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115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
//==============================================================================
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//
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// hud_Icon.hpp
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//
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// Copyright (c) 2002-2004 Inevitable Entertainment Inc. All rights reserved.
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//
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//==============================================================================
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#ifndef HUD_ICON_HPP
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#define HUD_ICON_HPP
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//==============================================================================
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// INCLUDES
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//==============================================================================
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#include "Obj_mgr\obj_mgr.hpp"
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#include "x_bitmap.hpp"
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#include "Objects\Player.hpp"
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#include "hud_Renderable.hpp"
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#define NUM_ICONS 64
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//==============================================================================
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// CLASS
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//==============================================================================
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enum icon_type
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{
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ICON_ALLY,
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ICON_ENEMY,
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ICON_BLANK1,
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ICON_WAYPOINT,
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ICON_CNH_OUTER,
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ICON_CNH_INNER,
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ICON_SPEAKING,
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ICON_BASE,
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ICON_FLAG_INNER,
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ICON_FLAG_OUTER,
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};
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enum gutter_type
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{
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GUTTER_NONE,
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GUTTER_ELLIPSE,
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GUTTER_RECTANGLE,
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};
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struct icon_inf
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{
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icon_type IconType;
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vector3 FocusPosition;
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vector3 RenderPosition;
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xbool bOccludes;
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xbool bAlignToBottom;
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gutter_type GutterType;
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xcolor Color;
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xbool Pulsing;
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xbool Distance;
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xwchar Label[32];
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s32 PlayerNum;
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f32 Opacity;
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f32 IconFadeDist;
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f32 TextFadeDist;
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};
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class hud_icon : public hud_renderable
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{
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public:
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hud_icon ( void );
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virtual ~hud_icon ( void ) {};
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void Init ( void );
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void Kill ( void );
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virtual void OnRender ( player* pPlayer );
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virtual void OnAdvanceLogic ( player* pPlayer, f32 DeltaTime );
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virtual xbool OnProperty ( prop_query& rPropQuery );
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virtual void OnEnumProp ( prop_enum& List );
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void AddIcon ( icon_type IconType,
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const vector3& FocusPosition,
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const vector3& RenderPosition,
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xbool bOccludes,
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xbool bAlignToBottom,
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gutter_type GutterType,
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xcolor Color,
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const xwchar* pCharName,
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xbool Pulsing,
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xbool Distance,
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f32 Opacity,
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f32 IconFadeDist = -1.0f,
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f32 TextFadeDist = -1.0f
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);
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void RenderIcon ( player* pPlayer, icon_inf& Icon );
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void Reset ( void );
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f32 GetOpacity ( f32 DistFromCenter, f32 Opacity, f32 FadeDist );
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//------------------------------------------------------------------------------
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// Public Storage
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public:
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s32 m_NumActiveIcons;
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icon_inf m_Icons[ NUM_ICONS ];
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xbool m_Active;
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rect m_ViewDimensions;
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rhandle<xbitmap> m_ScreenEdgeBmp;
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rhandle<xbitmap> m_ScreenCenterBmp;
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xcolor m_ScreenEdgeColor;
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xcolor m_ScreenCenterColor;
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};
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#endif
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