mirror of
https://github.com/ProjectDreamland/area51.git
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98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
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#ifndef __RAW_SETTINGS_HPP__
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#define __RAW_SETTINGS_HPP__
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//=========================================================================
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// INCLUDES
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//=========================================================================
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#include "x_files.hpp"
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#include "Animation\AnimData.hpp"
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//=========================================================================
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// CLASS
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//=========================================================================
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struct raw_settings
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{
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//=========================================================================
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struct bone_masks
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{
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// Structures
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struct mask
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{
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xstring BoneName;
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f32 Weight;
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};
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// Data
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xstring Name;
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xarray<mask> Masks;
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// Functions
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bone_masks()
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{
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Masks.SetCapacity( MAX_ANIM_BONES );
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}
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};
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//=========================================================================
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struct property
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{
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// Data
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s32 iSection;
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xstring Name;
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xstring Type;
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xstring Value;
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};
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//=========================================================================
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struct property_section
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{
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// Data
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xstring Name;
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s32 iProperty;
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s32 nProperties;
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// Functions
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property_section()
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{
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iProperty = 0;
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nProperties = 0;
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}
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};
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//=========================================================================
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// Data
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const char* m_pSettingsFile;
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xarray<bone_masks> m_BoneMasks;
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xarray<property> m_Properties;
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xarray<property_section> m_PropertySections;
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//=========================================================================
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// Functions
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raw_settings ( void );
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~raw_settings ( void );
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void AddBoneMask ( const xstring& GroupName,
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const xstring& BoneName,
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f32 Weight );
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void AddProperty ( const xstring& SectionName,
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const xstring& PropertyName,
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const xstring& PropertyType,
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const xstring& PropertyValue );
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xbool Load ( const char* pSettingsFile );
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};
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//=========================================================================
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#endif
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