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https://github.com/ProjectDreamland/area51.git
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351 lines
10 KiB
C++
351 lines
10 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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//
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// TriggerEx_Manager.cpp
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//
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///////////////////////////////////////////////////////////////////////////////
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//=========================================================================
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// INCLUDES
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//=========================================================================
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#include "..\Support\TriggerEx\TriggerEx_Manager.hpp"
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#include "gamelib\StatsMgr.hpp"
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//=========================================================================
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// GLOBALS
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//=========================================================================
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trigger_ex_mngr g_TriggerExMgr;
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s32 g_TriggerAdvLogicCount = 0;
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#ifndef CONFIG_RETAIL
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f32 fLastTriggerUpdateDeltaTime = 0.0f;
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xtick xtLastTriggerUpdateTime = 0;
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#endif
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//=========================================================================
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// TRIGGER_MNGR
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//=========================================================================
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trigger_ex_mngr::trigger_ex_mngr( )
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{
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m_ClassList[TRIGGER_EX_NO_UPDATE] = NULL;
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m_ClassList[TRIGGER_EX_UPDATE] = NULL;
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}
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//=============================================================================
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trigger_ex_object* trigger_ex_mngr::GetTriggerPtr( guid TriggerGuid )
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{
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object* pObject = NULL;
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if ( SMP_UTIL_IsGuidOfType ( &pObject, TriggerGuid , trigger_ex_object::GetRTTI() ) == FALSE )
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{
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return NULL;
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}
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return (trigger_ex_object*) pObject;
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}
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//=============================================================================
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void trigger_ex_mngr::OnUpdate ( f32 DeltaTime )
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{
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STAT_LOGGER( temp, k_stats_TriggerSystem );
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#ifndef CONFIG_RETAIL
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xtLastTriggerUpdateTime = g_ObjMgr.GetGameTime();
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fLastTriggerUpdateDeltaTime = DeltaTime;
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#endif
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//note this must be const reference, as its possible in some situations for the list to become
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//empty due to all active triggers being removed...
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const guid& rHeadGuid = m_ClassList[TRIGGER_EX_UPDATE];
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if (rHeadGuid == NULL)
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return;
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trigger_ex_object* pCurrentTrigger = GetTriggerPtr ( rHeadGuid );
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ASSERT( pCurrentTrigger );
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while(1)
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{
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guid Next = pCurrentTrigger->m_Next;
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//Note within ExecuteLogic the pCurrentTrigger can be destroyed and unregistered, so
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//that is why we store away the guids Next and not access pCurrentTrigger after calling
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//ExecuteLogic...
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pCurrentTrigger->ExecuteLogic( DeltaTime );
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pCurrentTrigger = NULL;
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//HeadGuid can change after ExecuteLogic because triggers can be
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//removed, or destroyed from the active list..
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if ( rHeadGuid == Next || rHeadGuid == NULL )
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break;
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pCurrentTrigger = GetTriggerPtr ( Next );
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if (pCurrentTrigger == NULL)
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break;
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}
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}
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//=============================================================================
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void trigger_ex_mngr::TriggerSleep ( trigger_ex_object & rTrigger )
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{
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if (rTrigger.m_TriggerSlot == TRIGGER_EX_NO_UPDATE)
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return;
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UnregisterTrigger( rTrigger );
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RegisterTrigger ( rTrigger );
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}
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//=============================================================================
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void trigger_ex_mngr::TriggerAwake ( trigger_ex_object & rTrigger )
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{
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if (rTrigger.m_TriggerSlot == TRIGGER_EX_UPDATE)
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return;
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UnregisterTrigger( rTrigger );
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RegisterTrigger ( rTrigger );
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}
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//=============================================================================
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void trigger_ex_mngr::RegisterTrigger ( trigger_ex_object & rTrigger )
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{
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//PDL::Insert the new trigger into the proper update list, depending upon
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// their update need. Sleeping triggers go into the non-update list.
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//TODO: implement a priority queue for the updating triggers much more effiecnt
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// than iterating through all updateable triggers.... -ddn
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//The list is cyclic.....
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guid* pHeadGuid = NULL;
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if ( rTrigger.IsAwake() )
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{
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pHeadGuid = &m_ClassList[TRIGGER_EX_UPDATE];
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rTrigger.m_TriggerSlot = TRIGGER_EX_UPDATE;
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}
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else
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{
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pHeadGuid = &m_ClassList[TRIGGER_EX_NO_UPDATE];
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rTrigger.m_TriggerSlot = TRIGGER_EX_NO_UPDATE;
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}
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guid NewTriggerGuid = rTrigger.GetGuid();
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if (*pHeadGuid == NULL)
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{
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rTrigger.m_Next = NewTriggerGuid;
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rTrigger.m_Prev = NewTriggerGuid;
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*pHeadGuid = NewTriggerGuid;
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return;
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}
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trigger_ex_object* pTriggerHead = GetTriggerPtr ( *pHeadGuid );
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trigger_ex_object* pTriggerHeadPrev = NULL;
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ASSERT( pTriggerHead );
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pTriggerHeadPrev = GetTriggerPtr ( pTriggerHead->m_Prev );
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ASSERT( pTriggerHeadPrev );
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//check if we have a single element cyclic list
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if ( pTriggerHead == pTriggerHeadPrev )
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{
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pTriggerHead->m_Next = NewTriggerGuid;
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pTriggerHead->m_Prev = NewTriggerGuid;
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rTrigger.m_Next = *pHeadGuid;
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rTrigger.m_Prev = *pHeadGuid;
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return;
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}
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//Insert the new trigger into the tail end of the cyclic list
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rTrigger.m_Next = *pHeadGuid;
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rTrigger.m_Prev = pTriggerHeadPrev->GetGuid();
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pTriggerHeadPrev->m_Next = NewTriggerGuid;
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pTriggerHead->m_Prev = NewTriggerGuid;
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return;
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}
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//=============================================================================
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void trigger_ex_mngr::UnregisterTrigger ( trigger_ex_object & rTrigger )
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{
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//PDL::Delete the trigger from the list
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//The list is cyclic...
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guid DeleteTriggerGuid = rTrigger.GetGuid();
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guid* pHeadGuid = NULL;
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if ( rTrigger.m_TriggerSlot >=0 && rTrigger.m_TriggerSlot < TRIGGER_EX_CLASS_END )
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{
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pHeadGuid = &m_ClassList[rTrigger.m_TriggerSlot];
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}
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else
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{
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x_DebugMsg( "trigger_ex_mngr::UnregisterTrigger, Cannot find slot for given trigger." );
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ASSERT(0);
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return;
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}
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if ( *pHeadGuid == NULL )
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return;
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trigger_ex_object* pDeleteTrigger = GetTriggerPtr ( DeleteTriggerGuid );
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trigger_ex_object* pDeleteTriggerPrev = NULL;
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trigger_ex_object* pDeleteTriggerNext = NULL;
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ASSERT( pDeleteTrigger );
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pDeleteTriggerPrev = GetTriggerPtr ( pDeleteTrigger->m_Prev );
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pDeleteTriggerNext = GetTriggerPtr ( pDeleteTrigger->m_Next );
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//Check for single element cyclic link list
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if ( pDeleteTrigger == pDeleteTriggerPrev )
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{
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*pHeadGuid = NULL;
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return;
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}
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//HACK - until we get someone to figure these triggers out, don't want them crashes Level Black
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//Check for 2nd to last element
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if (pDeleteTriggerNext == NULL)
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{
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pDeleteTriggerNext = pDeleteTriggerPrev;
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}
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if ( pDeleteTriggerPrev && pDeleteTriggerNext)
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{
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//Remove the delete trigger from the cyclic list...
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pDeleteTriggerPrev->m_Next = pDeleteTriggerNext->GetGuid();
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pDeleteTriggerNext->m_Prev = pDeleteTriggerPrev->GetGuid();
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if ( *pHeadGuid == DeleteTriggerGuid )
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{
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*pHeadGuid = pDeleteTriggerNext->GetGuid();
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}
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}
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else
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{
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*pHeadGuid = NULL;
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}
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return;
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}
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//=============================================================================
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#ifndef CONFIG_RETAIL
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void trigger_ex_mngr::DumpData( const char* pFileName )
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{
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X_FILE* pFile = x_fopen( pFileName, "wt" );
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ASSERT( pFile );
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x_DebugMsg("Starting trigger dump.....\n");
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x_fprintf( pFile, "GBL_ADV_LGC_CNT = %d\n", g_TriggerAdvLogicCount);
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x_fprintf( pFile, "Last_Delta_Time = %g\n", fLastTriggerUpdateDeltaTime);
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x_fprintf( pFile, "Last_Game_Time = %g\n\n", x_TicksToMs(xtLastTriggerUpdateTime));
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x_fprintf( pFile, "A TYPE TYPDF GUID GG ADVLGC CNT CST CAS CAI NUT EXE TIME \n" );
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x_fprintf( pFile, "= ==== ===== ========:======== == ====== === === ==== === ======== ======== \n" );
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slot_id SlotID = g_ObjMgr.GetFirst(object::TYPE_TRIGGER_EX);
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while( SlotID != SLOT_NULL )
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{
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object* pObject = g_ObjMgr.GetObjectBySlot( SlotID );
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if( pObject != NULL )
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{
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trigger_ex_object& TriggerObject = trigger_ex_object::GetSafeType( *pObject );
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TriggerObject.DumpData(pFile);
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}
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SlotID = g_ObjMgr.GetNext( SlotID );
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}
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x_fprintf( pFile, "\n=================================================================\n" );
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x_fprintf( pFile, "=================================================================\n\n" );
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const guid& rHeadGuid = m_ClassList[TRIGGER_EX_UPDATE];
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if (rHeadGuid != NULL)
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{
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trigger_ex_object* pCurrentTrigger = GetTriggerPtr ( rHeadGuid );
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ASSERT( pCurrentTrigger );
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while(1)
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{
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guid Next = pCurrentTrigger->m_Next;
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x_fprintf( pFile, "%08X:%08X\n",
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(u32)((pCurrentTrigger->GetGuid()>>32)&0xFFFFFFFF),
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(u32)((pCurrentTrigger->GetGuid()>>0 )&0xFFFFFFFF));
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pCurrentTrigger = NULL;
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if ( rHeadGuid == Next || rHeadGuid == NULL )
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break;
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pCurrentTrigger = GetTriggerPtr ( Next );
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if (pCurrentTrigger == NULL)
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break;
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}
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}
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x_fclose(pFile);
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/*
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text_out DataFile;
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DataFile.OpenFile( pFileName );
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DataFile.AddHeader("TriggerData",g_ObjMgr.GetNumInstances(object::TYPE_TRIGGER_EX));
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slot_id SlotID = g_ObjMgr.GetFirst(object::TYPE_TRIGGER_EX);
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while( SlotID != SLOT_NULL )
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{
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object* pObject = g_ObjMgr.GetObjectBySlot( SlotID );
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if( pObject != NULL )
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{
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trigger_ex_object& TriggerObject = trigger_ex_object::GetSafeType( *pObject );
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TriggerObject.DumpData(DataFile);
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}
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SlotID = g_ObjMgr.GetNext( SlotID );
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}
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const guid& rHeadGuid = m_ClassList[TRIGGER_EX_UPDATE];
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if (rHeadGuid != NULL)
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{
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trigger_ex_object* pCurrentTrigger = GetTriggerPtr ( rHeadGuid );
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ASSERT( pCurrentTrigger );
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while(1)
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{
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guid Next = pCurrentTrigger->m_Next;
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DataFile.AddHeader("TgrMgrLstObj",1);
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DataFile.AddGuid ("Guid", pCurrentTrigger->GetGuid() );
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pCurrentTrigger = NULL;
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if ( rHeadGuid == Next || rHeadGuid == NULL )
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break;
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pCurrentTrigger = GetTriggerPtr ( Next );
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if (pCurrentTrigger == NULL)
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break;
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}
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}
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DataFile.CloseFile();
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*/
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}
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#endif //CONFIG_RETAIL
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