mirror of
https://github.com/ProjectDreamland/area51.git
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83 lines
3.1 KiB
C++
83 lines
3.1 KiB
C++
//==============================================================================
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//
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// ui_edit.hpp
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//
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//==============================================================================
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#ifndef UI_EDIT_HPP
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#define UI_EDIT_HPP
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//==============================================================================
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// INCLUDES
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//==============================================================================
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#ifndef X_TYPES_HPP
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#include "x_types.hpp"
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#include "x_math.hpp"
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#endif
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#include "ui_control.hpp"
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#ifdef TARGET_PC
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enum{ KEYBOARD_LSHIFT, KEYBOARD_RSHIFT, KEYBOARD_CAPS, KEYBOARD_NUM };
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#define LSHIFT (1<<KEYBOARD_LSHIFT)
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#define RSHIFT (1<<KEYBOARD_RSHIFT)
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#define CAPSLOCK (1<<KEYBOARD_CAPS)
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#define NUMLOCK (1<<KEYBOARD_NUM)
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#endif
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//==============================================================================
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// ui_edit
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//==============================================================================
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extern ui_win* ui_edit_factory( s32 UserID, ui_manager* pManager, const irect& Position, ui_win* pParent, s32 Flags );
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class ui_edit : public ui_control
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{
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public:
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ui_edit ( void );
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virtual ~ui_edit ( void );
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xbool Create ( s32 UserID,
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ui_manager* pManager,
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const irect& Position,
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ui_win* pParent,
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s32 Flags );
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void Configure ( xbool bName ) { m_bName = bName; }
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virtual void Render ( s32 ox=0, s32 oy=0 );
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virtual void OnPadSelect ( ui_win* pWin );
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virtual void OnKeyDown ( ui_win* pWin, s32 Key );
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virtual void OnKeyUp ( ui_win* pWin, s32 Key );
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virtual void OnCursorEnter ( ui_win* pWin );
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void SetLabelWidth ( s32 Width );
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void SetBufferSize ( s32 BufferSize );
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void SetVirtualKeyboardTitle ( const xwstring& Title );
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// virtual void SetText ( const xstring& Text );
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// virtual void SetText ( const char* Text );
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// virtual const xstring& GetText ( void ) const;
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protected:
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s32 m_iElement1;
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s32 m_iElement2;
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s32 m_LabelWidth;
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s32 m_BufferSize;
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xwstring m_VirtualKeyboardTitle;
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xbool m_bName; // Whether this dialogue exists to enter in a name (as opposed to a password).
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#ifdef TARGET_PC
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s32 KeyFlags;
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s32 m_CursorPosition;
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s32 m_LastKey;
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#endif
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// xstring m_Text;
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};
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//==============================================================================
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#endif // UI_EDIT_HPP
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//==============================================================================
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