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https://github.com/BubbaGumpShrump/AutoTrackR2.git
synced 2025-05-22 08:45:30 +00:00
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This commit is contained in:
parent
a8b19db5e2
commit
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6 changed files with 269 additions and 187 deletions
|
@ -14,11 +14,13 @@
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<Color x:Key="BackgroundDarkColor">#0F1A2B</Color>
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<Color x:Key="BackgroundLightColor">#1D2D44</Color>
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<Color x:Key="TextColor">#FFFFFF</Color>
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<Color x:Key="AltTextColor">#A88F2C</Color>
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<SolidColorBrush x:Key="TextBrush" Color="{DynamicResource TextColor}" />
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<SolidColorBrush x:Key="AccentBrush" Color="{DynamicResource AccentColor}" />
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<SolidColorBrush x:Key="BackgroundDarkBrush" Color="{DynamicResource BackgroundDarkColor}" />
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<SolidColorBrush x:Key="BackgroundLightBrush" Color="{DynamicResource BackgroundLightColor}" />
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<SolidColorBrush x:Key="AltTextBrush" Color="{DynamicResource AltTextColor}" />
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<!-- Define the Style for Window -->
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<Style TargetType="Window" x:Key="CustomWindowStyle">
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@ -133,52 +133,58 @@ namespace AutoTrackR2
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(Color)ColorConverter.ConvertFromString("#00A9E0"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#0F1A2B"), // Button
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(Color)ColorConverter.ConvertFromString("#1D2D44"), // Background
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(Color)ColorConverter.ConvertFromString("#FFFFFF") // Text
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(Color)ColorConverter.ConvertFromString("#FFFFFF"), // Text
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(Color)ColorConverter.ConvertFromString("#A88F2C") // AltText
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);
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ChangeLogo("/Assets/AutoTrackR.png");
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break;
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case 1: // Green Theme
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UpdateThemeColors(
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(Color)ColorConverter.ConvertFromString("#1D9F00"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#262424"), // Button
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(Color)ColorConverter.ConvertFromString("#072501"), // Background
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(Color)ColorConverter.ConvertFromString("#D7AF3C") // Text
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(Color)ColorConverter.ConvertFromString("#1D9F00"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#262424"), // Button
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(Color)ColorConverter.ConvertFromString("#072501"), // Background
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(Color)ColorConverter.ConvertFromString("#D7AF3C"), // Text
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(Color)ColorConverter.ConvertFromString("#DCD6C4") // AltText
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);
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ChangeLogo("/Assets/AutoTrackR.png");
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break;
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case 2: // Red Theme
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UpdateThemeColors(
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(Color)ColorConverter.ConvertFromString("#D32F2F"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#424242"), // Button
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(Color)ColorConverter.ConvertFromString("#212121"), // Light Background
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(Color)ColorConverter.ConvertFromString("#E0E0E0") // Text
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(Color)ColorConverter.ConvertFromString("#D32F2F"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#424242"), // Button
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(Color)ColorConverter.ConvertFromString("#212121"), // Light Background
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(Color)ColorConverter.ConvertFromString("#E0E0E0"), // Text
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(Color)ColorConverter.ConvertFromString("#A88F2C") // AltText
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);
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ChangeLogo("/Assets/AutoTrackR.png");
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break;
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case 3: // Purple Theme
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UpdateThemeColors(
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(Color)ColorConverter.ConvertFromString("#32CD32"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#33065F"), // Button
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(Color)ColorConverter.ConvertFromString("#43065F"), // Background
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(Color)ColorConverter.ConvertFromString("#00FF00") // Text
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(Color)ColorConverter.ConvertFromString("#32CD32"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#33065F"), // Button
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(Color)ColorConverter.ConvertFromString("#43065F"), // Background
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(Color)ColorConverter.ConvertFromString("#00FF00"), // Text
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(Color)ColorConverter.ConvertFromString("#B3976E") // AltText
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);
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ChangeLogo("/Assets/AutoTrackR.png");
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break;
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case 4: // GN Theme
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UpdateThemeColors(
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(Color)ColorConverter.ConvertFromString("#FF0000"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
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(Color)ColorConverter.ConvertFromString("#000000"), // Background
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(Color)ColorConverter.ConvertFromString("#FBC603") // Text
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(Color)ColorConverter.ConvertFromString("#FF0000"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
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(Color)ColorConverter.ConvertFromString("#000000"), // Background
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(Color)ColorConverter.ConvertFromString("#FBC603"), // Text
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(Color)ColorConverter.ConvertFromString("#BFA8A6") // AltText
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);
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ChangeLogo("/Assets/GN.png", (Color)ColorConverter.ConvertFromString("#FF0000"));
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break;
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case 5: // NW Theme
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UpdateThemeColors(
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(Color)ColorConverter.ConvertFromString("#B92D2D"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
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(Color)ColorConverter.ConvertFromString("#262424"), // Background
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(Color)ColorConverter.ConvertFromString("#01DDDA") // Text
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(Color)ColorConverter.ConvertFromString("#B92D2D"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
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(Color)ColorConverter.ConvertFromString("#262424"), // Background
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(Color)ColorConverter.ConvertFromString("#01DDDA"), // Text
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(Color)ColorConverter.ConvertFromString("#A88F2C") // AltText
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);
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ChangeLogo("/Assets/NW.png", (Color)ColorConverter.ConvertFromString("#01DDDA"));
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break;
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@ -187,25 +193,28 @@ namespace AutoTrackR2
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(Color)ColorConverter.ConvertFromString("#000000"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#3E3E3E"), // Button
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(Color)ColorConverter.ConvertFromString("#4C1C1C"), // Background
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(Color)ColorConverter.ConvertFromString("#FF0000") // Text
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(Color)ColorConverter.ConvertFromString("#FF0000"), // Text
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(Color)ColorConverter.ConvertFromString("#A88F2C") // AltText
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);
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ChangeLogo("/Assets/D3VL.png", (Color)ColorConverter.ConvertFromString("#000000"));
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break;
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case 7: // HIT Theme
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UpdateThemeColors(
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(Color)ColorConverter.ConvertFromString("#000000"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#3E3E3E"), // Button
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(Color)ColorConverter.ConvertFromString("#4C1C1C"), // Background
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(Color)ColorConverter.ConvertFromString("#FF0000") // Text
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(Color)ColorConverter.ConvertFromString("#B92D2D"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
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(Color)ColorConverter.ConvertFromString("#262424"), // Background
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(Color)ColorConverter.ConvertFromString("#7d7d7d"), // Text
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(Color)ColorConverter.ConvertFromString("#A88F2C") // AltText
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);
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ChangeLogo("/Assets/HIT.png", (Color)ColorConverter.ConvertFromString("#fd2929"));
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ChangeLogo("/Assets/HIT.png");
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break;
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case 8: // VOX Theme
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UpdateThemeColors(
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(Color)ColorConverter.ConvertFromString("#C0C0C0"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#1C1C1C"), // Button
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(Color)ColorConverter.ConvertFromString("#424242"), // Background
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(Color)ColorConverter.ConvertFromString("#FFD700") // Text
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(Color)ColorConverter.ConvertFromString("#FFD700"), // Text
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(Color)ColorConverter.ConvertFromString("#817E79") // AltText
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);
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ChangeLogo("/Assets/VOX.png", (Color)ColorConverter.ConvertFromString("#FFD700"));
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break;
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@ -214,7 +223,8 @@ namespace AutoTrackR2
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(Color)ColorConverter.ConvertFromString("#F5721C"), // Accent/Border
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(Color)ColorConverter.ConvertFromString("#535353"), // Button
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(Color)ColorConverter.ConvertFromString("#080000"), // Background
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(Color)ColorConverter.ConvertFromString("#FFFFFF") // Text
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(Color)ColorConverter.ConvertFromString("#FFFFFF"), // Text
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(Color)ColorConverter.ConvertFromString("#CEA75B") // AltText
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);
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ChangeLogo("/Assets/EMP.png", (Color)ColorConverter.ConvertFromString("#F3BD9B"));
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break;
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@ -222,19 +232,21 @@ namespace AutoTrackR2
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}
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// Helper method to update both Color and Brush resources
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private void UpdateThemeColors(Color accent, Color backgroundDark, Color backgroundLight, Color text)
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private void UpdateThemeColors(Color accent, Color backgroundDark, Color backgroundLight, Color text, Color altText)
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{
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// Update color resources
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Application.Current.Resources["AccentColor"] = accent;
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Application.Current.Resources["BackgroundDarkColor"] = backgroundDark;
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Application.Current.Resources["BackgroundLightColor"] = backgroundLight;
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Application.Current.Resources["TextColor"] = text;
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Application.Current.Resources["AltTextColor"] = altText;
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// Update SolidColorBrush resources
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Application.Current.Resources["AccentBrush"] = new SolidColorBrush(accent);
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Application.Current.Resources["BackgroundDarkBrush"] = new SolidColorBrush(backgroundDark);
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Application.Current.Resources["BackgroundLightBrush"] = new SolidColorBrush(backgroundLight);
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Application.Current.Resources["TextBrush"] = new SolidColorBrush(text);
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Application.Current.Resources["AltTextBrush"] = new SolidColorBrush(altText);
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}
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// This method will be called when switching tabs to restore the saved slider position.
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@ -19,24 +19,26 @@
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</Grid.ColumnDefinitions>
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<!-- Border for the kill feed section -->
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<TextBox Name="OutputTextBox" Grid.Row="0" Grid.Column="0" Grid.RowSpan="2" Height="NaN" Margin="0,0,20,0" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto" IsReadOnly="True" Style="{StaticResource RoundedTextBox}"/>
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<!-- Border Grid.Row="0" Grid.Column="0" BorderBrush="{DynamicResource AccentBrush}" BorderThickness="2" CornerRadius="10" Padding="10" Background="{DynamicResource BackgroundDarkBrush}" Margin="0,0,20,0">
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<TextBlock Text="Kill Feed Goes Here..." FontSize="18" Foreground="{DynamicResource TextBrush}" HorizontalAlignment="Center" VerticalAlignment="Center" />
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</Border -->
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<!--TextBox Name="OutputTextBox" Grid.Row="0" Grid.Column="0" Grid.RowSpan="2" Height="NaN" Margin="0,0,20,0" TextWrapping="Wrap" VerticalScrollBarVisibility="Auto" IsReadOnly="True" Style="{StaticResource RoundedTextBox}"/-->
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<Border Grid.Row="0" Grid.Column="0" Grid.RowSpan="2" BorderBrush="{DynamicResource AccentBrush}" BorderThickness="2" CornerRadius="10" Padding="0" Background="{DynamicResource BackgroundDarkBrush}" Margin="0,0,20,0">
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<ScrollViewer VerticalScrollBarVisibility="Auto">
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<StackPanel Name="KillFeedStackPanel" Orientation="Vertical" Height="384" Width="407"/>
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</ScrollViewer>
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</Border>
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<!-- StackPanel for Start and Stop buttons -->
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<Border Background="{DynamicResource BackgroundDarkBrush}" BorderBrush="{DynamicResource AccentBrush}" Grid.Row="0" Grid.Column="1" BorderThickness="2" CornerRadius="5" Margin="0,0,0,134"/>
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<StackPanel Grid.Column="1" VerticalAlignment="Center" HorizontalAlignment="Center" Height="269" Width="152">
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<TextBlock Name="PilotNameTitle" Text="Pilot" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AccentBrush}" FontSize="14"/>
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<TextBlock Name="PilotNameTextBox" Text="X" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
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<TextBlock Name="PlayerShipTitle" Text="Ship" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AccentBrush}" FontSize="14" />
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<TextBlock Name="PlayerShipTextBox" Text="X" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
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<TextBlock Name="GameModeTitle" Text="Game Mode" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AccentBrush}" FontSize="14"/>
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<TextBlock Name="GameModeTextBox" Text="X" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
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<TextBlock Name="PilotNameTitle" Text="Pilot" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AltTextBrush}" FontSize="14"/>
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<TextBlock Name="PilotNameTextBox" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
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<TextBlock Name="PlayerShipTitle" Text="Ship" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AltTextBrush}" FontSize="14" />
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<TextBlock Name="PlayerShipTextBox" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
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<TextBlock Name="GameModeTitle" Text="Game Mode" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,5,0,0" Foreground="{DynamicResource AltTextBrush}" FontSize="14"/>
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<TextBlock Name="GameModeTextBox" Width="152" Height="20" Background="Transparent" FontFamily="{StaticResource Orbitron}" Margin="0,0,0,0" Foreground="{DynamicResource TextBrush}" FontSize="11" TextAlignment="Center"/>
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</StackPanel>
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<StackPanel Grid.Row="1" Grid.Column="1" VerticalAlignment="Center" HorizontalAlignment="Center" Height="120" Width="172" >
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<Button Name="StartButton" Content="Start" Width="100" Height="40" Style="{StaticResource ButtonStyle}" FontFamily="{StaticResource Orbitron}" Margin="0,20" Click="StartButton_Click"/>
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<Button Name="StopButton" Content="Stop" Width="100" Height="40" Style="{StaticResource DisabledButtonStyle}" FontFamily="{StaticResource Orbitron}" IsEnabled="False"/>
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<Button Name="StopButton" Content="Stop" Width="100" Height="40" Style="{StaticResource DisabledButtonStyle}" FontFamily="{StaticResource Orbitron}" IsEnabled="False" Click="StopButton_Click"/>
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</StackPanel>
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</Grid>
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</Grid>
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@ -14,6 +14,8 @@ namespace AutoTrackR2
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InitializeComponent();
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}
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private Process runningProcess; // Field to store the running process
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// Update Start/Stop button states based on the isRunning flag
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public void UpdateButtonState(bool isRunning)
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{
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@ -23,7 +25,6 @@ namespace AutoTrackR2
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{
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// Set Start button to "Running..." and apply glow effect
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StartButton.Content = "Running...";
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StartButton.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#00A9E0"));
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StartButton.IsEnabled = false; // Disable Start button
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StartButton.Style = (Style)FindResource("DisabledButtonStyle");
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@ -31,7 +32,7 @@ namespace AutoTrackR2
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StartButton.Effect = new DropShadowEffect
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{
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Color = accentColor,
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BlurRadius = 20, // Adjust blur radius for desired glow intensity
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BlurRadius = 30, // Adjust blur radius for desired glow intensity
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ShadowDepth = 0, // Set shadow depth to 0 for a pure glow effect
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Opacity = 1, // Set opacity for glow visibility
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Direction = 0 // Direction doesn't matter for glow
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@ -44,7 +45,6 @@ namespace AutoTrackR2
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{
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// Reset Start button back to its original state
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StartButton.Content = "Start";
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StartButton.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("#0F1A2B"));
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StartButton.IsEnabled = true; // Enable Start button
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// Remove the glow effect from Start button
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@ -78,55 +78,71 @@ namespace AutoTrackR2
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CreateNoWindow = true
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};
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using (Process process = new Process { StartInfo = psi })
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runningProcess = new Process { StartInfo = psi }; // Store the process in the field
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runningProcess.OutputDataReceived += (s, e) =>
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{
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process.OutputDataReceived += (s, e) =>
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if (!string.IsNullOrEmpty(e.Data))
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{
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if (!string.IsNullOrEmpty(e.Data))
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Dispatcher.Invoke(() =>
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{
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Dispatcher.Invoke(() =>
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// Parse and display key-value pairs in the OutputTextBox
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if (e.Data.Contains("PlayerName="))
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{
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// Parse and display key-value pairs in the OutputTextBox
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if (e.Data.Contains("PlayerName="))
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{
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string pilotName = e.Data.Split('=')[1].Trim();
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PilotNameTextBox.Text = pilotName; // Update the Button's Content
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}
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else if (e.Data.Contains("PlayerShip="))
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{
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string playerShip = e.Data.Split('=')[1].Trim();
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PlayerShipTextBox.Text = playerShip;
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}
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else if (e.Data.Contains("GameMode="))
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{
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string gameMode = e.Data.Split('=')[1].Trim();
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GameModeTextBox.Text = gameMode;
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}
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else
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{
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OutputTextBox.AppendText(e.Data + Environment.NewLine);
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}
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});
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}
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};
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string pilotName = e.Data.Split('=')[1].Trim();
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PilotNameTextBox.Text = pilotName; // Update the Button's Content
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}
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else if (e.Data.Contains("PlayerShip="))
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{
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string playerShip = e.Data.Split('=')[1].Trim();
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PlayerShipTextBox.Text = playerShip;
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}
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else if (e.Data.Contains("GameMode="))
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{
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string gameMode = e.Data.Split('=')[1].Trim();
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GameModeTextBox.Text = gameMode;
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}
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else if (e.Data.Contains("NewKill="))
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{
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// Parse the kill data
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var killData = e.Data.Split('=')[1].Trim(); // Assume the kill data follows after "NewKill="
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var killParts = killData.Split(',');
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process.ErrorDataReceived += (s, e) =>
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// Create a new TextBlock for each kill
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var killTextBlock = new TextBlock
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{
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Text = $"\nVictim Name: {killParts[1]}\nVictim Ship: {killParts[2]}\nVictim Org: {killParts[3]}\nJoin Date: {killParts[4]}\nUEE Record: {killParts[5]}\nKill Time: {killParts[6]}",
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Style = (Style)Application.Current.Resources["RoundedTextBox"], // Apply the style from resources
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FontSize = 14,
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Margin = new Thickness(0, 10, 0, 10)
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};
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// Add the new TextBlock to the StackPanel inside the Border
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KillFeedStackPanel.Children.Add(killTextBlock);
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}
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else
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{
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GameModeTextBox.Text = "ERROR";
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}
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});
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}
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};
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runningProcess.ErrorDataReceived += (s, e) =>
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{
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if (!string.IsNullOrEmpty(e.Data))
|
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{
|
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if (!string.IsNullOrEmpty(e.Data))
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Dispatcher.Invoke(() =>
|
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{
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Dispatcher.Invoke(() =>
|
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{
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OutputTextBox.AppendText("Error: " + e.Data + Environment.NewLine);
|
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});
|
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}
|
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};
|
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});
|
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}
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};
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process.Start();
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process.BeginOutputReadLine();
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process.BeginErrorReadLine();
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runningProcess.Start();
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runningProcess.BeginOutputReadLine();
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runningProcess.BeginErrorReadLine();
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process.WaitForExit();
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}
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runningProcess.WaitForExit();
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}
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catch (Exception ex)
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{
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|
@ -138,5 +154,20 @@ namespace AutoTrackR2
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});
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}
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private void StopButton_Click(object sender, RoutedEventArgs e)
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{
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if (runningProcess != null && !runningProcess.HasExited)
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{
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// Kill the running process
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runningProcess.Kill();
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runningProcess = null; // Clear the reference to the process
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}
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// Clear the text boxes
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System.Threading.Thread.Sleep(200);
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PilotNameTextBox.Text = string.Empty;
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PlayerShipTextBox.Text = string.Empty;
|
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GameModeTextBox.Text = string.Empty;
|
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}
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}
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}
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
# Path to the config file
|
||||
$TrackRver = "2.0"
|
||||
|
||||
# Path to the config file
|
||||
$scriptFolder = Split-Path -Parent $MyInvocation.MyCommand.Path
|
||||
$configFile = Join-Path -Path $scriptFolder -ChildPath "config.ini"
|
||||
|
||||
# Read the config file into a hashtable
|
||||
if (Test-Path $configFile) {
|
||||
Write-Output "Config.ini found."
|
||||
Write-Output "PlayerName=Config.ini found."
|
||||
$configContent = Get-Content $configFile | Where-Object { $_ -notmatch '^#|^\s*$' }
|
||||
|
||||
# Escape backslashes by doubling them
|
||||
|
@ -13,20 +15,12 @@ if (Test-Path $configFile) {
|
|||
# Convert to key-value pairs
|
||||
$config = $configContent -replace '^([^=]+)=(.+)$', '$1=$2' | ConvertFrom-StringData
|
||||
} else {
|
||||
Write-Output "Config.ini not found."
|
||||
Write-Output "PlayerName=Config.ini not found."
|
||||
exit
|
||||
}
|
||||
|
||||
$PlayerName = "Immersion_Breaker"
|
||||
$PlayerShip = "ANVL_F7A_Mk2"
|
||||
$GameMode = "PU"
|
||||
|
||||
Write-Output "PlayerName=$PlayerName"
|
||||
Write-Output "PlayerShip=$PlayerShip"
|
||||
Write-Output "GameMode=$GameMode"
|
||||
|
||||
# Access config values
|
||||
$logFile = $config.Logfile
|
||||
$logFilePath = $config.Logfile
|
||||
$apiUrl = $config.ApiUrl
|
||||
$apiKey = $config.ApiKey
|
||||
$videoPath = $config.VideoPath
|
||||
|
@ -46,15 +40,18 @@ if ($videoRecord -eq 1){
|
|||
$videoRecord = $false
|
||||
}
|
||||
|
||||
$logfileContent = Get-Content $logFile
|
||||
|
||||
If (Test-Path $logFile) {
|
||||
Write-Output "Logfile found."
|
||||
if ($visorWipe -eq 1){
|
||||
$visorWipe = $true
|
||||
} else {
|
||||
Write-Output "Logfile not found."
|
||||
$visorWipe = $false
|
||||
}
|
||||
|
||||
If (Test-Path $logFilePath) {
|
||||
Write-Output "PlayerName=Logfile found"
|
||||
} else {
|
||||
Write-Output "PlayerName=Logfile not found."
|
||||
}
|
||||
|
||||
Write-Output $logfileContent
|
||||
<# Define the regex pattern to extract information
|
||||
$killPattern = "<Actor Death> CActor::Kill: '(?<EnemyPilot>[^']+)' \[\d+\] in zone '(?<EnemyShip>[^']+)' killed by '(?<Player>[^']+)' \[[^']+\] using '(?<Weapon>[^']+)' \[Class (?<Class>[^\]]+)\] with damage type '(?<DamageType>[^']+)'"
|
||||
$puPattern = '<\d{4}-\d{2}-\d{2}T\d{2}:\d{2}:\d{2}\.\d{3}Z> \[Notice\] <ContextEstablisherTaskFinished> establisher="CReplicationModel" message="CET completed" taskname="StopLoadingScreen" state=[^ ]+ status="Finished" runningTime=\d+\.\d+ numRuns=\d+ map="megamap" gamerules="SC_Default" sessionId="[a-f0-9\-]+" \[Team_Network\]\[Network\]\[Replication\]\[Loading\]\[Persistence\]'
|
||||
|
@ -63,6 +60,7 @@ $loadoutPattern = '\[InstancedInterior\] OnEntityLeaveZone - InstancedInterior \
|
|||
# $loginPattern = "\[Notice\] <AccountLoginCharacterStatus_Character> Character: createdAt [A-Za-z0-9]+ - updatedAt [A-Za-z0-9]+ - geid [A-Za-z0-9]+ - accountId [A-Za-z0-9]+ - name (?<Player>[A-Za-z0-9_-]+) - state STATE_CURRENT" # KEEP THIS INCASE LEGACY LOGIN IS REMOVED
|
||||
$loginPattern = "\[Notice\] <Legacy login response> \[CIG-net\] User Login Success - Handle\[(?<Player>[A-Za-z0-9_-]+)\]"
|
||||
$cleanupPattern = '^(.+?)_\d+$'
|
||||
$versionPattern = "--system-trace-env-id='pub-sc-alpha-(?<gameversion>\d{4}-\d{7})'"
|
||||
|
||||
# Lookup Patterns
|
||||
$joinDatePattern = '<span class="label">Enlisted</span>\s*<strong class="value">([^<]+)</strong>'
|
||||
|
@ -71,21 +69,77 @@ $ueePattern = '<p class="entry citizen-record">\s*<span class="label">UEE Citize
|
|||
|
||||
[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12
|
||||
|
||||
# Function to process new log entries and write to the host
|
||||
# Match and extract username from gamelog
|
||||
Do {
|
||||
# Load gamelog into memory
|
||||
$authLog = Get-Content -Path $logFilePath
|
||||
|
||||
# Initialize variable to store username
|
||||
$global:userName = $null
|
||||
$global:loadOut = $null
|
||||
|
||||
# Loop through each line in the log to find the matching line
|
||||
foreach ($line in $authLog) {
|
||||
if ($line -match $loginPattern) {
|
||||
$global:userName = $matches['Player']
|
||||
Write-Output "PlayerName=$global:userName"
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
# Get Loadout
|
||||
foreach ($line in $authLog) {
|
||||
if ($line -match $loadoutPattern){
|
||||
$entity = $matches['Entity']
|
||||
$ownerGEID = $matches['OwnerGEID']
|
||||
|
||||
If ($ownerGEID -eq $global:userName -and $entity -notlike "*SoundListener*" -and $entity -notlike "*StreamingSOC*" -and $entity -ne $global:userName -and $entity -notlike "*debris*") {
|
||||
$global:loadOut = $entity
|
||||
If ($global:loadOut -match $cleanupPattern){
|
||||
$global:loadOut = $matches[1]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Write-Output "PlayerShip=$global:loadOut"
|
||||
|
||||
# Get gameVersion
|
||||
Foreach ($line in $authlog){
|
||||
If ($line -match $versionPattern){
|
||||
$GameVersion = $matches[gameversion]
|
||||
}
|
||||
if ($line -match $acPattern){
|
||||
$GameMode = "AC"
|
||||
}
|
||||
if ($line -match $puPattern){
|
||||
$GameMode = "PU"
|
||||
}
|
||||
}
|
||||
|
||||
# If no match found, print "Logged In: False"
|
||||
if (-not $global:userName) {
|
||||
Start-Sleep -Seconds 30
|
||||
}
|
||||
|
||||
# Clear the log from memory
|
||||
$authLog = $null
|
||||
} until ($null -ne $global:userName)
|
||||
|
||||
<# Function to process new log entries and write to the host
|
||||
function Read-LogEntry {
|
||||
param (
|
||||
[string]$line
|
||||
)
|
||||
|
||||
# Apply the regex pattern to the line
|
||||
if ($line -match $killPattern -and $global:logStart -eq $TRUE) {
|
||||
if ($line -match $killPattern) {
|
||||
# Access the named capture groups from the regex match
|
||||
$enemyPilot = $matches['EnemyPilot']
|
||||
$enemyShip = $matches['EnemyShip']
|
||||
$player = $matches['Player']
|
||||
$weapon = $matches['Weapon']
|
||||
$damageType = $matches['DamageType']
|
||||
$ship = $global:loadOut
|
||||
$weapon = $matches['Weapon']
|
||||
$damageType = $matches['DamageType']
|
||||
$ship = $global:loadOut
|
||||
|
||||
If ($enemyShip -eq $global:lastKill){
|
||||
$enemyShip = "Passenger"
|
||||
|
@ -164,13 +218,9 @@ function Read-LogEntry {
|
|||
$citizenRecordAPI = $citizenRecord
|
||||
}
|
||||
|
||||
# Cleanup Output
|
||||
$textColor = "Green"
|
||||
$killText = "Congratulations!"
|
||||
|
||||
# Send to API
|
||||
# Define the data to send
|
||||
If ($apiDetected -eq $true -and $urlDetected -eq $true){
|
||||
If ($apiUrl -eq $true -and $offlineMode -eq $false){
|
||||
$data = @{
|
||||
victim_ship = $enemyShip
|
||||
victim = $enemyPilot
|
||||
|
@ -179,7 +229,9 @@ function Read-LogEntry {
|
|||
weapon = $weapon
|
||||
method = $damageType
|
||||
loadout_ship = $ship
|
||||
#version = $version
|
||||
gameVersion = $GameVersion
|
||||
gameMode = $GameMode
|
||||
trackrVersion = $TrackRver
|
||||
}
|
||||
|
||||
# Headers which may or may not be necessary
|
||||
|
@ -192,60 +244,44 @@ function Read-LogEntry {
|
|||
try {
|
||||
# Send the POST request with JSON data
|
||||
Invoke-RestMethod -Uri $apiURL -Method Post -Body ($data | ConvertTo-Json -Depth 5) -Headers $headers
|
||||
$logMode = "API"
|
||||
} catch {
|
||||
# Catch and display errors
|
||||
Write-Output "Error: $($_)" -ForegroundColor red
|
||||
Write-output "Send error to devs"
|
||||
Write-Output "Kill saved in $outputPath"
|
||||
$apiError = $_
|
||||
# Add to output file
|
||||
Add-Content -Path $outputPath -value $($_)
|
||||
Add-Content -Path "$scriptFolder\kill-log.csv" -value $($_)
|
||||
$logMode = "Err-Local"
|
||||
}
|
||||
} Else {
|
||||
$logMode = "Local"
|
||||
}
|
||||
|
||||
# Define the output CSV path
|
||||
$csvPath = "$scriptFolder\Kill-log.csv"
|
||||
|
||||
# Create an object to hold the data
|
||||
$killData = New-Object PSObject -property @{
|
||||
KillTime = $killTime
|
||||
EnemyPilot = $enemyPilot
|
||||
EnemyShip = $enemyShip
|
||||
Enlisted = $joinDate
|
||||
RecordNumber = $citizenRecord
|
||||
OrgAffiliation = $enemyOrgs[0]
|
||||
Player = $player
|
||||
Weapon = $weapon
|
||||
Ship = $ship
|
||||
Method = $damageType
|
||||
Mode = $GameMode
|
||||
GameVersion = $GameVersion
|
||||
TrackRver = $TrackRver
|
||||
}
|
||||
|
||||
# Write-Output to console
|
||||
write-host "=== $killText" -ForegroundColor $textColor
|
||||
Write-Host "$killTime"
|
||||
Write-Host "Enemy Pilot: " -NoNewLine -ForegroundColor $textColor
|
||||
Write-Host "$enemyPilot"
|
||||
Write-Host "Enemy Ship: " -NoNewLine -ForegroundColor $textColor
|
||||
Write-Host "$enemyShip"
|
||||
Write-Host "Enlisted: " -NoNewLine -ForegroundColor $textColor
|
||||
Write-Host "$joinDate"
|
||||
Write-Host "Record #: " -NoNewLine -ForegroundColor $textColor
|
||||
Write-Host "$citizenRecord"
|
||||
Write-Host "Org Affiliation: " -NoNewLine -ForegroundColor $textColor
|
||||
ForEach ($org in $enemyOrgs){
|
||||
Write-Host $org
|
||||
}
|
||||
Write-Host "Player: " -NoNewLine -ForegroundColor $textColor
|
||||
Write-Host "$player"
|
||||
Write-Host "Weapon: " -NoNewLine -ForegroundColor $textColor
|
||||
Write-Host "$weapon"
|
||||
Write-Host "Ship: " -NoNewLine -ForegroundColor $textColor
|
||||
Write-Host "$ship"s
|
||||
Write-Host "Method: " -NoNewLine -ForegroundColor $textColor
|
||||
Write-Host "$damageType"
|
||||
Write-Host "-------------------------"
|
||||
|
||||
# Write output to local log
|
||||
If ($apiDetected -eq $false -or $urlDetected -eq $false -or $null -ne $apiError){
|
||||
Add-Content -Path $outputPath -Value "=== $killText"
|
||||
Add-Content -Path $outputPath -Value "$killTime"
|
||||
Add-Content -Path $outputPath -Value "Enemy Pilot: $enemyPilot"
|
||||
Add-Content -Path $outputPath -Value "Enemy Ship: $enemyShip"
|
||||
Add-Content -Path $outputPath -Value "Enlisted: $joinDate"
|
||||
Add-Content -Path $outputPath -Value "Record #: $citizenRecord"
|
||||
Add-Content -Path $outputPath -Value "Org Affiliation: " -NoNewLine
|
||||
ForEach ($org in $enemyOrgs){
|
||||
Add-Content -Path $outputPath -Value $org
|
||||
}
|
||||
Add-Content -Path $outputPath -Value "Player: $player"
|
||||
Add-Content -Path $outputPath -Value "Weapon: $weapon"
|
||||
Add-Content -Path $outputPath -Value "Ship: $ship"
|
||||
Add-Content -Path $outputPath -Value "Method: $damageType"
|
||||
Add-Content -Path $outputPath -Value "-------------------------"
|
||||
}
|
||||
Write-Output "NewKill=break,$enemyPilot,$enemyShip,$($enemyOrgs[0]),$joinDate,$citizenRecord,$killTime"
|
||||
|
||||
# Export the object to a CSV
|
||||
# If the CSV file does not exist, it will create a new file with headers.
|
||||
# If the file already exists, it will append the data.
|
||||
$killData | Export-Csv -Path $csvPath -Append -NoTypeInformation
|
||||
|
||||
$sleeptimer = 10
|
||||
|
||||
|
@ -254,7 +290,7 @@ function Read-LogEntry {
|
|||
# send keybind for visorwipe
|
||||
start-sleep 1
|
||||
$sleeptimer = $sleeptimer -1
|
||||
&$visorPath
|
||||
&"$scriptFolder\visorwipe.ahk"
|
||||
}
|
||||
|
||||
# Record video
|
||||
|
@ -262,19 +298,24 @@ function Read-LogEntry {
|
|||
# send keybind for windows game bar recording
|
||||
Start-Sleep 2
|
||||
$sleeptimer = $sleeptimer -9
|
||||
&$recordPath
|
||||
Write-Host "=== Kill Clipped!" -ForegroundColor Green
|
||||
Write-Host "-------------------------"
|
||||
&"$scriptFolder\videorecord.ahk"
|
||||
Start-Sleep 7
|
||||
|
||||
#
|
||||
$latestFile = Get-ChildItem -Path $videoPath | Where-Object { -not $_.PSIsContainer } | Sort-Object CreationTime -Descending | Select-Object -First 1
|
||||
# Generate a timestamp in ddMMMyyyy-HH:mm format
|
||||
$timestamp = (Get-Date).ToString("ddMMMyyyy-HHmm")
|
||||
# Rename the file if it exists
|
||||
# Check if the latest file is no more than 10 seconds old
|
||||
if ($latestFile) {
|
||||
Rename-Item -Path $latestFile.FullName -NewName "$enemyPilot.$enemyShip.$timestamp.mp4"
|
||||
}
|
||||
$fileAgeInSeconds = (New-TimeSpan -Start $latestFile.CreationTime -End (Get-Date)).TotalSeconds
|
||||
if ($fileAgeInSeconds -le 10) {
|
||||
# Generate a timestamp in ddMMMyyyy-HH:mm format
|
||||
$timestamp = (Get-Date).ToString("ddMMMyyyy-HHmm")
|
||||
|
||||
# Extract the file extension to preserve it
|
||||
$fileExtension = $latestFile.Extension
|
||||
|
||||
# Rename the file, preserving the original file extension
|
||||
Rename-Item -Path $latestFile.FullName -NewName "$enemyPilot.$enemyShip.$timestamp$fileExtension"
|
||||
} else {}
|
||||
} else {}
|
||||
}
|
||||
Start-Sleep $sleeptimer
|
||||
}
|
||||
|
@ -292,21 +333,18 @@ function Read-LogEntry {
|
|||
|
||||
If ($authLog -match $nameExtract -and $global:userName -ne $nameExtract){
|
||||
$global:userName = $matches['PlayerName']
|
||||
Write-Host "Logged in as $global:userName" -ForegroundColor Green
|
||||
Write-Host "-------------------------"
|
||||
Write-Output "PlayerName=$global:userName"
|
||||
}
|
||||
}
|
||||
|
||||
# Detect PU or AC
|
||||
if ($line -match $puPattern -and $global:logStart -eq $FALSE) {
|
||||
$global:logStart = $TRUE
|
||||
Write-Host "=== Logging: $global:logStart" -ForegroundColor Green
|
||||
Write-Host "-------------------------"
|
||||
if ($line -match $puPattern) {
|
||||
$GameMode = "PU"
|
||||
Write-Output "GameMode=$GameMode"
|
||||
}
|
||||
if ($line -match $acPattern -and $global:logStart -eq $TRUE) {
|
||||
$global:logStart = $FALSE
|
||||
Write-Host "=== Logging: $global:logStart" -ForegroundColor Red
|
||||
Write-Host "-------------------------"
|
||||
if ($line -match $acPattern) {
|
||||
$GameMode = "AC"
|
||||
Write-Output "GameMode=$GameMode"
|
||||
}
|
||||
|
||||
#Set loadout
|
||||
|
@ -314,14 +352,12 @@ function Read-LogEntry {
|
|||
$entity = $matches['Entity']
|
||||
$ownerGEID = $matches['OwnerGEID']
|
||||
|
||||
If ($ownerGEID -eq $global:userName -and $entity -notlike "*SoundListener*" -and $entity -notlike "*StreamingSOC*" -and $entity -ne $global:userName) {
|
||||
If ($ownerGEID -eq $global:userName -and $entity -notlike "*SoundListener*" -and $entity -notlike "*StreamingSOC*" -and $entity -ne $global:userName -and $entity -notlike "*debris*") {
|
||||
$global:loadOut = $entity
|
||||
If ($global:loadOut -match $cleanupPattern){
|
||||
$global:loadOut = $matches[1]
|
||||
}
|
||||
Write-Host "=== Loadout: $global:loadOut" -ForegroundColor Yellow
|
||||
Write-Host "-------------------------"
|
||||
|
||||
Write-Output "PlayerShip=$global:loadOut"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -329,5 +365,4 @@ function Read-LogEntry {
|
|||
# Monitor the log file and process new lines as they are added
|
||||
Get-Content -Path $logFile -Wait -Tail 0 | ForEach-Object {
|
||||
Read-LogEntry $_
|
||||
}
|
||||
#>
|
||||
}
|
|
@ -128,7 +128,7 @@ namespace AutoTrackR2
|
|||
tabButton.Effect = new DropShadowEffect
|
||||
{
|
||||
Color = accentColor,
|
||||
BlurRadius = 20, // Adjust blur radius for desired glow intensity
|
||||
BlurRadius = 30, // Adjust blur radius for desired glow intensity
|
||||
ShadowDepth = 0, // Set shadow depth to 0 for a pure glow effect
|
||||
Opacity = 1, // Set opacity for glow visibility
|
||||
Direction = 0 // Direction doesn't matter for glow
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue