area51/xCore/MeshUtil/RawSettings.hpp
Andrew Sampson 431f72b93a source
2021-08-27 19:22:41 -07:00

97 lines
2.5 KiB
C++

#ifndef __RAW_SETTINGS_HPP__
#define __RAW_SETTINGS_HPP__
//=========================================================================
// INCLUDES
//=========================================================================
#include "x_files.hpp"
#include "Animation\AnimData.hpp"
//=========================================================================
// CLASS
//=========================================================================
struct raw_settings
{
//=========================================================================
struct bone_masks
{
// Structures
struct mask
{
xstring BoneName;
f32 Weight;
};
// Data
xstring Name;
xarray<mask> Masks;
// Functions
bone_masks()
{
Masks.SetCapacity( MAX_ANIM_BONES );
}
};
//=========================================================================
struct property
{
// Data
s32 iSection;
xstring Name;
xstring Type;
xstring Value;
};
//=========================================================================
struct property_section
{
// Data
xstring Name;
s32 iProperty;
s32 nProperties;
// Functions
property_section()
{
iProperty = 0;
nProperties = 0;
}
};
//=========================================================================
// Data
const char* m_pSettingsFile;
xarray<bone_masks> m_BoneMasks;
xarray<property> m_Properties;
xarray<property_section> m_PropertySections;
//=========================================================================
// Functions
raw_settings ( void );
~raw_settings ( void );
void AddBoneMask ( const xstring& GroupName,
const xstring& BoneName,
f32 Weight );
void AddProperty ( const xstring& SectionName,
const xstring& PropertyName,
const xstring& PropertyType,
const xstring& PropertyValue );
xbool Load ( const char* pSettingsFile );
};
//=========================================================================
#endif