area51/Support/Objects/InvisWall.hpp
Andrew Sampson 431f72b93a source
2021-08-27 19:22:41 -07:00

74 lines
2.6 KiB
C++

//==============================================================================
//
// InvisWall.cpp
//
// Copyright (c) 2004 Inevitable Entertainment Inc. All rights reserved.
//
// define HERE
//
//==============================================================================
#ifndef __INVISWALL__
#define __INVISWALL__
//==------------------------------------------------------------------------
// Includes
//==------------------------------------------------------------------------
#include "Obj_mgr\obj_mgr.hpp"
//==------------------------------------------------------------------------
// Defines
//==------------------------------------------------------------------------
//==------------------------------------------------------------------------
// Globals
//==------------------------------------------------------------------------
//==------------------------------------------------------------------------
// Prototypes
//==------------------------------------------------------------------------
// Class invisible_wall_obj
class invisible_wall_obj : public object
{
public:
CREATE_RTTI( invisible_wall_obj, object, object )
invisible_wall_obj (void);
~invisible_wall_obj (void);
virtual bbox GetLocalBBox ( void ) const;
virtual s32 GetMaterial ( void ) const { return MAT_TYPE_NULL; }
virtual void OnEnumProp ( prop_enum& List );
virtual xbool OnProperty ( prop_query& I );
virtual void OnPolyCacheGather ( void );
virtual void OnMove (const vector3& NewPos );
virtual void OnTransform (const matrix4& L2W );
virtual const object_desc& GetTypeDesc ( void ) const;
static const object_desc& GetObjectType ( void );
xbool GetOccluderPoints ( vector3* pPoints ) const;
protected:
#if !defined( CONFIG_RETAIL )
virtual void OnDebugRender ( void );
virtual void OnRender ( void );
virtual void OnRenderTransparent ( void );
#endif // !defined( CONFIG_RETAIL )
virtual void OnColCheck ( void );
virtual void OnKill ( void );
virtual void OnColNotify ( object& Object );
f32 m_Width;
f32 m_Height;
f32 m_Depth;
vector3 m_CornerPos[8];
u32 m_bIsOccluder:1;
};
#endif // INVISWALL