media: Documentation: mc: Replace deprecated graph walk API

The graph walk API has been deprecated in commit eac564de09 ("media:
mc: entity: Add entity iterator for media_pipeline") in favour of
pipelien iterators, but the MC documentation hasn't been updated
accordingly. It still documents the deprecated API as the only option.
Fix it by dropping the deprecated function, and documenting the new API.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Sakari Ailus <sakari.ailus@linux.intel.com>
Link: https://lore.kernel.org/r/20240822212445.2037-5-laurent.pinchart+renesas@ideasonboard.com
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Laurent Pinchart 2024-08-23 00:24:43 +03:00 committed by Laurent Pinchart
parent 4ec2caab77
commit 6c573f259a

View file

@ -144,7 +144,8 @@ valid values are described at :c:func:`media_create_pad_link()` and
Graph traversal Graph traversal
^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^
The media framework provides APIs to iterate over entities in a graph. The media framework provides APIs to traverse media graphs, locating connected
entities and links.
To iterate over all entities belonging to a media device, drivers can use To iterate over all entities belonging to a media device, drivers can use
the media_device_for_each_entity macro, defined in the media_device_for_each_entity macro, defined in
@ -159,31 +160,6 @@ the media_device_for_each_entity macro, defined in
... ...
} }
Drivers might also need to iterate over all entities in a graph that can be
reached only through enabled links starting at a given entity. The media
framework provides a depth-first graph traversal API for that purpose.
.. note::
Graphs with cycles (whether directed or undirected) are **NOT**
supported by the graph traversal API. To prevent infinite loops, the graph
traversal code limits the maximum depth to ``MEDIA_ENTITY_ENUM_MAX_DEPTH``,
currently defined as 16.
Drivers initiate a graph traversal by calling
:c:func:`media_graph_walk_start()`
The graph structure, provided by the caller, is initialized to start graph
traversal at the given entity.
Drivers can then retrieve the next entity by calling
:c:func:`media_graph_walk_next()`
When the graph traversal is complete the function will return ``NULL``.
Graph traversal can be interrupted at any moment. No cleanup function call
is required and the graph structure can be freed normally.
Helper functions can be used to find a link between two given pads, or a pad Helper functions can be used to find a link between two given pads, or a pad
connected to another pad through an enabled link connected to another pad through an enabled link
(:c:func:`media_entity_find_link()`, :c:func:`media_pad_remote_pad_first()`, (:c:func:`media_entity_find_link()`, :c:func:`media_pad_remote_pad_first()`,
@ -276,6 +252,45 @@ Subsystems should facilitate link validation by providing subsystem specific
helper functions to provide easy access for commonly needed information, and helper functions to provide easy access for commonly needed information, and
in the end provide a way to use driver-specific callbacks. in the end provide a way to use driver-specific callbacks.
Pipeline traversal
^^^^^^^^^^^^^^^^^^
Once a pipeline has been constructed with :c:func:`media_pipeline_start()`,
drivers can iterate over entities or pads in the pipeline with the
:c:macro:´media_pipeline_for_each_entity` and
:c:macro:´media_pipeline_for_each_pad` macros. Iterating over pads is
straightforward:
.. code-block:: c
media_pipeline_pad_iter iter;
struct media_pad *pad;
media_pipeline_for_each_pad(pipe, &iter, pad) {
/* 'pad' will point to each pad in turn */
...
}
To iterate over entities, the iterator needs to be initialized and cleaned up
as an additional steps:
.. code-block:: c
media_pipeline_entity_iter iter;
struct media_entity *entity;
int ret;
ret = media_pipeline_entity_iter_init(pipe, &iter);
if (ret)
...;
media_pipeline_for_each_entity(pipe, &iter, entity) {
/* 'entity' will point to each entity in turn */
...
}
media_pipeline_entity_iter_cleanup(&iter);
Media Controller Device Allocator API Media Controller Device Allocator API
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^