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65 lines
No EOL
1.5 KiB
C++
65 lines
No EOL
1.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// action.hpp
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//
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// - represents a single action in the game. This is just the base class that must be
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// implemented for any action
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//
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//
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#ifndef ACTION_HPP
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#define ACTION_HPP
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class action
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{
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public:
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enum action_type
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{
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ACTION_SCRIPT =0,
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ACTION_SOUND,
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ACTION_ANIM,
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ACTION_DESTINATION,
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ACTION_AI_STATE,
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ACTION_LOOK_AT,
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ACTION_LAST,
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ACTION_FORCE32BIT = 0xFFFFFFFF
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};
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action(void);
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virtual ~action();
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Editor
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///////////////////////////////////////////////////////////////////////////////////////////////////
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virtual void OnEnumProp( prop_enum& List );
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virtual xbool OnProperty( prop_query& I );
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virtual action_type GetType ( void ) = 0;
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virtual void Play ( void );
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virtual void OnAdvanceLogic( f32 deltaTime );
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virtual void Pause ( xbool pause = true );
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virtual void Unpause ( void );
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virtual xbool IsPaused ( void );
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protected:
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xbool m_Paused;
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xbool m_WaitForCompletion;
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};
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#endif//ACTION_HPP
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