mirror of
https://github.com/ProjectDreamland/area51.git
synced 2024-11-01 03:01:49 +01:00
121 lines
4.5 KiB
C++
121 lines
4.5 KiB
C++
//==============================================================================
|
|
//
|
|
// CapPoint.hpp
|
|
//
|
|
//==============================================================================
|
|
|
|
#ifndef CAP_POINT_HPP
|
|
#define CAP_POINT_HPP
|
|
|
|
//==============================================================================
|
|
// INCLUDES
|
|
//==============================================================================
|
|
|
|
#include "Obj_Mgr\Obj_Mgr.hpp"
|
|
#include "NetworkMgr\NetObj.hpp"
|
|
#include "Objects\Circuit.hpp"
|
|
#include "Objects\TeamProp.hpp"
|
|
#include "Objects\AnimSurface.hpp"
|
|
#include "Auxiliary\fx_RunTime\Fx_Mgr.hpp"
|
|
|
|
//==============================================================================
|
|
// TYPES
|
|
//==============================================================================
|
|
|
|
class cap_point : public netobj
|
|
{
|
|
public:
|
|
|
|
CREATE_RTTI( cap_point, object, object )
|
|
|
|
cap_point ( void );
|
|
~cap_point ( void );
|
|
|
|
void Init ( void );
|
|
|
|
void SetCircuit ( s32 Circuit );
|
|
void SetL2W ( const matrix4& L2W );
|
|
|
|
virtual bbox GetLocalBBox ( void ) const;
|
|
virtual const object_desc& GetTypeDesc ( void ) const;
|
|
static const object_desc& GetObjectType ( void );
|
|
virtual s32 GetMaterial ( void ) const;
|
|
// void OnEnumProp ( prop_enum& List );
|
|
// xbool OnProperty ( prop_query& Query );
|
|
|
|
virtual void OnRender ( void );
|
|
virtual void OnAdvanceLogic ( f32 DeltaTime );
|
|
void OnRenderTransparent ( void );
|
|
|
|
void SetElevation ( f32 Elevation ) { m_Elevation = Elevation; }
|
|
void SetRadius ( f32 Radius ) { m_Radius = Radius; }
|
|
|
|
s32 GetAward ( void );
|
|
xbool PlayerInfluence ( s32 PlayerIndex );
|
|
|
|
s32 GetCircuit ( void );
|
|
|
|
//------------------------------------------------------------------------------
|
|
#ifndef X_EDITOR
|
|
//------------------------------------------------------------------------------
|
|
|
|
//rtual void net_Activate ( void );
|
|
//rtual void net_Deactivate ( void );
|
|
|
|
virtual void net_AcceptUpdate ( const bitstream& BitStream );
|
|
virtual void net_ProvideUpdate ( bitstream& BitStream,
|
|
u32& DirtyBits );
|
|
|
|
//------------------------------------------------------------------------------
|
|
#endif // X_EDITOR
|
|
//------------------------------------------------------------------------------
|
|
|
|
protected:
|
|
|
|
enum
|
|
{
|
|
DIRTY_MODE = 0x00000001,
|
|
DIRTY_ALL = 0x00000001,
|
|
};
|
|
|
|
s32 m_Circuit; // Which circuit to control?
|
|
f32 m_AwardTimer; // Time until next award.
|
|
f32 m_Value; // -1(alpha) thru +1(omega)
|
|
s32 m_Mode; // -1(alpha) thru +1(omega)
|
|
s32 m_Award; // Point to be awarded.
|
|
vector3 m_Center; // Center of cap point.
|
|
f32 m_Radius; // Radius of cap influence.
|
|
f32 m_Elevation; // Elevation of cap point center.
|
|
u32 m_AlphaMask; // Bits for Alpha players.
|
|
u32 m_OmegaMask; // Bits for Omega players.
|
|
|
|
guid m_BaseGuid;
|
|
guid m_BallAnim;
|
|
guid m_BallCore;
|
|
|
|
xbool m_bInitialized;
|
|
|
|
fx_handle m_Top;
|
|
fx_handle m_Bottom;
|
|
voice_id m_Hum;
|
|
|
|
fx_handle m_Arcs [32];
|
|
xbool m_bArcs[32];
|
|
f32 m_Alpha;
|
|
f32 m_IconOpacity;
|
|
xbool m_bRendered;
|
|
};
|
|
|
|
//==============================================================================
|
|
// INLINES
|
|
//==============================================================================
|
|
|
|
inline
|
|
s32 cap_point::GetMaterial( void ) const
|
|
{
|
|
return( MAT_TYPE_NULL );
|
|
}
|
|
|
|
//==============================================================================
|
|
#endif // CAP_POINT_HPP
|
|
//==============================================================================
|