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41 lines
1.7 KiB
Markdown
41 lines
1.7 KiB
Markdown
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===========
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- Add more maps
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- Implement escape rope
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- Gym leaders shouldn't auto encounter, you need to talk to them
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- battle sounds
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- Add transition from viridian forrest gate north to route 2 north side
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- Populate all signs, from the lorem ipsums
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- Rename consumable to usable
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- Add support for moves that aren't attacks (Buffs and debuffs, healing moves like leech seed)
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- Add animation to pokemon row while pokemon is active
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- Show grass in front of the player when in grass
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- Should we evolve before we learn moves? I think there are some pokemon that only learn the move after evolving?
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- Add Pokemon Stats to PokemonList
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- Battle music starts slowly, trim start (maybe trim all songs)
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- Make sure you can't catch trainers pokemon "The trainer blocked the BALL! Don't be a thief!"
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- Simplify the `Character` useEffect
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- Change the movement handler to not have a hard coded movement speed there
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- Implement rare candy
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- Make music a seamless infinite loop
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- Pallet town colors don't mate Route 1
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- Trainers should walk towards player before encounter
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- Make RPCs walk
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- Don't show number for non-countable items
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- Add Option Menu
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- Add ability to talk to trainers after having beaten them
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- Animate water
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- Abstract all the maths stuff out into a separate folder for easier contributions
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- Animate flowers
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- Implement Map
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- Give enemy attack when switching pokemon, using item, and catch attempt
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- If you skip a level (with a double level up) then you miss that levels move learn
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- Add a probability for running away
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- Add Pokedex Menu
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- Add Poke Center animation when healing
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- Update route 22 music
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- Rename all walk-sprite and portrait assets to be the correct name of the sprites
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- Add all the npcs in these areas
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- Implement town map in NPC houses
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