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void debug_menu_page_aim_assist::OnChangeItem( debug_menu_item* pItem )
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{
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(void) pItem;
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}
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//==============================================================================
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#endif // defined( ENABLE_DEBUG_MENU )
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