mirror of
https://github.com/ProjectDreamland/area51.git
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1583 lines
36 KiB
Text
1583 lines
36 KiB
Text
# Microsoft Developer Studio Project File - Name="Render" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 60000
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=Render - Win32 Xbox Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Render.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Render.mak" CFG="Render - Win32 Xbox Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Render - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Render - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Render - Win32 PS2 DVD Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Render - Win32 PS2 DVD Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Render - Win32 PS2 Client Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Render - Win32 PS2 Client Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Render - Win32 PS2 DevKit Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Render - Win32 PS2 DevKit Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Render - Win32 Xbox Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "Render - Win32 Xbox Release" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "Render"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Render - Win32 Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /I "$(X)\x_files" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "_LIB" /D "$(USERNAME)" /D "WIN32" /D "NDEBUG" /D "_MBCS" /YX /FD /c
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Render - Win32 Debug"
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LINK32=link.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(X)\x_files" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "X_DEBUG" /D "X_ASSERT" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "_LIB" /D "X_DEBUG" /D "X_ASSERT" /D "$(USERNAME)" /D "WIN32" /D "_DEBUG" /D "_MBCS" /YX /FD /GZ /c
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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# PROP BASE Use_MFC 0
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# PROP Output_Dir "PS2-DVD-Release"
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LINK32=link.exe
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# ADD BASE CPP /O2 /I "$(X)\x_files" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /FD
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# ADD CPP /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /D "$(USERNAME)" /FD
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /D:TARGET_PS2_DVD /D:VENDOR_SN
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# ADD LIB32 /D:TARGET_PS2_DVD /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "PS2-DVD-Debug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "PS2-DVD-Debug"
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LINK32=link.exe
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# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
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# ADD CPP /Zi /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "X_DEBUG" /D "X_ASSERT" /D "TARGET_PS2_DVD" /D "VENDOR_SN" /D "$(USERNAME)" /FD
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /D:TARGET_PS2_DVD /D:VENDOR_SN
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# ADD LIB32 /D:TARGET_PS2_DVD /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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LINK32=link.exe
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# ADD BASE CPP /O2 /I "$(X)\x_files" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /FD
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# ADD CPP /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /D "$(USERNAME)" /FD
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /D:TARGET_PS2_CLIENT /D:VENDOR_SN
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# ADD LIB32 /D:TARGET_PS2_CLIENT /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP Output_Dir "PS2-Client-Debug"
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LINK32=link.exe
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# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
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# ADD CPP /Zi /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "TARGET_PS2_CLIENT" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /D "$(USERNAME)" /FD
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /D:TARGET_PS2_CLIENT /D:VENDOR_SN
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# ADD LIB32 /D:TARGET_PS2_CLIENT /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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# PROP Use_MFC 0
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# PROP Intermediate_Dir "PS2-DevKit-Release"
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# PROP Target_Dir ""
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LINK32=link.exe
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# ADD BASE CPP /O2 /I "$(X)\x_files" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /FD
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# ADD CPP /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /D "$(USERNAME)" /FD
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /D:TARGET_PS2_DEV /D:VENDOR_SN
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# ADD LIB32 /D:TARGET_PS2_DEV /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "PS2-DevKit-Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "PS2-DevKit-Debug"
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# PROP Intermediate_Dir "PS2-DevKit-Debug"
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# PROP Target_Dir ""
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LINK32=link.exe
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# ADD BASE CPP /Zi /Od /I "$(X)\x_files" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /FD
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# ADD CPP /Zi /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "TARGET_PS2_DEV" /D "VENDOR_SN" /D "X_DEBUG" /D "X_ASSERT" /D "$(USERNAME)" /FD
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /D:TARGET_PS2_DEV /D:VENDOR_SN
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# ADD LIB32 /D:TARGET_PS2_DEV /D:VENDOR_SN
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Render___Win32_Xbox_Debug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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LINK32=link.exe
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "X_DEBUG" /D "X_ASSERT" /D "$(USERNAME)" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "TARGET_XBOX_DEV" /D "X_DEBUG" /D "X_ASSERT" /D "$(USERNAME)" /FR /YX /FD /GZ /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Release"
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# PROP BASE Use_MFC 0
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LINK32=link.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /Zi /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "$(USERNAME)" /YX /FD /c
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# ADD CPP /nologo /G6 /W3 /GX /Zi /O2 /I "$(X)" /I "$(X)\x_files" /I "$(X)\Entropy" /I "$(X)\..\Support" /D "TARGET_XBOX_DVD" /D "X_DEBUG" /D "X_ASSERT" /D "$(USERNAME)" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# Begin Target
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# Name "Render - Win32 Release"
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# Name "Render - Win32 Debug"
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# Name "Render - Win32 PS2 DVD Release"
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# Name "Render - Win32 PS2 DVD Debug"
|
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# Name "Render - Win32 PS2 Client Release"
|
|
# Name "Render - Win32 PS2 Client Debug"
|
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# Name "Render - Win32 PS2 DevKit Release"
|
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# Name "Render - Win32 PS2 DevKit Debug"
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# Name "Render - Win32 Xbox Debug"
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# Name "Render - Win32 Xbox Release"
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# Begin Group "PS2"
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# PROP Default_Filter "cpp;hpp;vu"
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# Begin Group "vu0"
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# PROP Default_Filter "cpp;hpp"
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# Begin Source File
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SOURCE=.\vu0\mcode\include0.vu
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|
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!IF "$(CFG)" == "Render - Win32 Release"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Debug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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|
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# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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|
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# PROP Exclude_From_Build 1
|
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|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Release"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\vu0\mcode\skinning.vu
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|
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!IF "$(CFG)" == "Render - Win32 Release"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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|
|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
|
|
|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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|
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Release"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\vu0\vu0.cpp
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!IF "$(CFG)" == "Render - Win32 Release"
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|
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# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "Render - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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SOURCE=.\vu0\vu0.hpp
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!IF "$(CFG)" == "Render - Win32 Release"
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SOURCE=.\vu1\draw.cpp
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# PROP Exclude_From_Build 1
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SOURCE=.\vu1\mcode\include.vu
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!IF "$(CFG)" == "Render - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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# Begin Source File
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SOURCE=.\vu1\mcode\lighting.vu
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!IF "$(CFG)" == "Render - Win32 Release"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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SOURCE=.\vu1\mcode\passes.vu
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!IF "$(CFG)" == "Render - Win32 Release"
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# Begin Source File
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SOURCE=.\vu1\mcode\renderer.vu
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|
!IF "$(CFG)" == "Render - Win32 Release"
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Release"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\vu1\mcode\shadow.vu
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|
!IF "$(CFG)" == "Render - Win32 Release"
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|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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|
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# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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# PROP BASE Exclude_From_Build 1
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# PROP BASE Exclude_From_Build 1
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!ENDIF
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# Begin Source File
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SOURCE=.\vu1\mcode\shadows.vu
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|
|
|
!IF "$(CFG)" == "Render - Win32 Release"
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|
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|
# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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|
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|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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|
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|
# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Release"
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|
|
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# PROP Exclude_From_Build 1
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|
!ENDIF
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# End Source File
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# Begin Source File
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|
|
SOURCE=.\vu1\mcode\skinning.vu
|
|
|
|
!IF "$(CFG)" == "Render - Win32 Release"
|
|
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|
# PROP Exclude_From_Build 1
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|
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!ELSEIF "$(CFG)" == "Render - Win32 Debug"
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|
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# PROP Exclude_From_Build 1
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|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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|
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|
# PROP Exclude_From_Build 1
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|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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|
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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# PROP BASE Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Release"
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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!ENDIF
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|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\vu1\mcode\transform.vu
|
|
|
|
!IF "$(CFG)" == "Render - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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|
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# PROP Exclude_From_Build 1
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|
|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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|
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# PROP Exclude_From_Build 1
|
|
|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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|
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# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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|
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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|
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|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 Xbox Release"
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|
|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
!ENDIF
|
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|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\vu1\vu1.cpp
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|
|
|
!IF "$(CFG)" == "Render - Win32 Release"
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|
|
|
# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
|
|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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|
|
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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|
|
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# PROP BASE Exclude_From_Build 1
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|
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|
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Release"
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|
|
# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
|
|
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|
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# Begin Source File
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SOURCE=.\vu1\vu1.hpp
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|
|
|
!IF "$(CFG)" == "Render - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Release"
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|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DVD Debug"
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|
|
|
!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Release"
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|
|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 Client Debug"
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|
|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Release"
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|
|
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!ELSEIF "$(CFG)" == "Render - Win32 PS2 DevKit Debug"
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|
|
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!ELSEIF "$(CFG)" == "Render - Win32 Xbox Debug"
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|
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# PROP BASE Exclude_From_Build 1
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|
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|
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|
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# PROP BASE Exclude_From_Build 1
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|
# PROP Exclude_From_Build 1
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|
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|
|
# End Source File
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# Begin Source File
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|
|
|
SOURCE=.\vu1\vu1_dlist.cpp
|
|
|
|
!IF "$(CFG)" == "Render - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "Render - Win32 Debug"
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|
|
|
# PROP Exclude_From_Build 1
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