=========== =========== - Add more maps - Implement escape rope - Gym leaders shouldn't auto encounter, you need to talk to them - battle sounds - Add transition from viridian forrest gate north to route 2 north side - Populate all signs, from the lorem ipsums - Rename consumable to usable - Add support for moves that aren't attacks (Buffs and debuffs, healing moves like leech seed) - Add animation to pokemon row while pokemon is active - Show grass in front of the player when in grass - Should we evolve before we learn moves? I think there are some pokemon that only learn the move after evolving? - Add Pokemon Stats to PokemonList - Battle music starts slowly, trim start (maybe trim all songs) - Make sure you can't catch trainers pokemon "The trainer blocked the BALL! Don't be a thief!" - Simplify the `Character` useEffect - Change the movement handler to not have a hard coded movement speed there - Implement rare candy - Make music a seamless infinite loop - Pallet town colors don't mate Route 1 - Trainers should walk towards player before encounter - Make RPCs walk - Don't show number for non-countable items - Add Option Menu - Add ability to talk to trainers after having beaten them - Animate water - Abstract all the maths stuff out into a separate folder for easier contributions - Animate flowers - Implement Map - Give enemy attack when switching pokemon, using item, and catch attempt - If you skip a level (with a double level up) then you miss that levels move learn - Add a probability for running away - Add Pokedex Menu - Add Poke Center animation when healing - Update route 22 music - Rename all walk-sprite and portrait assets to be the correct name of the sprites - Add all the npcs in these areas - Implement town map in NPC houses