area51/Support/graveyard/ai_state_attack_passive.cpp
Andrew Sampson 431f72b93a source
2021-08-27 19:22:41 -07:00

103 lines
1.4 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
//
// ai_state_attack_passive.cpp
//
// - implements an attack_passive state for an actor
//
//
//
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "ai_state_attack_passive.hpp"
#include "ai\brain.hpp"
#include "ai\sensory_record.hpp"
ai_state_attack_passive::ai_state_attack_passive(brain* myBrain ) :
ai_state_attack(myBrain)
{
}
ai_state_attack_passive::~ai_state_attack_passive()
{
}
void ai_state_attack_passive::OnAdvanceLogic( f32 deltaTime )
{
CONTEXT( "ai_state_attack_passive::OnAdvanceLogic" );
(void)deltaTime;
}
void ai_state_attack_passive::OnEnterState( void )
{
}
xbool ai_state_attack_passive::OnAttemptExit( void )
{
return true;
}
void ai_state_attack_passive::OnExitState( void )
{
}
void ai_state_attack_passive::OnInit( void )
{
}
///////////////////////////////////////////////////////////////////////////////////////////////////
// Editor
///////////////////////////////////////////////////////////////////////////////////////////////////
void ai_state_attack_passive::OnEnumProp( prop_enum& List )
{
ai_state_attack::OnEnumProp( List );
}
xbool ai_state_attack_passive::OnProperty( prop_query& I )
{
xbool returnVal = ai_state_attack::OnProperty(I);
return returnVal;
}